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Star Ocean: Integrity and Faithlessness

The Mysterious Girl (2)

By
Jarrod Garripoli

Treikuran Dunes

Enemy Species Items
Kobold Bandit Beast Ruby, Hand-Spun Thread, Wool, Wolf Fang
Rock Hermit Corrupt Earth Gem, Mercury
Sandeater Insect Shellfish Meat, Seaweed, Springwater
Terarin Avian Wind Gem, Giant Bird Feather

That should be about all you can do in regards to sidequesting in the previous section, so when you’re ready to get on with the story, teleport to Trei’kuran Dunes. As soon as you land, loot the chest next to you to get an Anti-Fog Amulet . Head north from there and toward the northeast corner, heading south onto the cliff there to net another chest ( Fire Gem ). From there, go to the big area to the north, then run west and look for the little inlet on the southern side of this small area to find another chest ( Restorative Signets, Vol 1 ).

Directly west from that chest will be another one on a ledge, which contains a CQC Program Gamma . That’s all of the chests you can get for now, since you’re not allowed to go beyond the area to the west. Remember that little inlet from before with the Signet? Go there and you’ll find the hidden entrance you’ve been looking for all this time (even though you were really looking for treasures). After taking down the cloaking device and opening it, Relia rushes inside, with the others following shortly after.

The location of the entrance to the research facility.

Cryptic Research Facility

Enemy Species Items
Polyhedron Corrupt Rivets, Gunpowder

Well, this place seems quite strange! Past the initial room with the save point, enter the first room on the left and open the ball chest there for Micro Circuit x2 . There’s nothing in the room to the north, so continue west and enter the first room you see to find two more chests ( Diffusion Device and EM Bomb S x3 ). There’s only one path to progress forward in the facility, so keep moving until you come into a big room.

In this room will be two chests, one of which is on the north end and the other being on the west side ( Stun Bomb x2 and Restorative Signets, Vol 1 ). Head out of the northern exit to come to a split, with there being a room with two chests to the west ( Micro Circuit x3 and Swordsman’s Manual IV ). Return to the split and go east this time, opening the chest along the way ( Signet Card: Thunder Flare ). At the next split, you’ll find another chest in the room to the south ( Healing Device ).

As you continue farther into the facility, you’ll come to a long hallway with three rooms off to the side. The bottom one has a few enemies in it, while the top one has nothing. It’s the middle one that has the goodies, with a chest containing a Reinforced Gunpowder . To the east will be a room with some kind of pod-like things, as well as a chest in the corner ( Micro Circuit x3 ). When you reach the room with the save point, open the chest ( Solar Signets, Vol 2 ), heal up and make sure you save. You will want to be prepared for the next part, as it can be quite a challenge.

Whenever Anne goes to check out the console, some robot enemies will appear and start attacking. Unfortunately, they will likely head straight toward Anne, meaning that she can die fairly quickly. This means that you’ll want to outfit her with equipment and Roles that increase her defense and HP. Also, if you have the Machine Killer Role, equip it to someone else in the party (Emmerson or Fidel). Fiore should only be healing throughout this whole ordeal, with her other spells shut off.

You have one Sentinel and two Robo Gunners to deal with, but if you concentrate your efforts on the Sentinel at first, it should go down very quickly, as it doesn’t have a lot of HP. However, the Robo Gunners DO have a lot of health, as well as an annoying attack where they will jump up and slam into the ground, which can knock you down. The best thing to do for this battle is just spam skills and not worry about your MP. If you see that Anne (or anyone else) is low on HP, don’t be afraid to use healing items.

Star Ocean: Integrity and Faithlessness - Protecting Anne - Like Moths to a Flame

When you enter Cryptic Research Facility in Trei'kuran Dunes and reach the end of it, you'll have to protect Anne while she retrieves some information from a computer console. If her health falls to 0 at all during the battle, then you'll receive a Game Over, so it's important to keep her alive. There are a few things you can do to keep her breathing. The biggest problem with this is that you don't have Miki during this portion of the game, so you have to resort to Fiore being your intermittent healer (she should have the Healing skill) - Equip Anne with defensive equipment and Roles - If you have Assassin Role, equip it on Anne - Equip Fiore with both the Healer and Savior Roles - Disable all of Fiore's offensive spells (Set Battle Skills and press Square to access the ability to turn spells on/off) - Equip either Emmerson or Fidel with Machine Slayer Role You only have three enemies to deal with in the ensuing battle, but they will highly likely go straight after Anne. The Sentinel is the easiest of the three and should be dealt with first, as it doesn't have a lot of health. The Robo Gunners, on the other hand, do have a lot of HP, so they will take a while to kill. They also have an annoying move where they jump into the air and crash into the ground, damaging everyone around them. You can always supplement Fiore's healing with items, as you will likely need to. Check out the full guide: http://www.gamerguides.com/star-ocean-integrity-and-faithlessness/information =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Official Site: https://www.gamerguides.com/ iTunes App: https://itunes.apple.com/us/app/gamer-guides/id599410871 Twitter: https://www.twitter.com/gamerguides Facebook: https://www.facebook.com/gamerguides =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Unfortunately, the entire thing was a trap and the facility is rigged to blow. As soon as you’re able to move freely again, there will be a countdown timer of 18 minutes on your screen. Before leaving this room, go into the small one in the south to nab the treasure there ( Anti-poison Amulet ), then start running your butt off. Luckily, 18 minutes is way more than enough time to exit the facility, even if you happen to get into a few fights. Speaking of which, you will encounter more enemies, with some Sentinels mixed in with the Polyhedrons.

Once you make it to the exit and leave, you will be beamed up to the Goale. Emmerson will tell you all about the group behind things as you are en route to the sick bay. Head into the room where Miki was being taken care of to find out she has recovered! Watch the lengthy cutscene and once it’s over, you have control of Relia. Get on the elevator with Anne and Emmerson, then after another cutscene, follow them both to the transporter. There will be more cutscenes and once everything is over, you’ll be back in control of Fidel.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    28 July 2016
  • Last Updated
    7 December 2020
  • Guide Author
    Jarrod Garripoli

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Six thousand light years from Earth, a new story begins in the cosmic sea. The Pangalactic Federation is nearing the fulfilment of its mission to bring peace and prosperity to the galaxy. However, the embers of war stir anew on the planet Faykreed. Fidel, the son of the country’s military advisor, and a proficient swordsman, sets out on a journey to protect his home and restore the once vibrant kingdom of Resulia. Spurred on by a sense of honor and duty instilled in him by his father, Fidel must fight against constant threats and savage beasts which beset his beloved home.

Our comprehensive guide includes the following:

  • Complete walkthrough of the main story.
  • All side quests and missions covered in full.
  • Gameplay and battle strategies explained in detail
  • Full trophy roadmap and guide to get that elusive platinum trophy and much more to come!

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