A majority of RPGs out there have status ailments that can be afflicted on your party, and Persona Q is no exception. You have your standard ones, like Poison, as well as other ones that are more well-known in the Shin Megami Tensei universe, although they might do something a little different in this game. The following are the status ailments and what they do. Note that all ailments and binds, except for Petrification, have a chance to wear off eventually during battle.
Ailment/Bind | Description | How to Cure |
---|---|---|
Agility Bind | Hit rate is reduced by half, plus the afflicted cannot dodge or escape from battle. | Mutudi, Free Memento, Becalm, Purifying Rain, End of battle |
Curse | Attacks by the afflicted will take half of the total damage they caused. | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain, End of battle |
Down | Will not be able to act or dodge for that turn. | Wait for end of turn |
Magic Bind | Magic stat is halved and will not be able to use magic-based skills. | Mutudi, Free Memento, Becalm, Purifying Rain, End of battle |
Panic | Cannot dodge and will randomly attack a target with a physical attack (friend, foe or self) | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain, End of battle |
Paralysis | Random chance that the afflicted will not be able to act; Can’t dodge | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain, End of battle |
Petrification | Enemy exclusive. Will not be able to act or dodge, but will take decreased damage. Persists from one battle to another. | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain |
Poison | Afflicted will take damage at the end of every turn. | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain, End of battle |
Sleep | Will not be able to act or dodge and first attack will do extra damage. | Patra, Me Patra, Pure Memento, Refresh, Purifying Rain, End of battle |
Strength Bind | Attack is lowered and cannot use any physical-based skills. | Mutudi, Free Memento, Becalm, Purifying Rain, End of battle |
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