For an explanation of how the skill tier system works, see Overview.
Cabal Hermit Skills:¶
Tier 1:¶
Skill | Effect | Type | Cost |
---|---|---|---|
Reveal Soul | Reveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast within proximity of a soul. Consumes 5 Mana. 5s cooldown. | Active | 50 Silver |
Call to Elements | Grants you a boon that varies according to your location when casting this spell. Consumes 5 Mana. 120s cooldown. | Active | 50 Silver |
Mana Push | Spell which inflicts no damage but has High Impact in a wide area in front of the caster. Can be combined with other spells for powerful effects. Consumes 5 Mana. 15s cooldown. | Active | 50 Silver |
Weather Tolerance | Increases your Hot and Cold Weather Defense by 8. Increases your Decay Resistance by 5. | Passive | 100 Silver |
Tier 2:¶
Skill | Effect | Type | Cost |
---|---|---|---|
Shamanic Resonance | The effects of boons on you are increased. For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead. | Passive | 500 Silver, 1 Breakthrough Point |
Tier 3:¶
Skill | Effect | Type | Cost |
---|---|---|---|
Sigil of Wind | Required: Activated Wind Altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 10 Mana. 100s cooldown. | Active | 600 Silver |
Infuse Wind | Required: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. Consumes 10 Mana. 240s cooldown. | Active | 600 Silver |
Conjure | Spell which does nothing on its own, but can be combined with other abilites. Consumes 10 Mana. 8s cooldown. | Active | 600 Silver |
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