General Description: Lady Luck is the epitome of luck in FFX-2, much like Wakka’s Overdrive in FFX or Setzer’s Slots in FFVI. And, for that reason and that reason alone, the Lady Luck is pretty much one of the worst classes in the game; the inability to be able to rely on her consistently makes sometimes even the simplest of battles risky, often to the point of simply being a burden. There are a few perks to the class, though. For example, you can Bribe some enemies to beat them, you can double your EXP. and/or Gil earnings, and you can reduce your MP costs to zero when in critical HP. It can be very powerful if your luck holds but is a little gimmicky.
*Obtained:* In Chapter 3, win three Sphere Break games in Luca and beat Shinra in the finals.
- *For Whom?:* Yuna, Rikku, and Paine
- *General Stat Increases:* Strength, Agility, Accuracy, MP, Luck
- *General Stat Decreases:* HP, Defense, Magic Defense, Evasion
- **Abilities Learned:**
**Bribe - 40 AP - 0 MP Cost:** The user will attempt to "pay off" an enemy so that they'll leave the battle.
- **Two Dice - 20 AP - 4 MP Cost:** The user will roll two dice, with the damage being unblockable and determined by the sum of the numbers on the dice. (2-12, with most of the rolls being "7" - it follows a general bell curve.) There are 36 total outcomes.
**Four Dice - 100 AP - 8 MP Cost:** Four dice are rolled, and their sum determines the number of unblockable hits against the enemy party. (Each hit is single and random-targeted.).
**SOS Spellspring - 30 AP - 0 MP Cost:** When under 1/3 HP, the user requires no MP for actions.
- **Attack Reels - Auto - 0 MP Cost:** A slot machine game to determine an attack, usually a different skill in the game.
- **Magic Reels - 70 AP - 0 MP Cost:** A slot machine game to determine a magic attack, usually another one in the game.
**Item Reels - 80 AP - 0 MP Cost:** A slot machine game to determine an item to be freely used.
**Random Reels - 120 AP - 0 MP Cost:** A slot machine game with a number of possible outcomes.
- **Tantalize - 60 AP - 0 MP Cost:** Confuses all enemies.
- **Luck - 30 AP - 8 MP Cost:** The user's Luck is increased by 10 levels, a total increase of 10/12 or 5/6 if unbuffed, the max.
**Felicity - 40 AP - 8 MP Cost:** The party's Luck is raised 3 levels, a total increase of 3/12 or 1/4.
**Critical - 160 AP - 0 MP Cost:** The user's physical attacks are all critical-hits.
- **Double EXP. - 80 AP - 0 MP Cost:** The user gains double the normal EXP after battles.
**Gillionaire - 100 AP - 0 MP Cost:** You earn double the amount of Gil after battles. It stacks multiplicatively with other such abilities: x2 for one user, x4 for two, and x8 for three!
**Double Items - 100 AP - 0 MP Cost:** You earn double the amount of items after battles. It stacks multiplicatively with other such abilities. For example, if a fiend normally drops 1 Potion, having one user of this yields 2 Potions (2x1), two users yields 4 (2x2x1), and all three yields 8 Potions (2x2x2x1)!
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