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If you cleared all the Hell Hounds from Marlind then Edna will tell you to head to the roots of the great tree for a scene. Once Edna returns with Atakk you’re suppose to head south to Neif’s house, but you may want to visit the Inn first and rest to activate some skits:

  • The Unspoken Bond - Discuss nothing in particular
  • The Shocking Truth About Normin and Skills - About Normin

After Atakk agress to help you can head to the Inn for some more skits.

You can now head to Neif’s house for a scene that will bring the Drake down and allow you to enter combat with it.

Boss: Drake

HP Category Weakness Resistance
7,075 Dragon/Winged Wind Fire, Earth, Water
Drops: **Blessing Orb** , **Windmaster Talisman: Nimble**

The Drake is difficult due to the fact that it is resistant to most of the elements you have access to with armatization, but that doesn’t mean you can’t use martial artes to exploit the fact that it is a winged/dragon enemy. Focus on spamming Sorey’s Trihawk and Earth Dragon Fang martial artes, view his artes chart to learn how to perform these, and only armatize if you want to perform a Power Hit combo or heal with the Blast Gauge.

The main thing to watch out for is the Drake’s tail swipe and flame breath, both of which can take your HP down pretty quickly, but if you stick to the above martial artes you should keep it locked down until the battle ends.

Focus on the Drake’s category weakness while avoiding his Fire Breath attack.

With the Drake purified to obtain the Marlind: Proof of Rejuvenation you can now access the Lord of the Land and then talk to Atakk to learn of the existence of other normin in the world. This triggers the beginning of a sub-event in which you must track down all 49 Normin located throughout the world.

Head to the entrance to the Sanctuary to find Reziss and then head to the save in the middle of town to watch the Putting Slots to Use and Lailah and Edna’s Skill Lecture before continuing west to the bridge to spot Difens on the railing.

There are two Normin in town that you can find to add to the Lord of the Land.

Spend the night at the Inn to recover and in the morning you’ll meet some old friends, who let you know about some mercenaries in town.

Stop at the save on the way to meet up with Lucas at the objective marker for the Lailah and Edna’s Skill Lecture: Groups skit and then pay Lucas 5,000 gald to protect the city. You can now return to the save at the Inn to rest for The Woodsmen skit and leave town through the southwest exit.

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Guide Information
  • Publisher
    Bandai Namco Entertainment
  • Platforms,
    PC, PS3, PS4
  • Genre
    RPG
  • Guide Release
    30 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Stephanie Barnes

Share this free guide:

Tales of Zestiria takes place on the continent of Glenwood, which is governed over by two warring counties. Through the hatred of man an impurity known as “malevolence” is generated and all living things on the continent are turned into beasts known as Hellions. Humans live unaware of the corruption caused by the Lord of Calamity and the hidden race known as the Seraphim.

Join us as we scour every aspect of this massive game including the following:

  • A detailed walkthrough of your entire journey;
  • All discovery and treasures unearthed;
  • Don’t miss a single skit or Normin;
  • Trophy Guide covering all trophies and much more!

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