There are two basic categories of Status Effects in Wo Long: Fallen Dynasty - positive and negative. You’ll find that most positive status effects can be used by yourself or allies to empower each other, and you can also inflict most negative status effects against enemies. At the same time, most regular / elite enemies and bosses can inflict negative status effects on your character or your allies, and they can sometimes buff each other with positive status effects. We’ll detail what each one does on this page, and include icons for you to recognize them in combat.
All Positive and Negative Status Effects in Wo Long: Fallen Dynasty¶
If you’re wondering how you can tell whether you’ve applied or received one of the effects detailed below, you can check for this beneath your health and Spirit bar, as shown in the screenshot below. You’ll notice the icon pop up whenever you receive an effect, and disappear whenever it expires, or when it’s cured. You can cure (or dispel) some effects by using a positive effect from a specific elemental phase, all of which are noted in the descriptions where relevant.
You should also be aware that some negative effects which can be applied to enemies will be cured from them if they’re hit with an attack of a specific elemental phase. This is also noted where relevant, and it should be kept in mind as it may determine the type of weapon or spells that you use in specific fights.
Positive Status Effects¶
There’s a total of 38 positive status effects in Wo Long, but keep in mind that some of these provide essentially the same effect, with some differences in how they can be dispelled. For example, the regular Damage Reduction status effect will last for as long as its base duration (which itself isn’t consistent due to being dependent on how it’s applied), but the Damage Reduction - Toxin variant will have the vulnerability of being dispelled if you’re hit by a toxin-based attack.
Icon | Name | Description |
---|---|---|
Absorption | Restores HP when an attack deals damage to an enemy. Cured after getting hit by a Toxin attack. | |
Anti-freeze Soil | Increases Ice Resistance. | |
Anti-static Needle | Increases Lightning resistance. | |
Baihu Resonation | Applies Toxin damage to your weapon. Increases ailment accumulation dealt and Spirit gained from attacks. | |
Baize Resonation | Applies Ice damage to your weapon. Decreases HP damage taken and increases automatic Spirit recovery. | |
Barrier | Blocks a certain amount of damage. The amount of damage that can be blocked decreases over time. Cured after getting hit by a Lightning attack. | |
Berserker’s Might | Increases damage dealt to enemies, but also increases damage taken from enemies. Cured after getting hit by an ice attack. | |
Chivalrous Heart | Increases Morale Rank. | |
Damage Reduction | Decreases the damage taken from enemy attacks. | |
Damage Reduction - Toxin | Decreases the damage taken from enemy attacks. Cured after getting hit by a Toxin attack. | |
Detox Jerky | Increases Toxin Resistance | |
Encourage | Encourages target. Encouraged target will choose tactics according to their Five Phases characteristics. | |
Enhanced Morale | Increases Morale Rank. | |
Flame Enchantment | Apply Flame damage to your current melee weapon. Cured after getting hit by an ice attack. | |
Guardian’s Ward | Decreases the damage taken from enemy attacks. Also prevents flinching unless the enemy’s attack is sufficiently powerful. Cured after getting hit by a Lightning attack. | |
Haste | Increases movement speed. Cured after getting hit by a Stone attack. | |
Heatproof Ice | Increases Flame resistance. | |
Ice Enchantment | Apply Ice damage to your current melee weapon. Cured after getting hit by a Stone attack. | |
Inner Breath | Increases Divine Beast Gauge accumulation. Cured after getting hit by a Toxin attack. | |
Lightning Enchantment | Apply Lightning Damage to your current melee weapon. Cured after getting hit by a Toxin attack. | |
Lion’s Roar | Forces the enemy to lock on to you. Also reduces received damage from enemy attacks. Cured after getting hit by a Lightning attack. | |
Oil of Awakening | Increases Stone Resistance. | |
Power Gain | Increases attack damage dealt to enemies. | |
Power Gain - Ice | Increases attack damage dealt to enemies. Cured after getting hit by an Ice attack. | |
Qilin Resonation | Applies Stone damage to your weapon. Decreases HP damage taken and increases automatic Spirit recovery. | |
