Pokémon Encounters - 1F¶
Name | Type | Location | Encounter Rate |
---|---|---|---|
Abra | Psychic | Cave | 15% |
Geodude | Rock/Ground | Cave/Horde | 5%, 35% (Horde with Makuhita) |
Makuhita | Fighting | Cave/Horde | 40%, 35% (Horde with Makuhita), 5% (Horde) |
Zubat | Poison/Flying | Cave/Horde | 40%, 60% (Horde) |
Pokémon Encounters - B1F and B2F¶
Name | Type | Location | Encounter Rate |
---|---|---|---|
Abra | Psychic | B1F, B2F | 20% |
Geodude | Rock/Ground | Rock Smash B2F | 84% |
Makuhita | Fighting | B1F | 20% |
Zubat | Poison/Flying | B1F, B2F, Horde | 30%, 60% (Horde) |
Aron | Steel/Rock | B1F, B2F, Horde | 30%, 40% (Horde) |
Mawile (OR) | Steel/Fairy | B2F, Horde | 20%, 5% (Horde) |
Sableye (AS) | Dark/Ghost | B2F, Horde | 20%, 5% (Horde) |
Nosepass | Rock | Rock Smash B2F | 16% |
Local Trainers Pokémon¶
Pokémon Evaluations¶
Nothing much is added to your expanded trip into the Granite Cave, although there are still a few Pokémon worth noting.
Abra, as noted earlier, is a good sweeper Pokémon. When you finally evolve it to Alakazam, you can use that Alakazite you found back in Slateport City to make it Mega Evolve, at which point it becomes one of the strongest Special-attacking Pokémon in the game.
Mawile represents a flipside of that; when it Mega Evolves, it’s one of the best Physical-attacking Pokémon. Intimidate cuts its foe’s Attack, while Huge Power doubles its own after Mega Evolving. Only Fire Pokémon and obscenely fast Ground Pokémon stand a chance of beating it.
Before we head to the Gym, there’s only one final place to really bother visiting now for extra stuff: the Granite Cave. Be sure to note that you’ll need the Mach Bike for this, not the Acro Bike.
In any case, head to Slateport and have Mr. Briney ferry you back to Dewford, and then you can head northwest into the Granite Cave.
Granite Cave - 1F¶
Go north and west along the path. When you arrive at the bit where the slope is sandy next to the Hiker, back up some and then run straight up the ramp. Follow the path to the ladder and then climb down a floor.
Granite Cave - B1F¶
If you feel you need it, you can use Flash here to lighten up the area, though the darkness is just “unmurky” enough that it’s easy enough to see without the extra light. Grab the nearby Escape Rope first.
Next, go west and north and along the path before you without using the sandy ramp for now; you’ll find a Poké Ball at the end. Also examine the tile west of the nearby rock to find a Paralyze Heal .
Now use the Mach Bike to go up the ramp to the north. Climb down the ladder nearby.
Granite Cave - B2F¶
Grab the nearby Repel and go back upstairs.
Granite Cave - B1F¶
Use the Mach Bike to go up the ramp to the east, then follow the path downstairs. As you turn southward initially on the path, use the Dowsing Machine to locate an X Defense .
Granite Cave - B2F¶
Follow the path for a little bit to find a Ruin Maniac to fight. After, go west, north, and east. A raised ledge will appear off to the north.
Examine the big boulder for an Everstone (useful in preventing Pokémon evolution in certain instances), an item ball containing TM65 (Shadow Claw) (a good Physical-Ghost move), and some sparklies denoting a Mega Stone, Steelixite , obviously used for Steelix.
Continue heading eastward and defeat the Hiker. Continue east from here to grab the Escape Rope , then jump over the ledge to the south and return upstairs.
Granite Cave - B1F¶
Backtrack along the path to where you originally came upon this multibranched path of confusion. Go northwest from the point of divergence this time and follow the path to the next floor.
Granite Cave - B2F¶
In the southeast corner of this clearing lies a hidden Super Potion – grab it and go back upstairs.
Granite Cave - B1F¶
Go further east and downstairs.
Granite Cave - B2F¶
Finally, down here you’ll find a Rare Candy, which will also finish off this sidetracking section (assuming you’ve done everything up to this point). Use an Escape Rope to get out of there and return to Mauville so you can deal with the Gym.
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