When you feel you’re ready, go across the bridge and agree to enter the barrier, noting you can’t come back after passing through it. Straight ahead is the Dark Samsara and while you can attempt to battle it right away, it’s a wise idea to go after the four pillars situated around the room, as the Dark Samara’s final form is very powerful. Each one reflects a stronger counterpart of a boss you’ve fought previously during the main story, maybe with a new move or two. Overall, they’re not really difficult, so you shouldn’t have too much trouble, as long as you keep your characters healthy.
- Bottom Left - Winged Beast (Whitewind)
- Top Left - Scaled Beast (Schwarzstrom)
- Bottom Right - Shelled Beast (Primeval Tortoise)
- Top Right - Fanged Beast (Aurorean Tiger)
Upon defeating all four, it’s finally time to face down the big baddie. Once you’re healed up and ready, start the fight with the Dark Samsara.
BOSS - The Dark Samsara¶
One of the first things you will notice is that the boss will automatically regenerate health over time, so dawdling will only make it harder on your end. There is no way to stop it from regenerating health, so don’t even bother trying. It’s a smart move to pop a food before the battle begins, to give yourself an edge, such as increased health or physical defense.
As for its moves, Cyclone Tail is a physical attack that will hit all of your characters for some decent damage. Bend Space is another attack that will hit all of your characters, although it seems to be magical in nature, rather than physical. One of the more annoying moves it can do is called Condense Time, which only hits one character and doesn’t seem to kill you, but it will leave that character with almost next to no health left.
If you have managed to inflict any ailments on it, the boss can use Time Jump to remove them. Mighty Fist is a single target physical attack that doesn’t really do much damage, unless you brought someone with low HP into the battle. Great Hammer is another single target physical attack that seems to deal a little more damage than Mighty Fist. Overall, the battle isn’t too bad, as long as you keep up the damage to outdo its healing and prioritize healing those hit by Condense Time. Make sure your characters are completely healed before beating the boss, as it has a final attack called Space-Time Collapse upon its death.
Victory is yours, but things aren’t quite over yet. When you have control of your Endir, talk to Setsuna and once everything’s said and done, you’ll be back on Nive Island. Exit the harbor and go to the village, where you will meet up with Raishin at the entrance, who mentions seeing a figure by the Falling Snow Monument. Head through Dazzshire Woods (no enemies there) and get to the monument, and you will find the Youth there. Eventually, you will get into a fight with him…
BOSS - Youth¶
This isn’t really a fight, as one attack from Endir will finish it, but there is a trophy involved with the battle. Basically, you just sit still and only heal when needed (the Youth’s only attack is very weak, but the damage will add up over time), listening to what the boss says. He will eventually run out of things to say ( “Stop…me…” is the last thing), which is when The Light at the End trophy will unlock. After that, attack the Youth to put an end to him.
Congratulations on beating the game! After the credits end, you will be able to save your game and upon loading that save, you will be put back to right before The Dark Samsara. If you didn’t do all of the sidequests earlier, then you can do so now, plus some additional items are now unlocked at the Blacksmith and possibly the Magic Consortium. You are also free to collect all of the Spritnite, weapons, and trophies.
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