Those digging into the new Worldslayer expansion for Outriders are finding lots of new sets, mods and weapons to mess around with. In fact, there are now over 45 new mods in the game, with many of the mods universal, along with some more mods for your class-specific skills. Players can now experiment some more with melee builds, sniper builds, and side arms builds while getting new toys for their defensive or offensive mods. If you’re interested in finding out all the Outriders Worldslayer mods for weapons and armors, then we have you copvered.
Outriders Worldslayer Weapon mods¶
We have tried to list all the new universal weapon mods in Outriders Worldslayer only. We have added descriptions and tried to mention where you are guaranteed to get the mod from. However, we have only found some of these mods as apocalypse third slot mods. If the mod has a blank source, feel free to let us know how you got it, as we have only ever seen them as third slot mods on apocalypse gear.
Mod | Icon | Description | Source |
---|---|---|---|
Deathronome | When 2 of your equipped skills are on cooldown, receive a Firepower bonus. Otherwise, receive bonus Anomaly Power. | Eveningstar. | |
Death Ray | Aiming down sights forms an Anomaly beam that deals damage every 0.3 seconds when in contact with an enemy. | Charred Lance. | |
Dimensional Rockets | Critical shots fire 4 rockets in the direction of the 4 closest enemies. Each rocket deals damage. Two seconds cooldown. | The Messenger. | |
Essence Extractor | Successful shots on enemies afflicted by any status restore 50% of your max health. Each active status applied to the target multiplies the amount of healing received. Three-second cooldown. | Lumberjack. | |
Firestorm | Successful shots summon a homing firestorm that deals damage and inflicts burn to enemies wiithin its radius over 8 seconds. The radius of the Firestorm increases with each successful shot on the afflcited target. | Sunfall. | |
Fleshrender | Successful shots create spikes under the enemy that deals 50% of total Firepower as damage over two seconds. Two seconds cooldown. | ||
Lock and Load | Using your melee skill charges your weapon with an Anomaly shockwave that pierces cover and deals damage. | ||
Mage’s Rage | Critical shots grant a 10% Anomaly Power bonus for 15 seconds, stacking up to four times. | Final Penance. | |
Nikola’s Revenge | Shots link up to 5 enemies within an 8-meter radius around the initial target, dealing damage over 2 seconds to each of them as long as the initial target is alive. | Thunderclap. | |
Noxious Spawn | Successful shots spawn three Anomaly projectiles that move towards the enemy with the highest health, dealing damage and applying Toxic to the target and enemies within a 1-meter range. | Emerald Chaos. | |
Omen | Shots launch a cover-piercing Anomaly projectile that inflicts bleed. It deals damage and applies a status effect that increases damage received by 10% for 3 seconds. It has a four-second cooldown. | Mythos. | |
Pain Sphere | 30% of critical damage is spread to enemies within 6-meter radius as an Anomaly blast. 4 seconds cooldown. | ||
Relativity Theorem | Critical shots reduce 1 random skill cooldown by 10%. 2 seconds cooldown. | Decadence. | |
Sanctuary | Successful shots generate a short protective sphere effect around the player that reduces incoming Weapon Damage by up to 30% and ASnomaly Power by up to 30%. | Phalanx | |
Slashing Twister | Successful shots create a tornado that lasts 8 seconds and deals damage every 0.5 seconds. The affect gets larger over time. 6 seconds cooldown. | Vortex. | |
Stigmatized | Successful shots inflict Toxic and mark the target for 5 seconds. Killing a marked enemy causes them to explode, dealing X damage in a 7 meter radius and marks the enemies caught in the explosion for 5 seconds | Deathscape. | |
Target Rich Environment | Critical shots ricochet to 5 enemies within a 12-meter radius. Ricochet deals 30% of the initial shot’s damage. Three seconds cooldown. | Corrupter. | |
Telefrag | Killing an enemy with a critical shot teleports you to the target’s location, dealing damage and applying slow to enemies within a 5-meter radius for 2 seconds. One-second cooldown. | Spiritbreaker. | |
Till Death Do Us Part | Successful shots connect you to an enemy, healing you and dealing damage to an enemy every 0.5 second. The effect lasts 4 seconds. 4 seconds cooldown. | Boulderlings. | |
Violent Eruption | Shots create a volcanic explosion, dealing up to x damage within a 6-meter radius. 5 second cooldown. | Hellborne. |
Outriders Worldslayer armor mods¶
Mod | Icon | Description | source |
---|---|---|---|
Charged up | Aiming down sights charges your weapon with kinetic energy over time up to 2 times. Firing releases the stored energy, increasing the damage of that shot by up to x damage. The bonus is lost when you stop ADS. | Deadeye’s Skull. | |
Collateral Damage | Critical shots from Sniper Weapons deal 15% of their damage within a 3-meter radius. | Deadeye’s Waistcoat. | |
Concussive Force | Your melee skill deals 25% more damage in a 100% bigger range. | Concussion Dev set or the third slot for universal. | |
Crazed Gunman | Critical shots with Sidearms stack a 10% critical damage bonus up to 5 stacks. The bonus is lost upon swapping weapons or missing a shot. | ||
Danger Close | Grants a 6% Anomaly Power bonus for each enemy in Close Range. Stacks up to 4 times. | The Shackled. | |
Dead Clock | Receive an 8% weapon damage bonus for every skill that is on cooldown. | Defiled Visage. | |
Headbanger | Critical shots from Sniper Weapons deal 10% more damage. Each critical shot stacks a 60% damage bonus up to 100%. The bonus is applied to the next non-critical shot, but lost when missing a shot. | Deadeye’s Cloak. | |
High Stakes | Rolling after 4 successful shots with your sidearm grants a 100% critical chance bonus for 3 seconds. Trigger Twitch Helm. | ||
Magma Shelter | Your melee skill creates an explosion, dealing damage based on bonus firepower within a 2-meter radius. If enough space is available, it creates a cover made of magma. | Helmet of Maxwell’s Demon. | |
Quick Iron | After every 3 critical shots with sidearms you can instantly reload your clip. Bonus is lost upon switching weapons or if the sidearm was reloaded before activating the bonus. | Trigger Twitch’s Trousers. | |
Self-medication | Increase your max health by 10% when any skill starts its cooldown. Stacks up to 3 times, each stack lasting 5 seconds. | Chestplate of the Martyr. | |
Shock and Awe | When an enemy hits you with a melee attack, every target within a 5-meter radius is struck by Anomaly lightning that deals damage. 8 Seconds cooldown. | Tundra Stalker. | |
Supercollidor | Entering cover creates a forcefield that increases the damage of you and your allies bullets that pass through it by 25%. | Legplates of Maxwell’s Demon. | |
Tactical Retreat | Rolling creates an Anomaly orb that detonates in proximity to an enemy or when shot by the player, dealing damage within a 5-meter radius. 8-second cooldown. | Armor of Maxwell’s Demon. | |
Thunder’s Legacy | You become charged with Anomaly lightning, dealing damage every 8 seconds to up to 3 enemies within a 10-meter radius. 8 seconds cooldown. | The Descendant | |
Under Pressure | Being afflicted with any status grants armor and 4% resistance every second, stacking up to 5 times. | Helmet of the Martyr. | |
Vaccinated | Recieve 20% less damage when afflicted by burn, toxic or bleed status effects. | Legplates of the Martyr. | |
Virulent Compound | Deal 10% more damage to Elites afflicted by Toxic or Blightfire. Afflicted Elites explode when killed, dealing damage and spreading the status to other enemies within a 5-meter radius. |
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