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Mass Effect 3 Legendary Edition

Illusive Man: Interrupt or not

By
Matt Chard

Throughout Mass Effect 3, you’ll have four conversations with the Illusive Man. In these conversations, you’ll have Paragon and Intimidate interrups appear. What you choose to do in these scenes can affect the endings.

Choice: Interrupt or not

You’ll get the first conversation during the Mission Priority: Mars, the second conversation will be during the Mission Priority: Thessia, the third will be during the Mission: Priority: Cerberus Headquarters, and the final conversation will take place at the end of the game, in the Citadel. The choice you’ll have is whether you used either of the charm/intimidate options found in each conversation (some which are hidden in the investigate options) or choosing not to this.

Choice: Charm/Intimidate used

By doing all the charm/intimidate options including the interrupts in the first three conversations will give you the choice either “But you already have” or “Then you’ve failed humanity” in the last conversation on the Citadel. Choosing “But you already have” will get the Illusive Man to end his own life, whilst choosing “Then you’ve failed humanity”, will cause him to charge at you, giving you a Renegade interrupt, leading to you killing him.

Choice: Charm/Intimidate not used

By not choosing to do the interrupts, even if it’s just the one of them will cause you not to have the final choice “But you already have” or “Then you’ve failed humanity” in the last conversation. This will put Admiral Anderson at great risk, because the Illusive Man will attempt to execute him which has a direct consequence on one of the ending choices. You’ll have to perform a Renegade interrupt to stop this, and if you miss it, you’ll get second interrupt to stop him killing you too.

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Guide Information
  • Publisher
    Electronic Arts
  • Platforms,
    PC, PS3, Wii U, XB 360
  • Genre
    Action RPG, Third-person shooter
  • Guide Release
    14 May 2021
  • Last Updated
    15 June 2022
    Version History
  • Guide Author
    Andrew Mills, Claire Farnworth

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For years, a lone soldier has told tales of the Reapers, of their return, of these sentient machines reaching out across the vastness of space, to harvest all sentient life. But the warnings were all for nothing. Until now. The Reapers have at last come to Earth and these warnings can no longer be ignored. You are Commander Shepard, the first human spectre and elite soldier of the Alliance, tasked with uniting the galaxy in the fight to stop the Reapers destroying everything you hold dear. In your hands lies the fate of the entire Milky Way but luckily, this time, you are no longer alone.

  • All side missions completed containing the included DLC.
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  • In-depth look at the major choices and consequences of each.
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  • Class builds to get the most out of your chosen class.
  • All Biotic Combos and Tech Bursts explained.
  • Details on every Power.
  • Builds for all squad mates.
  • Trophy/Achievement guide.

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