Magicians harness the power of nature to cast potent magic spells.
Magicians call on the power of spirits to attack enemies with fire, water and wind spells or heal themselves and their allies with earth spells.
Unlike the other three combat Lifes, Magicians cause elemental damage with all of their attacks, which is useful against monsters weak to a certain element.
Additionally, Magicians can restore HP without the aid of items. However, SP is required to cast all spells, so it’s vital walkers of this Life carry an excess of SP restoring items.
Recruitable Allies¶
**Character** | **Location (Day)** | **Location (Night)** | **Rank** |
---|---|---|---|
Nox | East Castele: Woods | (Same) | Apprentice |
Fabbie | Port Puerto Palace Way | (Same) | Expert |
Hazel | East Castele: Outside her house | East Castele: Inside her house | Master |
Colin | Ancient Ruins Path | (Same) | Hero |
Jinx | East Castele: Hazel’s House | (Same) | God |
Controls¶
**Button** | **Name** | **Rank** |
---|---|---|
D-Pad | (Set Element) | Any |
A (Fire) | Fairy Fire | Any |
A after 3rd Fairy Fire | Heavy Flame | God-in-Training |
A after Heavy Flame | Flame Shot | God-in-Training |
A (Water) | Snowball | Any |
A after 3rd Snowball | Iceball | God-in-Training |
A after Iceball | Iceball Slam | God-in-Training |
A (Wind) | Windcutter | Any |
A after 3rd Windcutter | Galeforce | God-in-Training |
A after Galeforce | Bolt Strike | God-in-Training |
A (Earth) | Sapling Heal | Any |
A after 3rd Sapling Heal | Sapling Aid | God-in-Training |
**Button** | **Name** | **Rank** |
---|---|---|
A after Sapling Aid | Sapling Cure | God-in-Training |
Hold A, then release (Fire) | Fireball | Fledgling |
Hold A (long), then release (Fire) | Firesplosion | Expert |
Hold X, then release (Fire) | Fire Storm | Apprentice |
Hold X (long), then release (Fire) | Wall of Fire | Expert |
Hold A, then release (Water) | Icy Breath | Fledgling |
Hold A (long), then release (Water) | Snapfreeze | Expert |
Hold X, then release (Water) | Ice Storm | Apprentice |
Hold X (long), then release (Water) | Blizzard | Expert |
Hold A, then release (Wind) | Air Sickle | Fledgling |
Hold A (long), then release (Wind) | Razor Wind | Expert |
Hold X, then release (Wind) | Thunder Storm | Apprentice |
**Button** | **Name** | **Rank** |
---|---|---|
Hold X (long), then release (Wind) | Cosmic Thunder | Expert |
Hold A, then release (Earth) | Flower Heal | Fledgling |
Hold A (long), then release (Earth) | Healing Forest | Expert |
Hold X, then release (Earth) | Healing Meadow | Apprentice |
Hold X (long), then release (Earth) | Nature’s Bounty | Expert |
X after special skill gauge is full | Falling Star | Adept |
X after special skill gauge is full | Shooting Star | Master |
X after special skill gauge is full | Meteodrive | God |
X after special skill gauge is full twice | Ancient Wisdom | God |
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