Qinglong Resonation | Applies Lightning damage to your weapon. Increases Spirit gained from attacks and decreases HP damage taken. | |
Quakebound | Increases an enemy’s Stone accumulation upon deflecting. Cured after getting hit by a Lightning attack. | |
Regeneration | Restores HP gradually. | |
Regeneration - Toxin | Restores HP gradually. Cured after getting hit by a Toxin attack. | |
Rock Toughness | Reduces received Spirit damage from enemy attacks, and prevents your Morale Rank from decreasing when you are hit by an enemy’s Critical Blow once. Cured after getting hit by a Lightning attack. | |
Sacred Lotus | Increases all Elemental resistances. | |
Spirit Fervor | Increases Spirit gain from attacking. | |
Spirit Fervor - Toxin | Increases Spirit gain from attacking. Cured after getting hit by a Toxin attack. | |
Stone Enchantment | Apply Stone damage to your current melee weapon. Cured after getting hit by a Lightning attack. | |
Toxin Enchantment | Apply Toxin damage to your current melee weapon. Cured after getting hit by a Flame attack. | |
Unstoppable Force | Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit. Cured after getting hit by a Toxin attack. | |
Zephyr’s Stance | Reduces Spirit consumption when deflecting. Cured after getting hit by a Stone attack. | |
Zhuque Resonation | Applies Flame damage to your weapon. Increases HP damage and ailment accumulation dealt. |
Negative Status Effects¶
There are 14 negative status effects in Wo Long, but you will need to pay attention to the color of the effect when you receive it. This will indicate whether it’s a Wood, Water, Metal, Earth, or Fire Phase effect, and you’ll know to use a positive effect of the correct phase to dispel (cure) the effect. You can often tell in advance based on the enemy that you’re fighting, since the element phase they’re wielding will often be obvious based on whether you see fire, water etc being used in their attacks. Most of these effects are applicable to the player, but you can also apply them to enemies so long as you have an appropriate weapon, martial art, or spell.
Icon | Name | Description |
---|---|---|
Burns | A status effect inflicted when Flame accumulation reaches a certain amount. Reduces Ice resistance and gradually decreases HP. Can be cured by performing a dodge in water. Can be cured with a Water Phase positive effect. | |
Chill | A status effect inflicted when Ice accumulation reaches a certain amount. Reduces Stone resistance and increases automatic Spirit depletion during High Spirit. Also prevents automatic Spirit recovery during Low Spirit. Can be cured with an Earth Phase positive effect. | |
Damage Amplification | Increases the damage taken from enemy attacks. Can be cured with a Fire Phase positive effect. | |
Dazzled Vision | Hinders to victim’s ability to focus. For players, this effect prevents them from locking onto enemies. For non-players, it reduces the homing capabilities of their attacks. Can be cured with an Earth Phase positive effect. | |
Heaviness | A status effect inflicted when Stone accumulation reaches a certain amount. Reduces Lightning resistance and increases Spirit damage received. Also decreases the amount of Spirit gained from attacking or deflecting. Can be cured with a Wood Phase positive effect. | |
Overloaded | When your equipment weight exceeds 100%, you will become unable to deflect, and dodge and Martial Arts Spirit consumption will greatly increase. | |
Poison | A status effect inflicted when Toxin accumulation reaches a certain amount. Reduces Flame resistance and gradually decreases HP and Spirit. Also prolongs the duration of any other negative effects. Can be cured with a Fire Phase positive effect. | |
Power Drop | Decreases the damage attacks deal to enemies. Can be cured with a Fire Phase positive effect. | |
Shock | A status effect inflicted when Lightning accumulation reaches a certain amount. Reduces Toxin resistance and gradually decreases Spirit. Can be cured with a Metal Phase positive effect. | |
Slow | Decreases movement speed. Can be cured with positive effects depending on the type (indicated by color of icon) | |
Spirit Decay | Slows automatic Spirit recovery during Low Spirit. Can be cured with a Fire Phase positive effect. | |
Spirit Vulnerability | Increases the amount of Spirit depleted by enemy attacks. Can be cured with a Fire Phase positive effect. | |
Spirit Wither | Gradually decreases Spirit. | |
Taunted | Forces locking on to a specific target. Can be cured with a Wood Phase positive effect. |
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