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Monster Hunter World

Jyuratodus

By
Nathan Garvin

Jyuratodus General Information

The Jyuratodus features in surprisingly few quests. You’ll first encounter it during the assignment Sinister Shadow in the Swamp, after which you should unlock The Piscine Problem. You won’t have to hunt it again, but after completing the High Rank expedition to the Wildspire Waste, you’ll unlock a quest to hunt down a High Rank Jyuratodus, Up to Your Waist in the Waste.

General Information .
Type Piscine Wyvern
Quests Sinister Shadow in the Swamp (3*), The Piscine Problem (3*), Up to Your Waist in the Waste (6*)
Variants Low Rank / High Rank / Tempered (Threat Level 1)

Jyuratodus Strengths and Weaknesses

The head and the tail are Jyuratodus’s weak spots, with the tail taking somewhat less Ammo damage than the head, but otherwise the two are equally receptive to pain. Jyuratodus’s head, body, fins and tail are all breakable.

Like the Barroth, Jyuratodus can cover itself in mud, and since it dwells in a swamp, it’ll coat itself frequently. The effects are somewhat different, however, as when coated in mud, Jyuratodus is, as usual, resistant to Fire and weak to Water, but it’s also resistant to Thunder while wearing its wet, earthen armor. Without such a coating, it’s… well, still pretty resilient against Fire, resistant to Water and vulnerable to Thunder damage. It takes little damage from Ice or Dragon in either event.

Jyuratodus is vulnerable only to the Stun ailment, although of the remaining ailments, Poison and Paralysis are more effective than Sleep and Blast.

Barroth would run to the swamp to wallow in mud and to rest in its lair, but Jyuratodus will stay in the swamp exclusively, meaning you might want to more seriously consider using gear with the Aquatic Expertise skill when you hunt it. This will speed up your movement in water, and reduce the effect water has on your ability to evade attacks. Other than that, bring Nulberries to combat the Waterblight that Jyuratodus’s mud can inflict (it, too, can expel mud when it attacks, but it can also spit globs of muddy mucus), and consider gathering Watermoss on your way to the monster’s lair, as it can - in tandem with a Thunder weapon - allow you to deal more damage.

Elements (Dry) .
Fire *
Water X
Thunder * * *
Ice *
Dragon *
Elements (Mud) .
Poison X
Sleep * * *
Paralysis X
Blast *
Stun *
Ailments .
Poison * *
Sleep *
Paralysis * *
Blast *
Stun * * *

Jyuratodus Attacks

This massive mudskipper-mimic monster is the first Piscine Wyvern you’ve faced thus far, and shares many similarities with the Barroth. First, it prefers to dwell in swamps, but unlike the Barroth, it doesn’t flirt with dryer climates. It will, however, coat itself in mud, having a similar armoring effect as that of the Barroth, albeit much weaker and more easily removed with water elemental attacks and Watermoss. Just because the two live in the same area doesn’t mean they’re friends, however, and if you can lure the Barroth and the Jyuratodus together, you can witness a good, old-fashioned territorial dispute.

Fortunately, the Jyuratodus isn’t quite as aggressive as the Barroth, and it’s movements and attacks are somewhat slower and more predictable. If you happen to use the Charge Blade, you’ll find this foe easier to hit and more susceptible to the stun ailment. Characters with faster weapons may need to stay on their toes more and be less aggressive. The Jyuratodus makes up for its lack of gusto with… viscous mud. A character caught in the Jyuratodus’s mud will find their mobility greatly impeded, leaving themselves vulnerable to abuse. If that’s not bad enough, the Jyuratodus’s mud can, like the Barroth’s, cause Waterblight.

For all that, Jyuratodus’s attacks lack variety, largely consisting of lunges, bites, tail sweeps and charges (although its charges are slower, more wiggly affairs). It can also spit gobs of mud out, and will usually spit three times in succession when it rears its head. What aids Jyuratodus, despite its lack of offensive diversity and relatively sluggish movements is the terrain. Being somewhat deep water, you’ll find yourself hindered quite a bit unless you have access to armor with the Aquatic Expert skill, which you can get by crafting Gajau Boots, or a Jyura Helm (or later on, by using Mirewalker Jewels). In the absence of either, try to stick to what land you can, as it’ll help your mobility. Unfortunately, while the Jyuratodus will not abandon its watery home, it’s not hindered like you are, as it can, if it feels pressured, stand up on its fins and walk about (and attack) awkwardly from this posture.

Carves (Low Rank) Frequency
Jyuratodus Scale * * * * *
Jyuratodus Shell * * * *
Jyuratodus Fang * * *
Jyuratodus Fin * * * *
Rewards (Low Rank) Frequency
Jyuratodus Shell * * * *
Jyuratodus Scale * * * *
Jyuratodus Fang * * *
Jyuratodus Fin * *
Monster Bone M * * *
Aqua Sac * * *
Carves (High Rank) Frequency
Jyuratodus Scale+ * * * * *
Jyuratodus Carapace * * * *
Jyuratodus Fang+ * * *
Jyuratodus Fin+ * * * *
Wyvern Gem *
Rewards (High Rank) Frequency
Jyuratodus Carapace * * * *
Jyuratodus Scale+ * * * *
Jyuratodus Fang+ * * *
Jyuratodus Fin+ * *
Monster Keenbone * * *
Torrent Sac * * *
Wyvern Gem *

The only noteable drop of any significant rarity from the Jyuratodus is its Wyvern Gem, which, while also obtainable from many other monsters (including the Barroth, Tobi-Kadachi, Paolumu, Radobaan, Diablos, Lavasioth, and Black Diablos) it’s arguably most easily obtained from Barroth or Jyuratodus, so if you must farm in, these are probably the monsters to target.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

Share this free guide:

This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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