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After the scene, turn around and check the small alcove near the entrance to the city for an Apple Gel in the chest and then head into the small alley for another scene at the objective marker near the rug seller.

Turn around to collect the Amber Waistcoat from the chest next to the NPC and then return to the main street and continue southeast. There is a large waterwheel on the south path, which you’ll investigate later, but if you check the water’s edge near the waterwheel you can get the discovery Ladylake’s Great Waterwheel and watch the Wonderful Water Wheels skit before heading northeast to the marketplace.

The man in the alley has a Hellion standing behind him, but there isn’t anything you can do (left). Make sure to also check the water wheel for a discovery and skit.

Watch as the kid tells off the old man and then follow him back into the alley to the west to learn his true identity. Return to the marketplace and head toward the church for some dialogue and then check each side of the crowded entryway for a Monolith and Rosemary .

If you stand at the back of the line you should be able to unlock the Great Sanctuary of the Sacred Blade discovery and watch the Sanctuaries, Blessings, and Hellions skit before leaving.

Check the area outside of the sanctuary for a Monolith and a skit.

To the west is an objective marker for another scene with Hellions, which blocks access to a Monolith, but if you bypass them and head down the stairs you’ll find a Void Ring at the bottom. Continue down the path to another set of stairs with a Life Bottle at the top and then backtrack the way you came and leave to the south of the Marketplace to reach the Noble’s District.

Make sure to grab the Saffron next to the entrance before you head toward the objective marker for another scene.

Check the alley behind the fighting hellions for some items (left) before you head to the Noble’s District to find the fox man (right).

You’ll need to follow the dog closely, as it will die if you lose track of it for too long, so run back through the Noble’s District to the Marketplace and then down the alley where the Hellions were fighting.

Boss: ??? (2)

HP Category Weakness Resistance
1,717 Unknown Water None
Drops: **Blessing Orb**

This is similar to the previous fight, but this time the enemy has more HP and is a bit stronger. Use the same tactic of exploiting the boss’ weakness to water and sidestep or block his attacks after a combo. Don’t be afraid to use an Apple Gel to heal or a Life Bottle if someone dies and you should be okay.

Use Heavenly Torrent to exploit the boss’ weakness and back up if you take too much damage from his attacks.

As the assassin’s suggest it is about time you head to the Sacred Blade ceremony. Head back to the main entrance of the Sanctuary, getting the Monolith that is no longer blocked by the Hellions fighting, and then watch the quick optional scene before returning to the alley.

The guard won’t let you in at first, but if you have Alisha’s Royal Knife you can show it to get in. If you sold the Royal Knife to the Sparrowfeathers you’ll have to head down the steps and bribe the group with 1,000 gald or an item. If you still want the fashion item, give the Sparrowfeathers Gramps’ Pipe to enter the back of the Sanctuary.

The guard won’t let you in (left), so speak with the Sparrowfeathers to get inside. If you give them Gramps’ Pipe they will tell you to come back later (right).

After another scene, make your way toward Mikleo to trigger the next scene with Alisha and once she leaves you can return to the main hall to continue the story.

Trophy/Achievement Icon

Dawn of the Shepherd

This is proof that you've formed the pact and earned the power of the Shepherd.

Trophy icon

In the morning, Lailah and Mikleo will fill you in on what happened while you were out and you’ll obtain the Divine Artifact: Fire , Sorey’s “Shepherd” title, and Lailah’s “Prime Lord” title. Speak with the Innkeeper for a scene and then leave the Inn for another small scene. You’ll now need to slowly follow Lailah to enter the area past the waterwheel, which you ignored before.

There is a chest with an Amber Staff and a locked silver chest, that you’ll need to come back for later, to the right of the entrance and then you can follow Lailah up the steps to learn more about the Shepherd’s mission.

After waking up, follow Lailah to learn more about the Shepherd’s duty.

The copper chest to the east is also locked, until you get the Copper Key in a bit, so turn around and check the Monolith for an AP and make sure to grab the Chamomile next to it before returning to the Inn.

After another scene, in which you’ll gain Sorey’s Shepherd’s Outfit , you can leave the Inn and check out the newly opened Equipment Shop for some great items and check out the Fusion system.

Before heading off to thank Alisha you should make sure to return to the Inn and watch the skits The Conscientious Mikleo and Shop for Equipment! at the save point, but don’t forget that sleeping at the Inn will also unlock skits. Make sure to sleep at the Inn now to unlock the skit Feasting at the Inn , about Seraphim not needing to eat, and then you can return to the Noble’s District.

Change into your new outfit and make sure to check the save for some skits.

Head to Alisha’s house, where you encountered the fox-man, and talk to Alisha on the terrace for a long scene. There is a locked chest in Alisha’s courtyard, but for now you’ll want to head back to the Inn and rest to get the Memories of Elysia skit.

The next area will require Alisha’s Royal Knife, so if you sold this to the Sparrowfeathers you’ll need to get it back by heading to the Marketplace and agreeing to do a job for Eguille.

Job 1 : Deliver some Weapon Parts to the Equipment Shop while walking very slowly.

Job 2 : Deliver a Work Order to the attendant in the back alley of the aqueduct area, past the waterwheel, and return the Work Report to Eguille.

Job 3 : Head to the Inn to memorize what dishes the Inn is selling and select the correct answers from a list.

If you bribed the Sparrowfeather with Gramps’ Pipe they’ll also give you the Ten Gallon Hat as compensation for the price difference.

If you sold the Royal Knife you’ll need to do a job to get it back (left). If you also gave away Gramps’ Pipe you’ll obtain the Ten Gallon Hat (right).

Head to the aqueduct area to meet your first Turtlez, who will offer to sell you maps of the surrounding areas. This is the beginning of a sub-event that spans across the whole world, so purchase the Adventure Map: City of the Lake for 100 gald and then speak to the Worker behind him. You can now check the large door to the south to enter the aqueduct.

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Guide Information
  • Publisher
    Bandai Namco Entertainment
  • Platforms,
    PC, PS3, PS4
  • Genre
    RPG
  • Guide Release
    30 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Stephanie Barnes

Share this free guide:

Tales of Zestiria takes place on the continent of Glenwood, which is governed over by two warring counties. Through the hatred of man an impurity known as “malevolence” is generated and all living things on the continent are turned into beasts known as Hellions. Humans live unaware of the corruption caused by the Lord of Calamity and the hidden race known as the Seraphim.

Join us as we scour every aspect of this massive game including the following:

  • A detailed walkthrough of your entire journey;
  • All discovery and treasures unearthed;
  • Don’t miss a single skit or Normin;
  • Trophy Guide covering all trophies and much more!

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