General Description: Paine’s Special Dressphere relies a lot on heavy damage; kind of expected since it runs at “full throttle”. In any case, most of Paine’s skills are used for physical damage as well as to pierce elemental weaknesses or to, in a few cases, cripple enemies via ailments. The two others parts of Paine’s Special also vary quite noticeably in their roles, unlike the other Specials’ who tended to be somewhat similar. The Sinistral Wing mostly is used to support Paine, and does so by boosting your stats and lowering those of the enemy as well as healing you. Meanwhile, the Dextral Wing tends to sit there and use a variety of ailment-inducing attacks to further cripple the enemy, though it can also heal some HP. Overall, Paine’s Special Dressphere provides the most variety and can work well against most enemies; despite “bulkiness” (as far as physical-vs.-magical Defense is concerned) or ailment resistance, you’ll always be able to do something. It also has the highest offensive stats among the Special Dresspheres; Paine will hit 220 Strength at Level 99, for example, 35 points shy of the max.
*Obtained:* Go to Chapter 1 - Macalania. It's actually the first Special Dressphere you can get.
- *For Whom?:* Paine
- **Abilities Learned - Paine:**
**Aestus - Auto - 0 MP Cost:** Fire-based physical damage to one target.
- **Winterkill - Auto - 0 MP Cost:** Ice-based physical damage to one target.
- **Levin - Auto - 0 MP Cost:** Lightning-based physical damage to one target.
- **Whelmen - Auto - 0 MP Cost:** Water-based physical damage to one target.
- **Assoil - 20 AP - 0 MP Cost:** Holy-based physical damage to one target.
- **Wisenen - 10 AP - 0 MP Cost:** Removes 75% of the target's current HP, as long as they're vulnerable to Gravity.
- **Fiers - 20 AP - 0 MP Cost:** Essentially a guaranteed-critical Attack.
- **Deeth - 20 AP - 0 MP Cost:** Damages and KOs the target. (Damage only occurs if not instantly-KO'ed.)
- **Fright - 20 AP - 0 MP Cost:** Damages, Confuses, and Delays the target.
**Sword Dance - 30 AP - 0 MP Cost:** High physical damage to all enemies. Hits two times.
- **Double HP - 20 AP - 0 MP Cost:** Doubles the user's HP, up to 9,999 (5,000 base HP) without Break HP Limit.
**Triple HP - 30 AP - 0 MP Cost:** Triples the wielder's HP, up to 9,999 (3,333 base HP) without Break HP Limit.
- **Break HP Limit - 20 AP - 0 MP Cost:** *(Must have Aurora Rain key item!)* Allows you to have more than 9,999 HP, up to 99,999.
- **Break Damage Limit - 20 AP - 0 MP Cost:** *(Must have Twilight Rain key item!)* Allows you to deal more than 9,999 damage/healing per action, up to 99,999
- **Abilities Learned - Sinistral Wing:**
**Stamina - Auto - 0 MP Cost:** Restores a moderate amount of HP to one target.
- **Mettle - Auto - 0 MP Cost:** Restores 1/4 of the target's max MP.
- **Steel Feather - Auto - 12 MP Cost:** Raises the party's Strength by two levels (+1/6).
- **Diamond Feather - Auto - 12 MP Cost:** Raises the party's Defense by two levels (+1/6).
- **White Feather - Auto - 16 MP Cost:** Lowers all enemies' Strength by two levels (-1/6).
- **Buckle Feather - Auto - 16 MP Cost:** Lowers all enemies' Defense by two levels (-1/6).
- **Cloudy Feather - 10 AP - 16 MP Cost:** Lowers all enemies' Magic by two levels (-1/6).
- **Pointed Feather - 10 AP - 16 MP Cost:** Lowers all enemies' Magic Defense by two levels (-1/6).
- **Pumice Feather - 10 AP - 38 MP Cost:** Hastes the party.
- **Ma'at's Feather - 10 AP - 0 MP Cost:** Scans the target.
- **Reboot - 10 AP - 0 MP Cost:** Restores an ally by half of their max HP.
- **Double HP - 20 AP - 0 MP Cost:** Doubles the user's HP, up to 9,999 (5,000 base HP) without Break HP Limit.
**Triple HP - 30 AP - 0 MP Cost:** Triples the wielder's HP, up to 9,999 (3,333 base HP) without Break HP Limit.
- **Break HP Limit - 20 AP - 0 MP Cost:** *(Must have Aurora Rain key item!)* Allows you to have more than 9,999 HP, up to 99,999.
- **Break Damage Limit - 20 AP - 0 MP Cost:** *(Must have Twilight Rain key item!)* Allows you to deal more than 9,999 damage/healing per action, up to 99,999.
- **Abilities Learned - Dextral Wing:**
**Stamina - Auto - 0 MP Cost:** Restores a moderate amount of HP to one target.
- **Mettle - Auto - 0 MP Cost:** Restores 1/4 of the target's max MP.
- **Blind Wing - Auto - 12 MP Cost:** Magically damages and Blinds the target.
- **Venom Wing - Auto - 12 MP Cost:** Magically damages and Poisons the target.
- **Mute Wing - Auto - 12 MP Cost:** Magically damages and Silences the target.
- **Lazy Wing - Auto - 12 MP Cost:** Magically damages the target and puts them to Sleep.
- **Rock Wing - 10 AP - 12 MP Cost:** Magically damages and Petrifies the target.
- **Crazy Wing - 10 AP - 12 MP Cost:** Magically damages and Confuses the target.
- **Violent Wing - 10 AP - 12 MP Cost:** Magically damages and Berserks the target.
- **Still Wing - 10 AP - 12 MP Cost:** Magically damages and Stops the target.
- **Reboot - 10 AP - 0 MP Cost:** Restores an ally by half of their max HP.
- **Double HP - 20 AP - 0 MP Cost:** Doubles the user's HP, up to 9,999 (5,000 base HP) without Break HP Limit.
**Triple HP - 30 AP - 0 MP Cost:** Triples the wielder's HP, up to 9,999 (3,333 base HP) without Break HP Limit.
- **Break HP Limit - 20 AP - 0 MP Cost:** *(Must have Aurora Rain key item!)* Allows you to have more than 9,999 HP, up to 99,999.
- **Break Damage Limit - 20 AP - 0 MP Cost:** *(Must have Twilight Rain key item!)* Allows you to deal more than 9,999 damage/healing per action, up to 99,999.
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