Outriders Worldslayer is the new expansion to Outriders that was released on June 30th, 2022. As always, you’ll encounter many enemies, all of which can inflict a host of nasty status effects on you. This page will give you all the details you need to know all status effects in Outriders Worldslayer.
What are Status Effects?¶
Not to be confused with Buffs and Debuffs, status effects can be caused by weapons, abilities or enemy attacks and penalize the player or foe in question. Outriders Worldslayer currently has 8 status effects in the game, and while some of these status effects have a way to remove them, others you will need to deal with until they persist.
It’s important to understand, however, that any enemy or player can only have one stack of a status effect at a time. You’ll want to keep this in mind when playing in a group setting, there’s no need to have three Technomancers all applying Toxic if the enemy can only suffer one stack at a time. Instead, consider having one of the Technomancers inflicting Freeze, that way you get to benefit from both status effects and don’t waste valuable damage.
You can reapply a status effect before it expires by using it again on the enemy, this will rest it’s duration back to maximum. Finally, both you and the enemy can gain resistance to most of the status effects, be it through abilities, mods or natural resistance (in the case of Elites) so if you find yourself struggling with a particular encounter using a specific status effect, consider playing around with your mod loadout.
Status Effect List¶
Icon | Name | Effect |
---|---|---|
Ash | Stops an enemy for 2.5 seconds | |
Freeze | Stops an enemy for 3.5 seconds | |
Slow | Reduces movement and attack speed by 30-75% depending on enemy resistance and mod or skill used | |
Bleed | Deals damage equal to 2.5% of your Ability Power every 0.5 seconds for 5 seconds | |
Burn | Deals damage equal to 3.7% of your Ability Power every 0.5 seconds for 6 seconds | |
Toxic | Deals damage equal to 3.5% of your Ability Power every 0.5 seconds for 6 seconds | |
Vulnerable | Increases damage received by 15% for 10 seconds | |
Weakness | Decreases the damage dealt by 30% for 6 seconds |
In addition to this, there are three further status effects that can be inflicted through abilities or mods:
Icon | Name | Effect |
---|---|---|
Blightfire | Deals damage over time | |
Bullet Curse | Enemy is afflicted by Bullet Curse, dealing damage over time | |
Flying Chains | Player is afflicted by Flying Chains, dealing damage over time |
Ash ¶
Ash will prevent you from moving and attacking, but you can break free of Ash when afflicted on yourself by using your Melee skill. Despite the duration default being 2.5 seconds, you can increase this by investing in Status Power, which you can find in Class Trees and the new Ascension system. Ash is the status effect of choice for Pyromancers and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Pyromancer are related to the Ash status:
- Feed the Flames (Class Skill): Select and pull an enemy toward you, dealing x, draining x Health, and inflicting Ash.
- Ash Blast (Class Skill): Turns nearby enemies into Ash, applying the ash debuff and temporarily stuns enemies, and very briefly for elite enemies.
- Incinerate (Class Trait): The moment Burn ends on an enemy, inflict Ash status.
- Curse of the Pompeii (Class Trait): Ash inflicted on enemies lasts 15% longer.
- Ashes to Ashes (Class Trait): Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well.
- Trial of the Ashes (Class Trait): Enemies afflicted with Ash receive 10% more damage.
Weapon and Armor Mods¶
The following weapon and armor mods are related to the Ash status:
- Ashen Bullets (Tier I): Shots inflict Ash on enemies.
- Crematorium (Tier II): Killing shots create an explosion that inflicts Ash on enemies within a 3.5 meter radius.
- Improved Ashen Bullets (Tier II): Shots inflict Ash on enemies.
- Ultimate Ashen Bullets (Tier III): Shots inflict Ash on enemies.
- Ash Cleaner (Armor Tier II): Critical shots apply extra x damage to enemies affliced with Ash.
- Ashen Boost (Armor Tier II): Boosts your damage against enemies afflicted with Ash by 12%.
Freeze ¶
Freeze will prevent you from moving and attacking, but you can break free of Freeze when afflicted on yourself by using your Melee skill. Despite the duration default being 3.5 seconds, you can increase this by investing in Status Power, which you can find in Class Trees and the new Ascension system. Freeze is one of the status effects of choice for Technomancers and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Technomancer are related to the Freeze status:
- Melee Skill (Class Skill): Deal x damage and inflict Freeze to all enemies within a small radius.
