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Monster Hunter World

Into the Bowels of the Vale

By
Nathan Garvin

When you’ve done all you can (or care to) do, return to the Research Base and talk to the Third Fleet Captain to try descending into the Rotten Vale again. With Legiana gone, there should be no further serious threats from the skies. After some babble from the Third Fleet Captain the quest Into the Bowels of the Vale will begin.

Quest Info
Objective: Complete the Assignment
Reward Money: 5400z
Time Limit: 50 min.
Conditions: HR 8 or higher
Failure Conditions: Time Expires / Faint 3 Times
Other Monsters: Hornetaur / Girros / Raphinos

You’ll shortly find yourself in the depth of the Rotten Vale, in AREA 11, adjoining AREA 9 and AREA 8, beyond the toxic mist. While it was once blocked off, you can now access the upper portions of the Rotten Vale on foot, so long as you’re willing to suffer from the toxin. Alternatively, you can find a shortcut cave in AREA 10 which will take you back up to AREA 2 without any fuss. Convenient.

Jump down some ledges and head downhill to the southeast and into AREA 12, where you’ll find a cavern filled with what seems like fresh water. As with everything in the Rotten Vale, though, you should expect the worst of it, a point this caustic fluid will reinforce. Be on the lookout for signs of Zorah Magdaros’s passage as you go until you ultimately reach AREA 14, where another magmatic stone pustule can be found. After some chatter between your hunter and The Handler, a new monster - Odogaron - will show up… and it doesn’t want to be your friend. Fortunately the same huntress who saved you in the Coral Highlands shows up and distracts the monster.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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