Nosepass - #299
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Description
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Types
Rock
Weaknesses
Fighting2x
Ground2x
Steel2x
Water2x
Grass2x
Pokémon Data
Number | 299 |
---|---|
Height | 1.0m; Weight: 97.0kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Sturdy, Magnet Pull, Sand Force |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
30
|
Speed |
30
|
Attack |
45
|
Defense |
135
|
Special Attack |
45
|
Special Defense |
90
|
Evolutions
Nosepass
Rock
Level up in Mt. Coronet
or
Level up in Chargestone Cave
or
Level up in Route 13
or
or
Level up in Chargestone Cave
or
Level up in Route 13
or
Probopass
Rock
Steel
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
4 | Harden | Normal |
Status | — | 30 | — | Raises the user's Defense by one stage. |
7 | Block | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
10 | Rock Throw | Rock |
Physical | 50 | 15 | 90 | Inflicts regular damage with no additional effect. |
13 | Thunder Wave | Electric |
Status | — | 20 | 90 | Paralyzes the target. |
16 | Rest | Psychic |
Status | — | 10 | — | User sleeps for two turns, completely healing itself. |
19 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
22 | Rock Slide | Rock |
Physical | 75 | 10 | 90 | Has a 30% chance to make the target flinch. |
25 | Power Gem | Rock |
Special | 80 | 20 | 100 | Inflicts regular damage with no additional effect. |
28 | Rock Blast | Rock |
Physical | 25 | 10 | 90 | Hits 2-5 times in one turn. |
31 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
34 | Sandstorm | Rock |
Status | — | 10 | — | Changes the weather to a sandstorm for five turns. |
37 | Earth Power | Ground |
Special | 90 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
40 | Stone Edge | Rock |
Physical | 100 | 5 | 80 | Has an increased chance for a critical hit. |
43 | Zap Cannon | Electric |
Special | 120 | 5 | 50 | Has a 100% chance to paralyze the target. |
43 | Lock-On | Normal |
Status | — | 5 | — | Ensures that the user's next move will hit the target. |
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