- Cryo Turret (Class Skill): Place an automated turret that deals x damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.
- Cold Snap (Class Skill): Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
- Exposing Frost (Class Trait): Every time Freeze is afflicted on an enemy, Vulnerable status if inflicted as well
- Sols-56 Freezing Tanks (Class Trait): Freeze afflicted on enemies last 20% longer.
- Fracture (Class Trait): Enemies afflicted with Freeze receive 30% more damage.
Weapon and Armor Mods¶
The following weapon and armor mods are related to the Freeze status:
- Freezing Bullets (Tier I): Shots inflict Freeze on enemies.
- Snowsquall (Tier II): Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
- Improved Freezing Bullets (Tier II): Shots inflict Freeze on enemies.
- Winter Blast (Tier III): Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius.
- Ultimate Freezing Bullets (Tier III): Shots inflict Freeze on enemies.
- Ice Trap (Armor Tier II): Whenever your Health drops below 30%, Freeze is inflicted on enemies within a 10 meter radius. Cooldown of 5 seconds.
Slow ¶
Slow will reduce your movement and attack speed, but not completely stop you like Freeze and Ash. Unlike Freeze and Ash, you cannot cause yourself to remove the debuff (outside of a few specific skills). You can increase the duration of Slow by investing in Status Power, which you can find in Class Trees and the new Ascension system. Slow is the status effect of choice for Tricksters and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Trickster are related to the Slow status:
- Melee Skill (Class Skill): Deal x damage and inflict Slow to all enemies within a small radius.
- Temporal Blade (Class Skill): Paralyze and slice enemies in front of you, dealing x damage and inflicting Slow and Interrupt to all targets.
- Slow Trap (Class Skill): Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles for 10 seconds.
- Venator’s Knife (Class Skill): Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing x damage and marking them. All marked targets will be inflicted by Slow and for 10 seconds the first damage dealt by you will be doubled.
Weapon Mods¶
The following weapon mods are related to the Slow status:
- Stiffening (Tier I): Shots inflict Slow on an enemy.
- Vortex Chamber (Tier II): Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it.
- Improved Stiffening (Tier II): Shots inflict Slow on enemies.
- Ultimate Stiffening (Tier III): Shots inflict Slow on enemies.
Bleed ¶
Bleed will inflict a damage over time effect whenever you or the enemy move, that means you can avoid taking damage if you remain still while the status effect is applied to you. The damage you or the enemy take with Bleed will be based on the caster’s Anomaly Power. You can increase the damage of Bleed by investing in Status Power, which you can find in Class Trees and the new Ascension system. Bleed is the status effect of choice for Devastators and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Devastator are related to the Bleed status:
- Melee Skill (Class Skill): Deal x damage and inflict Bleed to all enemies within a small radius.
- Impale (Class Skill): Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.
- Endless Mass (Class Skill): Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target. Enemies affected by Endless Mass can be damaged and killed during the animation.
- Red Rivers (Class Trait): Increase Bleed duration by 30%.
- Bloodbath (Class Trait): Increase Bleed damage by 30%.
- Blood Donation (Class Trait): You are healed for 25% of your Bleed damage.
Weapon and Armor Mods¶
The following weapon and armor mods are related to the Bleed status:
- Bleeding Bullets (Tier I): Shots inflict Bleed on enemies.
- Bone Shrapnel (Tier II): Killing shots detonate the enemy’s bones and turn them into shrapnel that deals x and inflicts Bleed on enemies within a 5 meter radius.
- Improved Bleeding Bullets (Tier II): Shots inflict Bleed on enemies.
- Ultimate Bone Shrapnel (Tier III): Critical Shots detonate the enemy’s bones and turn them into shrapnel that deals x damage and inflicts Bleed on enemies within a 5 meter radius.
- Ultimate Bleeding Bullets (Tier III): Shots inflict Bleed on enemies.
- Vein Ripper (Armor Tier II): Critical shots inflict Bleed on enemies.
- Bloody Boost (Armor Tier II): Boosts your damage against enemies afflicted with Bleed by 15%.
