Combat perks can be gained from each of the categories listed below. The following recommendations are reasoned based on the frequency that a perk will be useful in your first playthrough.
Defence¶
Perk | Level | Effect |
---|---|---|
Perfect Block | 0, Train with Captain Bernard | You’ve learned to fend off the opponent’s blow with a well-timed block. You’ll know exactly when to block from the appearance of a green shield in the middle of the combat rose. |
Firm Grip | 4 | Blocking your opponent’s strikes with your shield will cost him 15% more Stamina. |
Weapon-Cruncher | 4 | If you beat your opponent in a clinch, you’ll damage his weapon 15% more. A damaged weapon will cause much less damage, as well as its price being greatly reduced. |
Golem | 8 | Your armour is one third more frightening than usual. |
Knight in Shining Armour | 12 | In sunny weather, the glint of your armour will dazzle everyone so much, you’ll be taken for a noble knight and have a +4 Charisma bonus. |
Well Worn | 12 | You’re able to put on your armour so cleverly that it’s real weight is one third lighter than it actually weighs in the inventory. |
Recommended acquisition order per level: Weapon-Cruncher > Golem > Well Worn
Warfare¶
Perk | Level | Effect |
---|---|---|
Feint | 0, Train with Captain Bernard | Unlocks the ability to perform feints in combat. |
Bloodletter | 4 | You have a greater chance of drawing your opponent’s blood. |
Rusty Edge | 4 | The more damaged your sword, the greater chance of poisoning your opponent when you hit them, even without poison applied to your weapon. If you do have poison on a damaged weapon, the chances of administering it are increased by half. |
Furious | 8 | The less your maximum Stamina, the greater injury you cause. |
Sadist | 8 | When you draw an opponent’s blood, it gives you a +1 Strength bonus. |
Against All Odds | 12 | You’ll have 20% greater Strength, Agility, Warfare and Defence in a fight where you’re outnumbered. |
Chain Strike | 12 | Each blow in an uninterrupted chain will hurt your opponent more than the previous one. Any interruption will cancel the bonus. |
Recommended acquisition order per level: Bloodletter > Sadist > Against All Odds
Axe¶
Perk | Level | Effect |
---|---|---|
Blunt Strike | 8 | Instead of a started strike from the right, strike unexpectedly at the opponent’s face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. |
Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent’s cover with a quick strike. |
Drei Wunder: Forearm | 14 | The ‘third wonder’ of swordfighting is the ‘Schnitt’ or cut, which doesn’t defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent’s forearm. |
For axes there is currently only one specific order to follow.
Mace¶
Perk | Level | Effect |
---|---|---|
Blunt Strike | 8 | Instead of a started strike from the right, strike unexpectedly at the opponent’s face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. |
Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent’s cover with a quick strike. |
Drei Wunder: Forearm | 14 | The ‘third wonder’ of swordfighting is the ‘Schnitt’ or cut, which doesn’t defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent’s forearm. |
For axes there is currently only one specific order to follow.
Sword¶
Perk | Level | Effect |
---|---|---|
Zorn ort: Wrath Strike | 6 | With a rapid Zornhau from the Ox stance, parry the opponent’s strike to the side from your left shoulder and thrust the point straight to his chest. |
Double Stab | 7 | After a flurry of quick thrusts twist the point forward, guide the opponent’s weapon sideways with twin quick stabs and strike the exposed chest. |
Blunt Strike | 8 | Instead of a started strike from the right, strike unexpectedly at the opponent’s face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. |
Fehler: Scarmaker | 8 | By means of rapid attacks, put the opponent on the defensive, then feint a stab, but instead of carrying it through, execute a Mittlehau around the opponent’s blade straight to the face. |
Halbschwert: Half Sword | 8 | After deflecting a deceptive thrust, don’t pull back, but instead lunge forward, grasp the middle of your blade with your free hand and will the full force of both arms, drive the point into the opponent’s chest. |
Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent’s cover with a quick strike. |
Drei Wunder: Wrist | 10 | The ‘third wonder’ of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist. |
Durchlauffen: Run Through | 12 | Following a feint from the right, you run through the opponent’s defence and strike him with the pommel of the sword. The technique is often used when passing into a clinch. |
Duplieren: Doubling | 14 | After several strikes from unexpected sides, evade the opponent’s blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique. |
At level 8, choose ‘Halbschwert: Half Sword’ for an effective riposte which, if executed properly, kills the opponent instantly.
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