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Bravely Default

The Situation in Eisenberg

By
Vincent Lau

After their long sea journey, Tiz and friends land at the tranquil House by the Sea, where they are welcomed by a giant man, Datz. At this point, Zatz cuts to the chase and requests Tiz’s party to aid his faction–the Shieldbearers–in the civil war. His notion is quickly shot down, but the gang decide to visit their commander anyway to gain more information.

(1 of 2) If you need to return to the Eschalot, you can do so by heading back to the House by the Sea.

If you need to return to the Eschalot, you can do so by heading back to the House by the Sea. (left), (right)

Leave the house via the door immediately to the right and you’ll step forth on a new continent. From here, you’ll need to travel in a southerly direction until you’re past the mountains, then travel in a northerly direction to reach the commander’s location. When you’re around halfway there, trouble rears its ugly face, but fortunately no damage is done.

With a crisis averted, continue onward to the Shieldbearer commander’s location, indicated by the orange exclamation mark. Upon arrival, you’ll be atop the Shieldbearer’s war platform in front of Eisen Bridge, where Commander Daniel Goodman awaits. Goodman is true to his name and gives permission to the party to rest at the Shieldbearer town of Hartschild.

Town of Shieldbearers

Upon bidding your leave, exit the war zone and head due west to find Hartschild, a city surrounded by fast-flowing lava from the volcano nearby. When you’re ready to rest, enter the commander’s residence to the far north of town. While inside town, inspect the barrels to the far left to discover a valuable Elixir.

Since you’re at a new town, ensure you check out the local armorer, trader and magic store to scout their wares. Dispel (Level 9 White Mage) will come in useful in a coming sub-scenario, while the White Robe is great for healers thanks to its massive Mind boost. There are also a variety of accessories for sale that reduce elemental damage.

Inside the residence, the group will meet Eleanor–the commander’s fair wife–who offers much hospitality despite these pressing times. The next day, Tiz and company will be ready to set forth for new adventures, but the problem is that they’ve got nowhere to go, thanks to there being no access to the Temple of Fire.

Joining The War Effort

(1 of 2) War’s always a terrible thing, but at least you’re not involved. Hang on… why are they handing us weapons? Tiz!

War’s always a terrible thing, but at least you’re not involved. Hang on… why are they handing us weapons? Tiz! (left), (right)

Tiz then makes the radical suggestion to aid the Shieldbearers in the war, which is instantly met with opposition. However none can deny that there aren’t many options available, so the group decide to speak to Commander Goodman again. Return to Goodman at Eisen Bridge and the party will agree to temporarily assist the Shieldbearers.

Their first order of duty is to scout an enemy stronghold known as Grapp Keep. Years ago, the rival faction–the Swordbearers–used toxic mist to decimate the East City, near Grapp Keep, and claim victory over the Shieldbearer. Goodman wants Tiz to find out anything he can about the toxic mist, in hopes that a cure can be found.

Now the gate barring access to the right of Eisen Bridge will be open for travel. Exit the war zone and pass the gate, then head in a northerly direction, towards the orange exclamation mark. For easy navigation, follow the road and keep to the right at each of the two junctions. Grapp Keep will be located in the top-right corner of the continent, surrounded by mountains.

Armory

Item Price Comment
Defender 5000 Increases Physical Defense
Halberd 4500 -
Main-Gauche 3500 -
Large Shield 2500 -
Orichalcum Helm 1500 -
Holy Miter 1000 Increases Mind
Black Cowl 1200 Increases Evade
Orichalcum Mail 5000 -
White Robe 4000 Increases Mind
Force Armlets 2500 Increases Mind
Flame Charm 3000 Halves damage from Fire attacks
Ice Charm 3000 Halves damage from Water attacks
Thunder Charm 3000 Halves damage from Lightning attacks
Wind Charm 3000 Halves damage from Wind attacks
Earth Charm 3000 Halves damage from Earth attacks
Light Charm 3000 Halves damage from Light attacks
Dark Charm 3000 Halves damage from Dark attacks

Trader

Item Price Comment
Potion 20 Restores 150 HP
Hi-Potion 150 Restores 500 HP
Phoenix Down 100 Revives from K.O.
Ether 1000 Restores 40 MP
Antidote 10 Cures Poison
Eye Drops 20 Cures Blind
Echo Herbs 25 Cures Silence
Wakeup Bell 50 Cures Sleep
Balsam 100 Cures Dread
Remedy 500 Cures a variety of status ailments
Teleport Stone 100 Return to dungeon entrance

Magics

Item Price Comment
Reflect 1600 Reflect enemy magic
Dispel 1600 Removes magic and support effects
Aerora 1600 Moderate Wind damage
Gravity 800 May halve enemy’s HP
Veil 800 Increases Evade
Slowga 800 Decreases enemy party’s Speed
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    3DS
  • Genre
    RPG
  • Guide Release
    14 February 2014
  • Last Updated
    23 January 2021
    Version History
  • Guide Author
    Vincent Lau

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Welcome to the most comprehensive guide to the Final Fantasy-esque JRPG from RPG veterans Square-Enix. Inside our essential guide to the entire game we’re leaving no stone unturned as we show you:

  • A complete breakdown of the combat and game mechanics.
  • How to rebuild Norende in record time (for the very best upgrades).
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  • Easy-to-follow tricks to pummel every boss into the ground with!
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  • A complete enemy bestiary (and what items you can steal from them).
  • Killer tricks needed to beat all of the ultra-tough Nemeses bosses.
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