- Vampiric Mag (Armor Tier II): Killing shots on enemies afflicted with Bleed replenishes 50% of ammo in your magazine.
- Tainted Blood (Armor Tier III): Increases the damage dealt to enemies afflicted with Bleed by 25%.
Burn ¶
Burn will inflict a damage over time effect and unlike Bleed, this will affect you even if you stop moving. Indeed, you can look to remove the Burn status effect by using your dodge roll. The damage you or the enemy take with Burn will be based on the caster’s Anomaly Power. You can increase the damage of Burn by investing in Status Power, which you can find in Class Trees and the new Ascension system. Burn is the status effect of choice for Pyromancers and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Pyromancer are related to the Burn status:
- Melee Skill (Class Skill): Deal x damage and inflict Burn to all enemies within a small radius.
- Volcanic Rounds (Class Skill): Fill your current weapon’s magazine with bullets that will ignite the air around enemies and inflict Burn onto them, even if the bullet misses. If the bullet hits, it causes skill damage, ignoring armor and piercing the target, damaging others behind them. The skill lasts until you reload or switch weapons.
- Heatwave (Class Skill): Summon a fiery wave that deals x damage and inflicts Burn onto all enemies in its path.
- Thermal Bomb (Class Skill): Select an enemy to Burn, Interrupt, and deal x damage to. If killed while still afflicted by the skill, the enemy will explode, dealing x damage within a large radius.
- F.A.S.E.R Beam (Class Skill): Fire an energy beam that deals x damage that benefits from 210% of Status Power, inflicting Burn and causing Interrupt to enemies hit by the beam, as well as enemies within a small radius around you.
- Incinerate (Class Trait): The moment Burn ends on an enemy, inflict Ash status.
- Meltdown (Class Trait): Burn afflicted on enemies deals 20% more damage.
- Let them Burn (Class Trait): Burn afflicted on enemies lasts 20% longer.
- Trial by Fire (Class Trait): Enemies afflicted with Burn receive 5% more damage.
- Burnt Offerings (PAX Tree): Increase your burn duration by 500% and each consecutive Burn tick on an enemy deals 10% more damage.
Weapon Mods¶
The following weapon mods are related to the Burn status:
- Burning Bullets (Tier I): Shots inflict Burn on enemies.
- Mark of the Stake (Tier II): Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
- Improved Burning Bullets (Tier II): Shots inflict Burn on enemies.
- Wrath of Moloch (Tier III): Critical hits cause an explosion, dealing x damage and inflicting Burn on enemies within a 5 meter radius.
- Ultimate Burning Bullets (Tier III): Shots inflict Burn on enemies.
Toxic ¶
Toxic will inflict a damage over time effect and unlike Bleed, this will effect you even if you stop moving. You can counteract the effects of Toxic via incoming healing throughout the duration. The damage you or the enemy take with Toxic will be based on the caster’s Anomaly Power. You can increase the damage of Toxic by investing in Status Power, which you can find in Class Trees and the new Ascension system. Toxic is the status effect of choice for Technomancers and they’ll have many abilities that can inflict it.
Class Skills and PAX Tree¶
The following skills for the Technomancer are related to the Toxic status:
- Blighted Rounds (Class Skill): Replenishes your magazine with Decay-charged rounds. These rounds inflict Toxic and spread your weapon damage in a small area around the target. This effect lasts until you empty the magazine, reload or weapon swap.
- Blighted Turret (Class Skill): Deploy an automated turret. This turret will deal damage and inflict Toxic to enemies hit. The turret’s health will drain over time and as it takes damage but can be healed by Fixing Wave.
- Brain Freeze (Class Trait): Your class Melee skill also inflicts Toxic on every enemy hit.
- Toxicologist (Class Trait): Toxic afflicted on enemies lasts 20% longer.
- Exposing Toxin (Class Trait): Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well.
- D-Kay Toxin (Class Trait): Increase Toxic damage by 20%.
- Lethal Devices (PAX Tree): Your ORDNANCE and GADGET skills inflict Toxic to enemies hit and deal additional 5% of Anomaly Power as damage if Toxic was refreshed.
- Permanence (PAX Tree): Inflicting Toxic on an enemy has 100% chance to inflict a random additional status.
