An overview of the balance changes made to Amazon skills in Patch 2.4 in Diablo 2 Resurrected.
Javelin and Spear Skills¶
Fear not, Lightning Fury is still as destructive as ever, but it now no longer gives bonuses to Power Strike, Charged Strike or Lightning Strike. They are all still synergies with Lightning Fury, however, and their synergies with each other have been improved from +10% to +14%. If you want to lightning-poke enemies with a spear/javelin at close range, you can now do so without the irresistable temptation of Lightning Fury hanging over your build. If you’re perfectly content to zorch demons with Lightning Fury, not much has changed, for better or for worse.
Poison Javelin and Plague Javelin where also generally boosted, although it’ll probably take a good bit more to make them competitive with Lightning Fury.
Impale:
This skill is now an uninterruptible attack
- Attack Rating modification has been removed, now this skill will always hit the target
- This skill now slows the target by a percentage for a duration
- Animation speed increased by 30%
Fend
- Attack Speed increased by 100% (Reduced the rollback frames value between each attack)
Power Strike
- Removed synergy from Lightning Fury skill
- Lightning Bolt synergy increased from +10% to +14%
- Charged Strike synergy increased from +10% to +14%
- Lightning Strike synergy increased from +10% to +14%
Charged Strike
- Removed synergy from Lightning Fury skill
- Power Strike synergy increased from +10% to +14%
- Lightning Bolt synergy increased from +10% to +14%
- Lightning Strike synergy increased from +10% to +14%
Lightning Strike
- Removed synergy from Lightning Fury skill
- Power Strike synergy increased from +8% to +11%
- Lightning Bolt synergy increased from +8% to +11%
- Charged Strike synergy increased from +8% to +11%
Poison Javelin
- This skill’s damage scaling at high levels has been slightly adjusted
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Plague Javelin
- Plague Javelin poison duration and damage has been adjusted. This should net out to a 20% damage-per-second increase at level 1 and - up to a 33% damage-per-second increase at max level
- Poison Javelin synergy increased from +10% to +14%
- Casting Delay reduced from 4 seconds to 1 second
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Passive and Magic Skills¶
Several minor tweaks to various skills, the biggest of which was to Dodge and Avoid. Previously your own attacks - especially lengthy ones like Strafe - could be interrupted by proccing Dodge/Avoid, and if these skills constantly triggered you could be effectively stuck in a dodge-loop which you had no effective way of mitigating. Now these skills won’t hinder you offensively, and won’t dodge-lock you, making them much more beneficial.
Inner Sight
- This skill’s radius has increased by 35%
Slow Missiles
- Missile slow now scales instead of staying at a flat base of 33%
- This skill’s radius has increased by 35%
- This skill will now reduce enemy missile damage based on skill level
Valkyrie
- Casting Delay reduced from 6 seconds to 0.6 seconds
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Dodge
- The animation can now be interrupted and will no longer lock out the Amazon from performing other actions
Avoid
- The animation can now be interrupted and will no longer lock out the Amazon from performing other actions
Bow and Crossbow Skills¶
Strafe, Guided Arrow and Multiple Shot became friends, Magic Arrow and Freezing Arrow got minor buffs, as did all fire arrow skills (presumably in an attempt to bring them closer to the more preferred cold arrow meta). Strafe also got a significant buff (removed the 25% damage penalty, gained Attack Rating boosts), which it probably didn’t need, as it was already one of the top bow skills. Really nothing but win here for the Bowazon, especially if you were already making good use of Strafe.
Freezing Arrow
- Mana Cost per level reduced from +0.5 to +0.25
Magic Arrow
- Increased the amount of physical damage converted to magic damage for the base level and per level
Multiple Shot
- Added synergy from Guided Arrow: +12% physical damage per level
Guided Arrow
- Damage bonus per level increased from +5% to +7%
- Added synergy from Multiple Shot: +12% physical damage per level
Strafe
- Removed the 25% weapon damage reduction from this skill
- Now also gives increased Attack Rating with +30% baseline and +9% per level
- Added Synergy from Multiple Shot: +5% physical damage per level
- Added Synergy from Guided Arrow: +10% physical damage per level
Fire Arrow
- Mana Cost no longer increases per level
Exploding Arrow
- Damage scaling increased by about 50% for higher skill levels
- Fire Arrow synergy increased from +12% to +14%
- Mana Cost per level reduced from +0.5 to +0.25
Immolation Arrow
- Average Fire Damage per second scaling increased by about 100%
- Cooldown reduced by 40%
- Mana Cost per level reduced from +0.5 to +0.25
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
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