Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher
Table of Contents
Expand All

Map of Chapter 7

Location Objective
Woods of the Forlorn Rout the enemy.
Enemies Present
Faceless
New Allies Class Recruit
Silas Cavalier Automatically on Turn 3
Elise Troubadour Automatically on Turn 3
Arthur Fighter Automatically on Turn 4
Effie Knight Automatically on Turn 4

Luring over the monsters so that your units aren’t isolated deep into enemy territory is likely the best way to go. Faceless are a new kind of enemy. They have high Strength but low Accuracy ( Fire Emblem: Awakening fans can liken them to Revenants). If they attack you, they will likely miss. But if they don’t, make sure you keep a healer on hand, like Jakob/Felicia.

By the third turn, two units will join your currently-tiny party. The first is Silas , a new character you haven’t yet seen. Alongside his ridiculous haircut is his horse, as he is your very first Cavalier! Compared to your foot units, Silas will have a large movement range, making him ideal for baiting the Faceless. Elise , whom you’ve already seen, is a member of the Nohrian royalty (and so can activate Dragon Veins). Like Silas, she is mounted on a horse as a Troubadour , and as you have seen, she cannot attack, but her worth as a healer is invaluable. Beware her thin defenses, however!

The turn after Silas and Elise join you, more allies will appear: Elise’s retainers! All members of royalty have two retainers who serve and protect them. Elise’s two retainers are Arthur and Effie . Arthur is a beefy, all-American Fighter. He will be very powerful with high defense, but has absurdly terrible Luck and rather shaky accuracy to go along with it, so be careful. Effie is a perpetually hungry Knight. She is slow and has lower movement range, but her high defense is a great way to plug up the Faceless and protect your more vulnerable units.

With Effie and Arthur here to give you more defense, try to use bottlenecks to your advantage by plugging them up with a bulky unit. If your allies take damage, however small, or level up and gain 1 point of health, use Elise or Jakob to heal. Elise in particular cannot fight, so her only way of leveling up is to heal. Use her stave generously, you can always buy more. It’ll keep your units in tip-top shape and she will level up rapidly!

Once you have completed this chapter, Paralogue 1 will open up. It gives you access to a new character and will be a great source of experience. You could always use more characters, especially now, so why don’t you go ahead and complete it? The Paralogue section of this walkthrough details all of the Nohrian Paralogues!

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    Tactical RPG
  • Guide Release
    20 April 2016
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Wright

Share this free guide:

You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Conquest sees you fight to defend the Nohr kingdom during a revolution. But ultimately the choice is yours.

  • Complete coverage of the main story.
  • All side quests uncovered.
  • Gameplay details and tactics on how to get the best from your game.
  • Details on features new to the Fire Emblem series.
  • Differences between the two games examined. Conquest is not for the casual fan!
  • Skills, monsters, Promotions and Re-classing explained and much, much more!

Get a Gamer Guides Premium account:

GG logo

Register to continue…

Already have an account?

Log in to continue…

Forgot?
Gamer Guides Premium


Get access to this feature and a lot more by upgrading to a premium account.

Find out more

Already subscribed?