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Accessory-Based Augmentation
What is the Colosseum
The creatures you raise can equip Garment Grids and also obtain a number of Auto-Abilities as a result. In this section you will see a table listing abilities with their effects that are applied to the monsters.
Ability
Ability Effect
Note
Abominable
Ribbon
Immunizes you from most ailments
[Stat Change]
Strength +10, Magic +10, Defense +10, Magic Defense +10
Bitter Farewell
Death
Instant kill, if vulnerable
Deathproof
You cannot be afflicted by instant-Death
Black Tabard
Flare
High non-elemental magic damage
Turbo Black Magic
Cuts the wait time for Black Magic by 30%
Blood of the Beast
Cripple
Removes half of the target’s current HP (25% under Protect)
Turbo Instinct
Cuts the wait down by 30% on Instinct skills
Ability
Ability Effect
Note
Bum Rush
Assault
Applies Haste, Protect, Shell, and Berserk to the party
Chaos Maelstrom
Black Sky
10 Strength-based magical attacks to the enemy party
Turbo Arcana
Cuts the wait on Arcana down by 30%
Conflagration
Flare
High non-elemental magic damage
Covenant of Growth
Double EXP.
Doubles EXP. earned in battles
Momentum
Deals damage equal to that of Attack, plus the number of enemies you’ve killed
Covetous
Absorb
Damages the target’s HP and MP, using that damage to heal those of the user
Disaster in Bloom
Sleepstrike
Your attacks will usually put the target to Sleep
Envenom
Physically damages and Poisons the target
Ability
Ability Effect
Note
Downtrodder
Demi Sword
A Gravity- and physically-based attack
Gravity Eater
You absorb all Gravity-based fractional damage
Enigma Plate
Mental Break
Physically attacks the target and lowers their Magic Defense by one level (-1/12)
First Steps
Cure
Low HP restoration
Flash of Steel
Eject
May Eject the enemy from battle
Font of Power
One MP Cost
All MP consumption is 1 MP
Healing Light
Full-Cure
Fully restores the target’s HP (up to 9,999 without Break Damage Limit)
Healing Wind
Cura
Moderate HP restoration
Ability
Ability Effect
Note
Heart of Flame
Flametongue
A Fire-based physical attack
Fire Eater
The wielder is healed by all Fire-elemental damage
Heart Reborn
Life
The target is revived from KO with 25% HP
Helios Guard
Protect
Imbues Protect, halving physical damage
SOS Protect
You go into Protect when under 1/3 HP
Higher Power
Break HP Limit
You can exceed 9,999 HP, up to 99,999 HP
Highroad Winds
First Strike
You often get the first attack and avoid ambushes
Hayate
Applies Haste (Agility x2) and Evasion +10 levels (Evasion +5/6) to the user
Ability
Ability Effect
Note
Horn of Plenty
Gillionaire
Doubles Gil won in battle
Nab Gil
Steals Gil
Hour of Need
No Fear
Applies Protect and Shell to the user
Howling Wind
Intimidate
Physically damages and Slows the target
Ice Queen
Ice Brand
A physical Ice-based attack
Ice Eater
The wielder absorbs all Ice-elemental damage
Immortal Soul
Full-Life
Revives the target from KO with full HP (up to 9,999 without Break Damage Limit)
Intrepid
Fingersnap
Physically damages the target and nulls their stat buffs/debuffs
Last Resort
Hero Drink
All attacks are critically-hitting
Ability
Ability Effect
Note
Megiddo
Ultima
Extreme non-elemental magic damage to all enemies
Menace of the Deep
Liquid Steel
A Water-elemental physical attack
Water Eater
The wielder is healed by Water-elemental attacks
Mercurial Strike
Quick Hit
An Attack with a faster recovery rate
Mortal Coil
Break
Petrifies the target
Stoneproof
You cannot be Petrified
Mounted Assault
First Strike
You are unlikely to be ambushed, and often get the first attack
Unhinge
Physically damages and Slows the target
Peerless
Always Crit
… Does it need much explanation?
Ability
Ability Effect
Note
Pride of the Sword
Delay Buster
Physically damages and heavily Delays the target
Turbo Swordplay
Cuts the wait time on Swordplay by 30%
Protection Halo
Esuna
Heals most ailments except KO/Doom
Raging Giant
Confuse
Confuses the target
Confuseproof
You cannot be Confused
Ray of Hope
Dismissal
Physically damages the enemy and cancels their charged-up attack (if any)
Butterfingers
Guarantees that enemies drop rare items
Restless Sleep
Sleep
Puts the target to Sleep
Sleepproof
You cannot be put to Sleep
Ability
Ability Effect
Note
Sacred Beast
Poisonstrike
Your attacks usually Poison the target
Excalibur
A Holy-elemental physical attack
Holy Eater
You are healed by Holy-elemental damage
Salvation Promised
Auto-Life
The target is automatically revived from KO with 1/4 HP
Samurai’s Honor
Shin-Zantetsu
Attempts to KO all enemies
Turbo Bushido
Cuts the wait on Bushido by 30%
Scourgebane
Clean Slate
Cures 1/4 of your max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless
Health Preserver
You are not vulnerable at all to Sleep or Poison
Seething Cauldron
Magicide
Unblockable MP damage
Ability
Ability Effect
Note
Selene Guard
Shell
Imbues Shell, halving your magical damage intake
SOS Shell
Auto-imbuement of Shell below 1/3 HP
Shining Mirror
Reflect
Imbues Reflect, bounces magic that hits you to the other party (allies to enemies to allies)
Piercing Magic
Your magic ignores Reflect
Still of Night
Silence
Afflicts the target with Silence
Silenceproof
You cannot be Silenced
Stonehewn
Magic Break
Physically damages the target and lowers their Magic by one level (-1/12)
Strength of One
Nonpareil
Boosts your Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6)
Ability
Ability Effect
Note
Tempered Will
Howl
Doubles your max HP (up to 9,999 without Break HP Limit, and 99,999 with)
Tetra Master
Tetrastrike
Your physical attacks are Fire-, Ice-, Lightning-, and Water-elemental
The End
Break Damage Limit
Your damage output can exceed 9,999, up to 99,999
Thunder Spawn
Thunder Blade
A Lightning-based physical attack
Lightning Eater
The wielder is healed by Lightning-elemental attacks
Treasure Hunt
Double Items
You win double the normal items from battles
Mug
Attacks the target and also attempts to Steal an item
Tricks of the Trade
Quick Flare
Casts Flare with a quicker recovery
Ability
Ability Effect
Note
Undying Storm
Sparkling
Defense-ignoring physical attack
Unerring Path
Crackdown
Physically damages the target and removes Protect, Shell, and Reflect
Unwavering Guard
Curaga
High HP recovery
Valiant Lustre
Moogle Curaja
Recovers 5/8 of the partys HP and heals all ailments but KO/Doom
Vanguard
Armor Break
Physically damages the target and lowers their Defense by one level (-1/12)
White Signet
Holy
High Holy-elemental damage to a single target
Turbo White Magic
Cuts the wait on White Magic by 30%
Wishbringer
Regen
Bestows Regen on the target
HP/MP Stroll
Heal HP & MP whilst walking around in the field
Scroll down to continue reading
Guide Information
Publisher
Square Enix
Platforms,
PC, PS2, PS3, PS4, Steam, Switch, XB One
Genre
RPG
Guide Release 25 March 2015
Last Updated 22 February 2021
Guide Author Damir Kolar
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