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Fallout: New Vegas

Strength

By
Nathan Garvin
Skills
Melee Weapons

Strength is a measure of your raw physical power. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons.

“Strength’ll tell you how easily a cowboy totes his saddle, and those bigger firearms, or how much help he’s gonna be for ya in a saloon brawl.”

Strength has a more important role in New Vegas than it previously had. If you played Fallout 1 or 2, you’ll remember that weapons in those games also had a minimum Strength requirement. So too, for New Vegas. Strength also increases your melee damage, carrying capacity, and gives a bonus to your Melee Weapons skill. Possibly the most important thing Strength does is it effectively limits what weapons you can use. If you don’t have enough Strength to use a weapon, your aim will wobble, and you’ll have a laughable to hit rate in VATS. For melee weapons, it may slow down your rate of attack. Now, as far as unarmed, melee, and explosives are concerned this is only so much of a handicap. Most of the time you don’t need a great deal of accuracy with, say, a Fat Man. The increased spread hurts, but with an explosive weapon or a Minigun, some inherent inaccuracy is built into the weapon anyways. With a Sniper Rifle, however, accuracy is a much greater concern, and considering that higher damage weapons give a much better damage return over high Damage Threshold than lower damage weapons, you’re going to want to use the bigger, badder guns.

Strength Melee Damage Carrying Capacity Skills Description
1 0.5 160 +2 Wet Noodle
2 1.0 170 +4 Beached Jellyfish
3 1.5 180 +6 Doughy Baby
4 2.0 190 +8 Lightweight
5 2.5 200 +10 Average Joe
6 3.0 210 +12 Barrel Chested
7 3.5 220 +14 Beach Bully
8 4.0 230 +16 Circus Strongman
9 4.5 240 +18 Doomsday Pecs
10 5.0 250 +20 Hercules’ Bigger Cousin

Put five **** points into Strength. The Implant will raise your Strength to six, which is all you’ll need for most of the game. Once you complete the “Old World Blues” DLC, you can pick the Reinforced Spine perk and raise your Strength up to eight. This is enough to use pretty much any weapon in the game, and it allows you to dispense with Weapon Handling entirely. If for some reason you need more Strength… well, there’s always Power Armor.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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