(1 of 2) The enemies aren’t stingy at causing ailments, so it’s smart to be prepared for any and all ailments.
The enemies aren’t stingy at causing ailments, so it’s smart to be prepared for any and all ailments. (left), (right)
On occasions, your characters might receive a status ailment as a result of an enemy’s attack or a dungeon trap. Status ailments generally have adverse effects on your characters and can cripple their performance in battle. For this reason, you should always aim to get rid of ailments as early as possible.
Nearly all ailments can be cured by using recovery items from shops or healing abilities. Some ailments can disappear naturally–for example, after a few turns or when your character takes a hit. When you know what to expect, try to equip your characters with items or abilities that provide immunity against a specific ailment. As they say, “prevention is better than cure”!
Common Ailments¶
Ailment | What It Does | Cure | Prevention |
---|---|---|---|
Poison | Inflict 10% HP damage at the end of each turn. | Antidote, Poisona (White Magic) | Star Pendant, Tabby Suit, Poison Immunity (Freelancer Lv.9) |
Blind | Makes attacks and abilities very likely to miss. | Eye Drops, Blindna (White Magic) | Silver Glasses, Blind Immunity (Monk Lv.8) |
Silence | Prevent use of magic spells or similar abilities. | Echo Herbs | White Cape, Silence Immunity (Black Mage Lv.6) |
Sleep | Prevents actions for a few turns. | Wakeup Bell, Get hit | Clothespin |
Paralyze | Prevents actions for a few turns. | None | Earthing Rod, Paralyze Immunity (Ranger Lv.5) |
Dread | Disables use of Brave and Default and reduces BP to 0 for a few turns. | Balsam | Courage Ring, Aegis Shield |
Berserk | Raises Physical Attack and makes character attack non-stop for a few turns. | None | None |
Confuse | Makes character ignore commands and perform random actions for a few turns. | Get hit | Peace Ring, Rainbow Dress, Confuse Immunity (Swordmaster Lv.7) |
Charm | Makes character ignore commands and aid the enemy for a few turns. | Get hit | Rebuff Locket, Lamia’s Tiara, Charm Immunity (Performer Lv.11) |
Uncommon Ailments¶
Ailment | What It Does | Cure | Prevention |
---|---|---|---|
Stop | Prevents actions for a few turns. | Dispel | Stop Immunity (Time Mage Lv.7) |
Doom | K.O. in a few turns (when the counter reaches zero). | None | None |
Instant Death | K.O. regardless of HP. | Phoenix Down, Raise, Arise (White Magic) | Safety Ring |
Rare Ailments¶
Ailment | What It Does | Cure | Prevention |
---|---|---|---|
Divergence | For a few turns, disables commands except for Default and Summon Friend. | None | None |
Out Of Battle | Removes character from the battlefield. | Release (enemy move) | None |
Love | Fall In Love: Makes character copy the actions of the character they’re in love with. Triangular: Makes character attack their love rival if the character they’re in love with performs an action. Both: If the character they’re in love with gets damaged, the character takes the same damage. | Heartbreak (enemy move) | None |
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