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Dragon's Dogma: Dark Arisen

Debilitations

By
Nathan Garvin

Below you’ll find a list – and subsequent descriptions of - all the debilitations in the game. Most of them are fairly self-explanatory and will go away on their own.

Attributes Lowered

Comes in four flavors; Defense, Magick, Magick Defense and Strength. Lowers that particular attribute, causing you to deal less or sustain more damage.

Blindness

The effect for this affliction is kind of neat, even if you will learn to hate it, eventually. You’ll most likely see this affliction when Goblinoids chuck vials of crap at you. When blinded, the screen is mostly obscured by roiling black mist. Wise gamers can still function (albeit at much lower combat effectiveness) by using the mini-map to maneuver, and the darkness isn’t all-encompassing.

Caught Fire

This rather inelegantly named debilitation nonetheless is what it says-you’ve been immolated and your health will continuously drain for a set duration. Fire attacks of all sorts set this debilitation.

Cursed

Lowers all your attributes temporarily. The Succubus can inflict this debilitation with her song.

Drenched

The most common and least worrisome debilitation, drenched characters are… well, they’re simply wet. It’ll slow you down a bit, and if you have a lantern equipped, it’ll douse it (simply unequip it and re-equip it to restore functionality, or just wait.) On the other hand, if you’re immolated, rolling in some water will put out the flames. You cannot become immune to Drenching.

Petrification

Perhaps the most obnoxious debilitation in the game, it’s uncommon throughout most of the early part of the game, but towards the end of the game you’ll start encountering foes fond of using petrification attacks, including Gargoyles, Evil Eyes, and Cockatrices. Since it’s ultimately fatal, it’s worth gathering resistance to it. It can be cured with High Voidspell, Secret Softener, and Cockatrice Liquor, but there’s plenty of gear that grants resistance. In fact, it’s one of the few things that should influences your attire… besides defense and simple aesthetics.

Poison

A common affliction caused by many creatures-Snakes, Giant Spider, Saurians, to name a few. Poison deals twenty points of damage every few seconds, for a variable duration.

Possession

Despite what Pawns scream, possession resistance does not prevent possession by Phantoms, Phantasms, and Specters. What is it, then? Well, a very few creatures (members of the dragon family) can - when they grab hold of a Pawn - attempt to dominate it mentally. This resistance prevents it. You can also free them by smacking the offending reptile’s naughty hand, which greatly mitigates the need for possession resistance. If only it actually prevented possession from incorporeal beings…

Silence

Prevents one from casting spells (but doesn’t prevent non-magickal skills). Not good for Mages and Sorcerers.

Skill Stifling

Prevents the use of any skills, magickal or physical. The Drake’s shout can inflict this debilitation.

Sleep

One of the more common debilitations in the game, Harpies and Snow Harpies love circling overhead while singing, putting those underneath to sleep. Chimeras and Gorechimeras also are fond of using sleep. Granted, sleep is usually more annoying than harmful, it’s still annoying and worth resisting.

Tarred

Makes you more vulnerable to fire attacks. Goblinoids are fond of throwing oil at you, which inflicts this status.

Torpor

Torpor, n. 1) A state of being dormant or inactive; temporary loss of all or part of the power of sensation or motion; sluggishness; stupor. 2) Dullness; apathy. …it means you’ve been slowed. You’ll move and attack much slower than normal. It’s fairly uncommon, but Giant Spiders can inflict it by spitting web at you.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    18 January 2016
  • Last Updated
    12 March 2021
  • Guide Author
    Nathan Garvin

Share this free guide:

You live the tranquil life of a fisherman in the small, quiet village of Cassardis, at the edge of the sleepy duchy of Gran Soren. This peaceful life of mundane obscurity is shattered one morning with the Dragon, Grigori, a beast of legend, attacks your town and you fall in its defense. Now reborn as an Arisen, you must lead the Pawn Legion into battle as you deal with court politics, combat apocalyptic cultists, and chase down the enigmatic Dragon. But beware, there could be more to the Dragon’s challenge than it originally seems…

  • Full sequential walkthrough of all main quests, side quests and notice board quests.
  • Each area painstakingly described, including enemy encounters and notable loot drops.
  • How to get the best gear out of the Everfall and Bitterblack Isle.
  • Descriptions and tactics of every beast, large and small, that you’ll face in the game.
  • Character creation information, so you can build the mightiest Arisen and Pawn possible.
  • New Game +, Hard Mode and Speed Run Mode fully explained.
  • Portcrystal and fast-travel system fully explained.
  • Romance information and affection-boosting guide: never accidentally romance the wrong NPC again!

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