Enemy Encounters
Name | Notes |
---|---|
Yaksha | War Dance attack hits hard; physical damage halved but weak to Earth and Water. |
Varcolaci | Evades attacks; inflicts Poison but fairly weak overall. |
Yakshini | Inflicts Deprotect; can use Bravery to enhance attack power of all enemies present. |
Mushussu | Immune/resistant to all elements; inflicts status ailments but falls quickly once Staggered. |
Vampire | Weak to all elements but physical damage halved; huge HP pool and can cast Daze and Deprotect. |
Vetala | Massive damage resistance (though reduced when Staggered); inflicts many status ailments; high HP. |
Chonchon | Low HP but usually encountered in swarms; cannot be Provoked and inflicts Poison and Pain. |
Tyrant | Uses Forge Blade to summon a Centaurion Blade; very powerful attacks; high HP. |
Centaurian Blade | Summoned by Tyrant; cannot be Provoked and very powerful attacks. |
As you ascend, stop along the way and pick up the Simurgh (weapon for Hope which greatly increases Strength but reduces Magic). In the first room at the top of the stairs, two Managarmrs prowl back and forth. In the next room are a couple of Pulsework Gladiators and another Menhirrim. Speak to it and it will activate the elevator to reach the fourth floor.
Run out of the room, and open the Sphere to collect 2x Metal Armbands . All that’s left to do is head up the ramp and activate the elevator to the next floor.
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