Despite being a survival game, Atomfall comes with a suite of difficulty options that allows the player to customize their experience, making various aspects of the game either more brutal or forgiving, flavored to the player’s choice. Sometimes, however, choices made blindly by the player at the start of the game don’t pan out as expected, and you may want to tweak your difficulty settings during the game. This page will explain the various difficulty settings in Atomfall and how to change them.
Page Breakdown¶
Quick Search |
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Difficulty Settings |
Changing Difficulty During the Game |
Difficulty Settings¶
When you start the game you’ll get to choose the difficulty setting of three aspects of the game: Combat, Survival and Exploration, and there are four difficulty settings, from easiest to hardest: Assisted, Casual, Challenging and Intense. While the game provides somewhat detailed explanations for what tweaking these settings will do, you can get significantly more granular with each difficulty category by picking the “Advanced Options” setting, in case there’s just one particular aspect of the game you’re not fond of and would rather tone down without making another related aspect a cakewalk.
(1 of 2) There are three difficulty categories you can tweak to suit your preferences - combat, survival and exploration.
There are three difficulty categories you can tweak to suit your preferences - combat, survival and exploration. (left), If you wish to get more granular, you can alter various settings within a category via “advanced options” (right)
For example, in the “Combat” category, the advanced options will allow you to individually tune numerous subcategories of difficulty, including “Enemy Perception” if you’d rather just make stealth easier or “Enemy Accuracy” and “Enemy Skill” if you want to make them less lethal in combat or “Enemy Population” if you’d just rather encounter fewer foes. Say you dislike stealth, but don’t mind a bit of gunplay - you can set “Enemy Perception”, “Threat Persistence”, “Enemy Aggression” and/or “Enemy Population” down to make this aspect of the game less challenging while still having properly lethal enemies once open combat does begin.
Likewise under the “Survival” category, you can make the game easier by increasing “Player Resilience”, “Health Regeneration” and “Healing Efficacy” while leaving “Barter Modifier” and “Loot Scarcity” intact if you’d rather get appropriate loot during exploration, just with less risk of player death. Speaking of “Exploration”, this subcategory is less about difficulty in the traditional sense and more about respecting the player’s time and patience. Options here are a binary - either they’re on or off, and if you want to look blindly in every nook and cranny searching for clues and leads, leave the settings “Off”. If you want to have conveniences like the compass at the top of the screen, waypoint markers and, leads being highlighted for you so you don’t have to guess whether every scrap of paper you pick up contains important information or asinine scrawlings, turn them “On”.
Once you’ve started a game, you can change difficulty at any time by going into the options menu, selecting the “Game” tab and picking the “Playstyle” option.
Changing Difficulty During the Game¶
Once you’ve begun a new game, you can still change the difficulty settings, although the menus are somewhat more obtuse this way. During gameplay, go into the game’s main menu and select “Options” and note there’s nothing difficulty-related that immediately jumps out at you. This took us a bit to find, so in case you’re also having troubles, to change the difficulty settings in game go into the “Game” tab and select the “Playstyle” option to bring up the familiar difficulty settings as described above.
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