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Fallout: New Vegas

All or Nothing

By
Nathan Garvin

This Army

You’ll appear at Hoover Dam, where the Legion and the NCR will be fighting it out. If you’re still on good terms with the NCR, you won’t have the fight them. In fact, they’ll be useful fodder against the Legion forces you’ll face, which largely consist of Centurions armed with wicked weapons such as Anti-Material Rifles, Riot Shotguns, Marksman Carbines, Super Sledges and Chainsaws. Yikes. If your reputation is bad with both sides, you’ll have to deal with NCR Rangers and Troopers, as well, who are all well-armed. Either way, you’re best served by sneaking around, letting the two fight, and picking off the survivors. No reason why you shouldn’t let the NCR soak up Legion bullets.

Your goal on this first stage of the quest is to travel north-east across the top of the dam, past the Visitor’s Center. A large turret will explode as you go, and if you convinced the Khans to perform a suicide attack, they’ll show up here and… well, live up to the “suicide” part of things. If you didn’t break the alliance, they’ll be on the side of Caesar’s Legion, meaning you’ll have to put them down. Make your way north-east across the top of the dam killing whatever Legion (and possibly NCR) foes you come across and letting the Securitrons and NCR take abuse, when possible. As you approach the center of the dam you’ll find a checkpoint built along the path, which is inaccessible. If you enlisted the aid of the Boomers, they’ll also make an appearance and bomb the combatants on the far side of the dam. Turn south, south-east and enter a Hoover Dam Tower, then take an elevator down to the Hoover Dam Offices.

The Hoover Dam offices has more of the same threats you’ve seen already; NCR Troopers will occasionally engage Legion infiltrators. For now, however, things should be fairly calm. Go through a door to the south to reach a hallway then follow it east, then south, then take the first east two find two NCR Heavy Troopers wearing Power Armor and wielding Heavy Incinerators. If they’re hostile, take them out. If not, talk to one of them and pass a [Speech 75] check to get them to go away. Once they’re gone, enter the door they were guarding and examine a large cluster of terminals at the end of the room. Install the Override Chip onto it and Mr. House will take care of the rest… all you need to do is flip a switch in the eastern generator to sic the Securitron army on Caesar’s Legion. You’ll also get the note “Order of Withdrawal”, if you want to read it, which will spell out the terms for the NCR’s surrender and subsequent economic interactions afterwards.

Use force or trickery to get past the NCR Heavy Troopers outside the control room (left) then install the Override Chip into the mainframe at the Hoover Dam, as Mr. House request (right).

Leave the control room and find a door leading to a Hoover Dam Power Plant on the eastern side of the Hoover Dam Offices level. In this Power Plant turn west to find the East Power Electrical Switch on the wall which, when activated, spells doom for the Legion. Once Mr. House’s plan has been set in motion return to the Hoover Dam Offices area and find a door to another Hoover Dam Tower on the eastern side of the level, which will in turn allow you to ascend to the eastern end of the dam.

The Legates Camp

Once you’re back outside, follow the dam south-east… perhaps after enjoying the light show to the north, north-east, where Mr. House’s Securitrons are making brutally short work of Caesar’s Legion. If you completed the quest For Auld Lang Syne and set them against the Legion, they’ll be here now, ready to lend a helping hand as you clear the Legionaries off this side of the dam. At the end of the dam your ranks will be further bolstered by some Securitrons. When the road ends turn east and cross a ruined bridge to finally reach the gates to The Legate’s Camp.

Enter the camp and head east to reach a fortified camp occupied largely by Praetorians. Kill them at a distance to stay out of range of their Ballistic Fists, then continue east through the camp. At the eastern end of the camp ascend some stairs to find Legate Lanius, Caesar’s right hand man and most formidable soldier. It’s easy enough to pick a fight with him, if that’s your intent, and you can loot him for his Legate Helmet and his unique weapon, Blade of the East, which you won’t get much use out of, seeing as it’s the end of the game and all. He’s fairly strong, for a legionary, and is joined some some Praetorians, but if you were able to eradicate Deathclaws, you won’t find him to be too much trouble. If you can pop some Med-X and Psycho and shoot him with a potent weapon like the Gobi, you’ll find he doesn’t put up too much of a fight. Once he’s injured he’ll flee (at high speed!) towards the camp to the west, chucking Frag Grenades at you as he goes, after which he’ll use some of his Legendary Healing Powder to recover a bit before wading back into the fray.

The flames rising from Caesar’s camp on Fortification Hill signify the arrival - and efficacy - of Mr. House’s Securitron army (left). You can get rid of Legate Lanius through force, or diplomacy (right).

Alternatively you can say “Maybe you’re willing to listen to reason.” where you’ll get a slew of dialogue options. Pass a series of Speech checks [Speech 55], [Speech 65], [Speech 75], [Speech 85] and finally three [Speech 100] checks to convince Lanius that the Legion cannot hold both the east and the west. You can also attempt a series of Speech checks ([Speech 60], [Speech 75], and two [Speech 90] checks). After the second [Speech 90] checks continue talking to Lanius and eventually you’ll end up with a [Speech 80] check to convince him to fight you one-on-one, which removes his Praetorian backup. Finally, if you have more faith in your Barter skill than your Speech skill, pass a series of Barter checks ([Barter 55], [Barter 75], [Barter 90], then either [Barter 100] or [Barter 75]). After passing either the last [Barter 100] or [Barter 75] check you will then either need to pass another [Barter 100] check or [Speech 100] check to get Legate Lanius to withdraw.

General Oliver’s tiresome speech is cut short by the arrival of Mr. House’s Securitron army (left). After either using some careful diplomacy or a few bullets to get rid of the NCR, Mr. House will congratulate you on your victory (right).

When Legate Lanius lies dead or has retreated, make your way back west through the camp, the western gate of which is now sealed. As you approach, General Oliver and some NCR Rangers will make a dramatic entrance and congratulate you before you introduce him to Mr. House’s Securitron army. After this, hand him Mr. House’s surrender terms and pass a [Barter 75] then a [Barter 100] check or a [Speech 100] check to avoid a fight… or just kill them all, if you must. After the NCR has been dealt with, Mr. House - in a Securitron - will wheel up and heap praise upon you. Mr. House is the CEO of the newly established New Vegas economic zone and you… you are his favored lieutenant, bound to share in the prosperity of Mr. House’s New Vegas.

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All or Nothing

Completed All or Nothing.

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15
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Hardcore

Play the game from start to finish in Hardcore Mode.

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100
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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