Although Atomfall isn’t necessarily about attacking the enemies with a melee weapon or a gun, it does give you the choice and plenty of weapons to choose from. There are six types of weapons: Bows, Machine Guns, Melee Weapons, Pistols, Rifles, and Shotguns. Read on to find out about every gun that exists in Atomfall.
There are six types of weapons in Atomfall. From melee to close range weapons such as shotguns, to long range weapons like the rifle.
Table of Contents¶
If you want to jump to a specific section, click on the links below.
Quickjump |
---|
Melee Weapons |
Bows |
Pistols |
Shotguns |
Rifles |
Machine Guns |
Melee Weapons¶
Melee weapons are used primarily to preserve ammo. In general, you’ll want to kick the enemy to stun them briefly, giving you ample time to get a few hits in. Repeat this until the enemy is defeated. There are two types of melee weapons, blunt and slashing, with the former producing harder but slower attacks, while the latter produces weaker but quicker attacks. Also, the latter will regularly place the bleed defbuff on the enemy.
Weapon | Damage | Speed | Other |
---|---|---|---|
![]() |
Low | Very Fast | Causes Bleed |
![]() |
Average | Fast | Causes Bleed |
![]() |
High | Fast | Causes Bleed |
![]() |
High | Average | Causes Bleed |
![]() |
Average | Fast | Causes Bleed |
Survivor’s ![]() |
Average | Fast | Causes Bleed |
![]() |
Average | Fast | Causes Bleed |
![]() |
Average | Average | – |
![]() |
High | Average | – |
![]() |
Average | Fast | – |
![]() |
Average | Average | Causes Shock |
Bows¶
Bows are ideal for taking enemies out from range while not giving your position away. These are extremely quiet and are capable of one-hit headshots. They can be further enhanced by taking the Draw Speed skill perk, which increases how quickly you can nock an arrow.
Weapon | Damage | Noise | Other |
---|---|---|---|
![]() |
High | Very Quiet | Holding Draw Increases Damage and Range |
Bows are great weapons to use for long-range stealth kills. Aim for the head to take them down in one shot.
Pistols¶
Pistols are your standard handgun weapons, capable of respectable damage with low recoil. Although ammo is scarce, Pistol Ammo is more frequent than the other guns, so it’s always worth having one assigned to your shortcut. These are semi-automatic weapons with a generous magazine capacity.
Weapon | Damage | Range | Other |
---|---|---|---|
![]() |
Average | Average | – |
![]() |
Average | Average | Low Recoil |
![]() |
Average | High | Very Low Recoil |
![]() |
Average | Average | – |
![]() |
Average | Average | Low Recoil |
![]() |
Average | High | Very Low Recoil |
![]() |
High | Average | Low Accuracy |
![]() |
High | High | Low Accuracy |
![]() |
Excellent | High | Low Accuracy |
![]() |
Average | Average | Low Recoil |
Pistols tend to get more ammo than the other guns, and they are good for close-to-medium range encounters inside buildings.
Shotguns¶
Shotguns are the weapons you want for any close-range engagement due to their high power. Naturally, their weakness is range, but they can still shoot a respectable distance. There are three types of shotguns available: Slug (Leamington), Double-Barrel (Eastleigh), and Semi-Automatic (Broadside), which all have their pros and cons.
Weapon | Damage | Range | Other |
---|---|---|---|
![]() |
Average | Low | – |
![]() |
Average | Low | – |
![]() |
Average | Low | Average Accuracy |
![]() |
High | Low | Average Accuracy |
![]() |
High | Average | – |
![]() |
High | Average | – |
![]() |
High | Average | High Recoil |
![]() |
High | Average | Average Recoil |
![]() |
High | Low | – |
![]() |
High | Low | – |
![]() |
High | Low | Average Rate of Fire |
![]() |
Very High | Low | Average Rate of Fire |
Use a shotgun to take out any foe at close-range.
Rifles¶
Rifles are the weapon you want for long-range engagements, where you want to pick off enemies from a distance. These are great for taking guards out from watchtowers or picking off an enemy without giving your position away if you’re in some sort of cover (provided another enemy isn’t nearby). There are three types of rifles available: Single Shot (Terrier .22), Bolt-Action (Lee No.4), and Semi-Automatic (JM-3).
Weapon | Damage | Rate of Fire | Other |
---|---|---|---|
![]() |
High | Low | – |
![]() |
High | Low | Very High Accuracy |
![]() |
Excellent | Low | Very High Accuracy |
![]() |
High | Average | – |
![]() |
High | Average | High Recoil |
![]() |
High | Average | Average Recoil |
![]() |
Low | – | High Accuracy |
![]() |
Low | High | High Accuracy |
![]() |
Low | High | Excellent Accuracy |
![]() |
High | High | – |
![]() |
High | Very High | High Accuracy |
![]() |
Very High | Very High | High Accuracy |
![]() |
High | Very High | High Accuracy, Modifications have been done by hand |
Arguably the best weapon type in the game, Rifles, especially the Automatic ones, which can mow down enemies. Unfortunately, ammo is scarce.
Machine Guns¶
Machine Guns are great for encounters with multiple enemies. You have two variations here with the SMG (Peerless, Stengun), and LMG (Enfield), with the SMG having two types: Semi-Automatic (Peerless) and Automatic (Stengun). Ideally, you’ll want to use the SMGs when faced with multiple enemies in close range and the LMG for groups of enemies at a distance.
Weapon | Damage | Range | Other |
---|---|---|---|
![]() |
High | Low | – |
![]() |
High | Low | Average Recoil |
![]() |
High | High | Average Recoil |
![]() |
High | Low | – |
![]() |
High | Average | Average Recoil |
![]() |
High | High | Low Recoil |
![]() |
– | – | – |
![]() |
Very High | Low Accuracy | High Recoil |
![]() |
– | – | – |
If you’re up against groups of enemies, switch to an SMG (for close-range), or an LMG (for medium-long range).
That’s it for the weapons of Atomfall. To obtain the Stock and Pristine versions of the guns, you’ll most likely need to upgrade them (although they can be found). This can be done by unlocking the Gunsmith Skill and having two of the same weapon.
Combined with some crafting materials, this will increase the rank of your gun. Read our Weapon Upgrade Guide for more information.
No Comments