Description¶
The Nibelsnarf is a leviathan native to the Sandy Plains, characterised by its monstrously massive mouth. Despite its large size, it’s capable of burrowing through the desert sand at high speed.
Habitat¶
- Sandy Plains: 8, 9 (Spawn), 10, 11 (Rest)
Properties¶
**Weak Spots** | **Susceptible** |
---|---|
Mouth, Nose, Gills | Poison, Fatigue |
**Strong Against** | **Weak Against** |
---|---|
Fire | Ice, Water |
Part Durability¶
**Body Part** | **Durability** | **Effect on Decrease** |
---|---|---|
Head | Medium | Large Lurch/Open Mouth |
Mouth | Medium | Open Mouth |
Gills | Low | Lurch |
Body | High | Lurch |
Front Legs (x2) | Medium | Knockdown |
Hind Legs (x2) | Low | Knockdown |
Breakable Parts¶
**Body Part** | **How to Break** | **Effect of Break** |
---|---|---|
Gills | Decrease Durability | Extra Rewards |
Front Legs (x2) | Decrease Durability | Extra Rewards (Break Both) |
Mouth | Decrease Durability | - |
Rage Effects¶
**Attack** | **Defence** | **Speed** |
---|---|---|
120% | No Change | 110% |
Key Attacks¶
Tunnel : The Nibelsnarf burrows underground and then proceeds to ‘chase’ hunters from underground. It may perform a tunneling bite and also pick a spot from which to ‘explode’ from the sand, mouth first (this is signified by a jet of sand).
Charge : The Nibelsnarf stomps forward, gnashing its massive mouth as it does so.
Sand Blast/Sand Vent : The Nibelsnarf is capable of launching a huge gust of sand both forward and backward. Forward is signaled by its head pulling up, while the back vent sees its gills vibrate with sand particles.
Recommended Strategy¶
The Nibelsnarf is sort of like an always-beached Gobul. I say sort of simply because it’s much more aggressive and dangerous than a Gobul, despite the cuddly name. Against the Nibelsnarf you want to be constantly moving, attacking only in the wake of a clear attack or when the beast is stunned.
The best place to attack the Nibel is on its gills. Behind it and you may be vented on, in front and he may chomp you. At least on its gills you’ve got a good view to tap, tap and then dodge away from any follow-up attack. Just keep moving at all times, especially when the snarf is underground, and give chase when it surfaces.
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