As you progress through Persona 5 Tactica, you’ll unlock Persona Fusion. What this does is allow you to combine the various Persona you’ve collected to create a new Persona. Unlike the mainline titles, Personas can only have two skills maximum, one that they come with, and one which you can inherit from the Personas you fused together. The limitations on the number of skills you can equip make creating the perfect Persona a lot more difficult. Fortunately, you can find a list of all the inheritable passive skills in the game right here which should aid in your quest to build the strongest Persona.
Inheritable Passive Skills List - Persona 5 Tactica¶
Below, you will find a list of all the inheritable passive skills in the game which includes every Persona you can obtain it from. Many skills in Persona 5 Tactica are done in tiers, so there will be similar skills in the list, but they will give you a bigger buff, deal more damage, restore your SP, or heal you for more. All the skills listed below will enhance you in some way.
Skill | Description | Personas (Lvl) |
---|---|---|
Warrior’s Comradery | Increases damage dealt when ally is in an adjacent square. | Bicorn (1), Choronzon (28) |
Stalking Hunter | Increases damage dealt when target is attacked from behind. | Cait Sith (2), Yaksini (18) |
Warrior’s Breath | User recovers 7% HP when target is defeated. | Incubus (2), Lilim (31) |
Salt in the Wound | Increases damage dealt to targets inflicted with an ailment. | Mandrake (3), Mokoi (10) |
Mighty Cleave | Melee attacks will also hit units 1 square to the left and right of target. | Flauros (25), Chimera (72) |
Defense Master | Automatic Rakukaja at the start of the battle. | Genbu (4), Arahabaki (34) |
Energized Spirit | User restores 7% SP when target is defeated. | Succubus (4), Kumbhanda (44) |
Iron Body | Decreases damage received for the rest of the turn if attacked twice. | Agathion (5), Shiki-Ouji (17), Girimekhala (42) |
Sharp-Eyed Wildcat | Increases damage dealt to targets in Cover. | Apsaras (7), Obariyon (10) |
Finishing Blow | Increases damage dealt to Downed targets. | Berith (7), Setanta (27) |
Staunch Battle Formation | Decreases damage received when ally is in an adjacent square. | Slime (9) |
Punisher of the Reckless | Increases damage dealt to targets not in Cover. | Ippon-Datara (12), Ose (42) |
Regenerate 1 | Slightly recovers HP at the end of each turn. | Ame-no-Uzume (13) |
Indomitable Perseverance | Decreases damage received when HP is less than 50%. | Black Ooze (16) |
Deceptive Haze | Decreases damage received from targets 4 or more squares away. | Makami (17), Throne (68) |
Daredevil | Increases knock back distance by 2 squares. | Oni (18), Hecatoncheires (47) |
Mighty Warrior | Increases attack when targeting 2 or more enemy units simultaneously. | Eligor (18), Kin-Ki (29) |
Endless Fighting Spirit | Increases damage dealt when HP is above 50%. | Archangel (19), Mithras (38) |
Treasure Hunter | Increases money at the end of battle. | Sandman (23) |
Speed Master | Automatic Sukukaja at the start of the battle. | Matador (25), Koumokuten (49) |
Flourish in Hardship | Decreases damage received when inflicted with an ailment. | Pisaca (25) |
Invigorate 1 | Slightly restores SP at the end of each turn. | Nigi Mitama (25) |
Attack Master | Automatic Tarukaja at start of the battle. | Zouchouten (29) |
Minthe’s Blessing | Reduces SP cost of One More actions by 20%. | Isis (27), Hell Biker (35) |
Keen Eye | Increases drop rate of rare Personas. | Neko Shogun (30), Anubis (35) |
Efficiency Aficionado | Increases EXP gained in battle. | Tam Lin (32) |
Brightening Star | Increases the amount of Voltage gained. | Decarabia (34), Narcissus (47) |
Unseen Messenger | Greatly increases damage dealt when target is attacked from behind. | Kurama Tengu (34), Chernobog (57) |
Hawkeye | Increases Ranged Attack by 1 square. | Phoenix (37), Jatayu (51) |
Trigger Happy | Increases damage dealt with each subsequent Ranged Attack | Red Rider (39), Seth (50) |
Invigorate 2 | Moderately restores SP at the end of each turn. | Bugs (46) |
Easy Money | Greatly increases money at the end of battle. | Ganesha (51) |
Slap to the Face | Greatly increases damage dealt to targets inflicted with an ailment. | Baphomet (52), Nebiros (70) |
Berserker | Increases damage dealt with each subsequent melee attack. | Dakini (52) |
Magic Bullet | Greatly increases damage dealt to targets in Cover. | Black Rider (56) |
Regenerate 2 | Moderately recovers HP at the end of each turn. | Okuninushi (57) |
