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As you make your way back to Griflet Bridge you’ll encounter the female assassin boss, who challenges you to a battle.

Boss: Female Assassin

HP Category Weakness Resistance
2,626 Person None Neutral
Drops: **None**

You can run from this fight or choose to beat the assassin for a different scene.

Start the battle by armatizing with Lailah and wait for the assassin to run toward you before you backstep or sidestep to avoid her attacks. Once she is in a chain of attacks facing away from you, or finishes her attacks, unleash a combo on her and then immediately backstep when you’re done. This will allow you to avoid her attacks at the beginning and end of your own combos and avoid the majority of damage.

If you do find yourself getting hit and needing to heal you can either pop an Apple Gel or sidestep her attacks and quickly heal with the Blast Gauge. Be careful, rather than careless, and you should be able to defeat her.

Another option is to let Sorey die and have your seraph kill the assassin, as she is unable to see the seraphim.

When you return to Falkewin Hillside you’ll encounter the female assassin, who you can choose to try and defeat.

Return toward Griflet Bridge for a scene that shows off Edna’s dry humor and then check the save point for the Another Seraphic Mystery .

You can now head to Neif and decide if you’d like to perform your magic in front of the crowd or wait until midnight. The outcome will only change the reaction of the people to Sorey, but it isn’t that vital a decision.

After the scenes Neif will ask you to deliver some Plague Medicine to Marlind and you’ll be on the other side of the river.

Choose to build the bridge straight away or wait until midnight for a scene.

Head straight for the save point for a funny skit, When Alisha Met Edna , and then make your way south. About halfway along the road you’ll notice a rock with the Falkewin Squirrel discovery, followed by The Falkwein Squirrel skit, and then continue south a bit more to find a Chamomile .

Since the south path will drop you into the main area just outside Marlind you’ll want to backtrack to the save and take the northern path this time to cover the whole area.

From the save, head north to a chest with an Apple Gel and then start heading east to a small shrine, which you can examine for the Roadside Guardian discovery and The Roadside Shrine skit.

Head one way for a funny skit at The Falkewin Squirrel discovery (left) and then head to other way to find The Roadside Shrine discovery (right).

To the south you should notice a large eagle covered in malevolence, which is the field boss Horus, so avoid it by hugging the left wall to reach the Monolith and then head southwest. There is a Verbena on the western wall that you can gather and to the south is a chest with an Amber Ribbon Tie .

Make sure to check the Monolith on the other side of the area and then head south into the next large area. There is a Lavender on the east side of the road, just as the road expands into the large area, and if you head directly west of the save point you’ll find the Backpack fashion item.

You can now return north and enter Marlind to the south of the boss.

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Guide Information
  • Publisher
    Bandai Namco Entertainment
  • Platforms,
    PC, PS3, PS4
  • Genre
    RPG
  • Guide Release
    30 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Stephanie Barnes

Share this free guide:

Tales of Zestiria takes place on the continent of Glenwood, which is governed over by two warring counties. Through the hatred of man an impurity known as “malevolence” is generated and all living things on the continent are turned into beasts known as Hellions. Humans live unaware of the corruption caused by the Lord of Calamity and the hidden race known as the Seraphim.

Join us as we scour every aspect of this massive game including the following:

  • A detailed walkthrough of your entire journey;
  • All discovery and treasures unearthed;
  • Don’t miss a single skit or Normin;
  • Trophy Guide covering all trophies and much more!

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