As you enter the room, a cutscene will play, showing the release of several enemies. The first group consists of a trio of Pulsework Knights and the second has four Circuitrons. Be patient in these fights or you will find yourself in a mess. The adjacent room that follows will also release enemies - a Stikini and two Pulsework Knights. As always, focus on the Stikini first before it can cause too many problems.
Enemies will be released from doors at the sides of the room (left). Later, you can find Snow’s Feymark weapon (right).
Follow the path through the next door into a corridor where you can find a Feymark (weapon for Snow which increases Magic but lowers Physical damage) just to the right. Carry on through the next door to reach a new area.
Six people, from very different backgrounds, get thrown together in a series of tumultuous events. A Pulse fal’Cie (a demi-god) has been found in the seaside town of Bodhum, a place where the fates of everyone converge and the discovery sets in motion a chain of events that will change the world forever. An innocent fireworks display in the town soon turns nasty when government soldiers storm the peaceful celebration and commit everyone to the Purge (sending individuals “contaminated” by the Pulse fal’Cie into exile). This is where your story and legend begins. Can you fight fate?
Our guide covers everything you need to complete the game 100% including:
A complete walkthrough of all thirteen chapters.
All Cie’th stone marks and missions completed, with detailed strategies for every one.
Weapons and Shop lists and much more!
Coming Soon
A detailed guide on the optimum Crystarium paths for all characters as well as optional uses for them.
An upgrade guide for the most efficient way to level up your weapons to save you time and a lot of Gil.
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