Rising Vigor | Greatly increases damage dealt when HP is above 80%. | Kali (62), Raphael (76) |
Unyielding Will | Greatly decreases damage received when HP is less than 50%. | Daisoujou (40), Melchizedek (61) |
Sustaining Relief | Increases duration of support skills cast on allies by 2 turns. | Ananta (45), Byakhee (63) |
Unparalleled Strength | Increases knock back distance by 5 squares. | Atavaka (63) |
Indomitable Spirit | Greatly decreases damage received when inflicted with an ailment. | Yamata-no-Orochi (64) |
Heavenly Gift | Greatly increases the amount of Voltage gained. | Oberon (65), Black Frost (69) |
Blessing of Yggdrasil | Reduces SP cost of One More actions by 40%. | Quetzalcoatl (65), Gabriel (80) |
Invigorated Soul | User restores 12% SP when target is defeated. | Loa (69) |
Champion’s Pulse | User recovers 12% HP when target is defeated. | Cu Chulainn (70) |
Knack for Conflict | Greatly increases EXP gained in battle. | Dionysus (71) |
Immunity | Prevents infliction from any ailment. | Vasuki (73) |
Bullet Break | When Charge is active, knocks down targets with Ranged Attack. | Trumpeter (60), Scathach (77) |
Auto-Mataru | Auto Matarukaja at the start of the battle. | Siegfried (78) |
Impenetrable Fortress | Greatly decreases damage received when ally is in an adjacent square. | Zaou-Gongen (78) |
One Man Army | Greatly increases attack when targeting 3 or more enemy units simultaneously. | Uriel (79) |
Steel Physique | Greatly decreases damage received for the rest of the turn if attacked twice. | Alilat (80) |
Fool’s Reckoning | Greatly increases damage dealt to targets not in Cover. | Michael (85) |
Eagle Eyes | Increases Ranged Attack by 2 squares. | Vohu Manah (87) |
God-Like Speed | Increases Movement by 1 square. | Yoshitsune (88) |
Regenerate 3 | Greatly recovers HP at the end of each turn. | Ongyo-Ki (92) |
Torrent of Magic | Increases damage dealt with each subsequent skill attack. | Lucifer (93) |
Angelic Instincts | User recovers 30% HP when target is defeated. | Chi You (94) |
Auto-Riser | Automatic Heat Riser at start of battle. | Satanael (96) |
Best Passive Skills¶
It goes without saying that some of the best skills in the game come from the highest tier of Personas, but by the time you get them, it’s a waste, and they’re not really needed. For this reason, we’ll offer you the best skills that you can use throughout the game. The absolute best skill in the game in terms of usefulness is Invigorate and the higher variants. Skills are compelling in this game, especially the Ultimate Skills, and the -dyne spells, but they cost a lot of SP. With Invigorate, you will gain approximately 10-50 SP back per turn depending on where you are in the game, and what variant you’re using. The highest SP cost of a skill is around the 80 SP mark, which means you’ll have to wait a turn before you can cast another big attack which is what makes Invigorate so powerful.
Saying that, there are a lot of good skills to take, but due to you being restricted to two skills per Persona, Invigorate should definitely be one of them. The other standout passives (excluding the last tier of Personas) are:
- The Auto passives: Starting the battle with Auto-Mataru (Attack up), Auto-Raku-Kaja (Defense up), and Auto-Sukukaja(Movement up) are always welcome.
- Energized Spirit and its variants: These passives will replenish a percentage of your SP when you defeat an enemy. Although this is good, it’s not as good as Invigorate.
- Hawkeye: Having one extra square of range for your gun attacks is useful and can save you a turn occasionally.
- Sharp-Eyed Wildcat and its variants: 90% of the enemies in the game will be behind cover. This skill does extra damage to enemies behind cover, so this skill is a no-brainer.
- Mighty Warrior: Deals increased damage when targeting two or more enemies. If you’re using a lot of area-of-effect attacks, which you should, make this and its variants pretty good skills.
- EXP up (Efficiency Aficionado, Knack for Conflict), Money up (Treasure Hunter), and Rare Personas (Keen Eye): These skills are useful if you want to grind anything like party level, money for new weapons/personas, or a rare persona which has a lower drop-rate.
There you have it, although the skills above are good, you shouldn’t take them over Invigorate unless it’s for a specific playstyle, or you’re farming. A lot of the passives you can get from the level 75-96 Personas are strong, and should be used, but you’ll only get a few missions out of some of them.
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