Weapon Mods¶
The following weapon mods are related to the Toxic status:
- Toxic Bullets (Tier I): Shots inflict Toxic on enemies.
- Improved Toxic Bullets (Tier II): Shots inflict Toxic on enemies.
- Burst of Decay (Tier III): Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius.
- Ultimate Toxic Bullets (Tier III): Shots inflict Toxic on enemies.
Vulnerable ¶
When a player or enemy is afflicted with Vulnerable, they will take an additional 15% damage for 10 seconds. There are no counters for Vulnerable, outside of using Fixing Wave with mods to remove it. Vulnerable is not exclusive to any Class and you’ll find it in several Class Trees.
Class Skills and PAX Tree¶
The following skills are related to the Vulnerable status:
- Reflect Bullets (with Hollow Point Armor mod) (Devastator Class Skill): All the reflected bullets from this skill apply Vulnerable status.
- Endless Mass (with Mosh Pit Armor mod (Devastator Class Skill): Inflicts Vulnerable on all the enemies pulled by the skill.
- Hunt The Prey (with Radiation Jump Armor mod) (Trickster Class Trait): Inflict Vulnerable to the enemy you teleport behind.
- Ashes to Ashes (Pyromancer Class Trait): Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well.
- Exposing Frost (Technomancer Class Trait): Every time Freeze is afflicted on an enemy, Vulnerable status is inflicted as well.
- Exposing Toxin (Technomancer Class Trait): Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well.
- Marked for Execution (Technomancer Class Trait): Vulnerable afflicted on an enemy is 40% more effective.
Weapon and Armor Mods¶
The following weapon and armor mods are related to the Vulnerable status:
- Vulnerability Bullets (Tier I): Shots inflict Vulnerable on enemies.
- Improved Vulnerability Bullets (Tier II): Shots inflict Vulnerable on enemies.
- Ultimate Vulnerability Bullets (Tier III): Shots inflict Vulnerable on enemies.
- Exposing Strike (Armor Tier II): Killing an enemy with Melee inflicts Vulnerable on enemies within a 10 meter radius around you.
- Claws (Armor Tier III): Inflicts Vulnerable on all enemies hit with your Melee skill.
Weakness ¶
When a player or enemy is afflicted with Weakness, they will deal 30% less damage for 6 seconds. There are no counters for Weakness, outside of using Fixing Wave with mods to remove it. Weakness is not exclusive to any Class and you’ll find it in several Class Trees.
Class Skills and PAX Tree¶
The following skills are related to the Vulnerable status:
- Heatwave (with Irradiation Wave Armor mod) (Pyromancer Class Skill): Inflicts Weakness on enemies affected by the skill.
- Volcanic Rounds (with Radiation Flames Armor mod (Pyromancer Class Skill): Enemies damaged with the skill are afflicted with Weakness.
- Cyclone Slice (with Weaklings Armor mod) (Trickster Class Skill): Inflicts Weakness on enemies hit by the skill.
- Slow Trap (with Weakening Zone Armor mod) (Trickster Class Skill): Enemies entering the sphere are afflicted with Weakness.
- Hunt The Prey (with Weakening The Prey Armor mod) (Trickster Class Skill): Interrupt and inflict Weakness to the enemy you teleport behind.
- Atrophy (Trickster Class Trait): Weakness afflicted on enemies lasts 30% longer.
- Wither Scything (Trickster Class Trait): Your class Melee skill inflicts Weakness to all enemies hit.
Weapon and Armor Mods¶
The following weapon and armor mods are related to the Weakness status:
- Weakening Bullets (Tier I): Shots inflict Weakness on enemies.
- Improved Weakening Bullets (Tier II): Shots inflict Weakness on enemies.
- Ultimate Weakening Bullets (Tier III): Shots inflict Weakness on enemies.
- Weakness Trap (Tier III): Shots cause explosions, dealing x damage and inflicting Weakness on enemies within a 5 meter radius of the target.
- Ravenous Locust (Tier III): Shots create a swarm of locusts, dealing x damage over 6 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target.
- Savor the Feeble (Armor Tier II): Increases the effectiveness of Weakness by 20%.
- Trample the Weak (Armor Tier II): Deal 12% more damage against enemies afflicted by Weakness.
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