Enemy Info
Mark | Syphax |
---|---|
Stone Location | Archylte Steppe - Haerii Oldroad |
Mark Location | Mah’habara Subterra - Abandoned Dig |
Class | B |
Additional Foes | Numidia x26 |
Initial Reward | Uraninite |
Repeat Reward | Bomb Core x6 |
Prerequisite | Reach Sulyya Springs |
Location
Syphax dwells in an abandoned dig site. Now we need to head back to one of the stones we have completed so that we can teleport back to Mah’habara. Once you arrive head down the ramp North-Northeast (the closest to you) and then take the path to the East.
Strategy
Syphax is joined by a ton of Numidias so I recommend sticking with area spells and attacks like Blitz and Ruinga. Due to the sheer number of enemies, be sure to have a potent healing paradigm, like Salvation (MED/MED/MED) ready. Syphax has move that inflicts quite a number of status ailments on your party. Salvation once again comes into play for this. Stagger the mark with Relentless Assault (COM/RAV/RAV), build the stagger gauge to at least 500% or more, and shift to Cerberus for some massive damage.
This can be a hard fight – not due to any inherent strength of the enemies (they’re pretty weak), but because there are just so damn many of them – and they keep on coming! You’ll have to fell over thirty or forty of the smaller bat-like beasties before Syphax will even turn up, and they are proof that strength lies in numbers. Keep a Medic on hand to make sure they don’t suck out too much of your HP. Syphax will reveal itself once enough of its underlings have been decimated, and while he has a decent-sized HP buffer, he also had a fairly low stagger percentage and a weakness to wind elemental attacks.
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