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Map of Chapter 18

Location Objective
Izumo: Castle Interior Defeat all bosses within 20 turns.
Enemies Present
Sorceror
Hero
Maid
General
Paladin
Bow Knight
Strategist

The first thing to note about this map is that every single unit here is an advanced class, which should tell you that things are getting serious…as if they weren’t serious already!. The next thing to note is that there are three bosses here: Zola to the north and the two Generals guarding the Hoshido Nobles. They are paired together, have exceptional defense, and both have the skill Wary Fighter, which disables follow-up attacks from both the Generals and you. This means no double-hits despite your speed advantage. Both bosses must be defeated within twenty turns .

Our team is split into two groups to the left and right of the map. So go ahead and send them out in different directions. The right side is close to the Sorcerer enemies to the right, so send a team to take out the magic users (select someone with decent resistance and a ranged attack). The left side has more physical enemies, so send someone who has good defense. You should also consider sending a couple of your stronger units to the south, with the goal of getting them to the two General units guarding the prisoners. Attack from afar with magic to prey on their lower resistance. Nyx and Odin are great options here.

Be sure to watch who you lure in this map. We have to be very careful here as many enemies are lined up in such a way that melee units and ranged units can both attack on one turn (such as the Mages/Heroes up top and the Paladins/Bow Knight at the bottom). Some enemies also come equipped with a Spear , so we need to be careful of attacking from range. On the ninth turn, be ready for reinforcements from the stairs down below.

Continue wiping out the enemies to the north with your teamand be sure to loot the chests for a Master Seal and Energy Drop , leaving just the boss alone. Then you can engage the boss. Be sure to head south to help out your allies out before they begin to wear down.

A good work-around to Wary Fighter is to pair in attack stance two very strong magic users to take down the paired General in one shot. Otherwise, high defense paired units will work well to chip away at them. Twenty turns is plenty of time to complete the chapter, so do not feel pressured to rush too much.

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    Tactical RPG
  • Guide Release
    20 April 2016
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Wright

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You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Conquest sees you fight to defend the Nohr kingdom during a revolution. But ultimately the choice is yours.

  • Complete coverage of the main story.
  • All side quests uncovered.
  • Gameplay details and tactics on how to get the best from your game.
  • Details on features new to the Fire Emblem series.
  • Differences between the two games examined. Conquest is not for the casual fan!
  • Skills, monsters, Promotions and Re-classing explained and much, much more!

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