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During the course of this game, you will make a number of decisions. These can be whether to kill a certain boss enemy, who you should go with when the party splits up, which Challenge Quests to do, and a number of other things.

Akin to previous Shin Megami Tensei games, these things will influence which ending you get in seemingly-arbitrary ways by influencing your alignment towards Law, Chaos, or the mediatory Neutral.

Most of the time, Shin Megami Tensei IV will be the same for the whole game, regardless of alignment. Sometimes, it won’t be. It can be hard to tell which you’re on, though, unless you’re following a walkthrough.

Later in the game, after being told by Sister Gabby to go to Shinjuku National Park, a Cynical Man will appear at the Hunters Associations; speaking with him will lend you a general hint as to where you lie on the scale.

Of course, people want specific endings for whatever reason. While the walkthrough before here was made to be completionist - do everything despite what ending you may get - I opted to write simpler, more condensed methods on getting each ending.

That way, you’re benefitting from not having to upload a 2+ MB file into your browser because of four individual walkthroughs. Bleh, right?

Below are some miniature, condensed walkthroughs for each of the endings. While not in-depth, applying those conditions to your playthrough alongside the Walkthrough and Challenge Quests should suffice quite well.

If there are people looking to analyze just every little interaction affecting alignment, you can see the Alignment Details for that stuff. Keep in mind that alignment is measured from -100 to +100 integrally, with Chaos being at the negative side, Law being at the positive, and Neutral being ranged from -8 to +8.

Neutral Ending

  • When given the choice, use the first-listed response for all questions.
  • Go with Jonathan when the team splits after Shene Duque (“An Important Rendezvous”).
  • In Tsukiji’s question maze, always go left.
  • Choose “Destroy the status quo” when speaking with the White after Infernal Tokyo, but don’t opt to become the True Messiah.
  • Only do the Challenge Quests required of you, or at least those that don’t affect alignment. (See Challenge Quest Interactions for more.)
    You can also just basically abuse the Alignment Details to your own ends. Remember, Neutral is from +8 to -8.

Law Ending

Decision time. This will basically describe the decision-by-decision details for the main walkthrough of the Law ending.

At the left, you’ll see the number of possible points remaining; in other words, the lower that number at the left gets, the less breathing room you have, like if you came into this guide partway through the game. This won’t cover every decision, but pretty much only those in the main walkthrough.

If you manage to abide by all of these, you’re pretty much certain to reach the ending with something like a +90 rating in alignment.

Keep in mind that this only shows the approximate highest ranking you can get from that point on, assuming you meet all these conditions and avoid the others. (The “approximate” accounting for various side things, like Challenge Quests and human error.)

In other words, a guaranteed point of having every ending available to you seems to center around the beginning of the Tsukiji Passage of Ethics. From there on, having all of them available from that one save file is not guaranteed. Remember, you need +9 or higher for Law and -9 or lower for Chaos. Got that?

  • [93] - At the Gauntlet rite, extend your arm
  • [92] - When meeting Walter, opt to not be familiar with him
  • [91] - When meeting Isabeau, introduce yourself
  • [86] - At the rooftop, claim being a Samurai to be a worthy duty
  • [85] - When meeting Issachar, he’s a friend
  • [81] - When fighting Issachar, spare him
  • [76] - When asked by Walter about the Monastery’s quest, opt to go through with it
  • [75] - In the Kasumigaseki briefing room, share Jonathan’s view
  • [74] - When meeting Hikaru in Shinjuku, tell her you’re from the surface
  • [73] - Spare Dullahan during “Corpse Disposal”
  • [63] - Tell the old woman in Ikebukuro’s underground you’re a human
  • [62] - Tell the Black Samurai you could live in Tokyo
  • [57] - Tell the Ring of Gaea dude in Ginza that you want to join the Ring
  • [46] - In the Tsukiji question maze, head right thrice
  • [45] - Help Walter outside Fujiwara’s
  • [40] - Tell Fujiwara you think Tokyo and Mikado cannot coexist
  • [39] - Tell the Tenkai boss that you’ll sustain Tokyo
  • [34] - Differ with Walter’s opinion on Lilith’s human-demon alikeness theory
  • [24] - Side with Jonathan in Mikado
  • [23] - Don’t agree with Walter in Yamato
  • [23] - Don’t think of why humans were born after Ichigaya’s events
  • [17] - Opt to not kill the humans in Blasted Shinjuku
  • [12] - Show the Simplehearted Voice the Gauntlet’s abilities
  • [11] - When fighting Pluto, consider how the machine was sent by God
  • [11] - After “Shinjuku is Mine”, opt to go home
  • [10] - In Infernal Camp Ichigaya, think of the idea of equality not strange
  • [0] - When meeting with the Whites, opt to not destroy the world, but to preserve the status quo

Chaos Ending

Decision time. This will basically describe the decision-by-decision details for the main walkthrough of the Chaos ending.

At the left, you’ll see the number of possible points remaining; in other words, the lower that number at the left gets, the less breathing room you have, like if you came into this guide partway through the game. This won’t cover every decision, but pretty much only those in the main walkthrough.

If you manage to abide by all of these, you’re pretty much certain to reach the ending with something like a -90 rating in alignment.

Keep in mind that this only shows the approximate highest ranking you can get from that point on, assuming you meet all these conditions and avoid the others. (The “approximate” accounting for various side things, like Challenge Quests and human error.)

In other words, a guaranteed point of having every ending available to you seems to center around the beginning of the Tsukiji Passage of Ethics. From there on, having all of the endings available from that one save file is not guaranteed. Remember, you need +9 or higher for Law and -9 or lower for Chaos. Got that?

  • [-90] - At the Gauntlet Rite, don’t extend your arm
  • [-89] - When meeting Walter, admit him to be familiar
  • [-88] - When meeting Isabeau, be silent
  • [-83] - At the roof, say being a Samurai is natural to you
  • [-78] - When meeting Issachar, say he is not familiar
  • [-73] - When fighting Issachar, kill him
  • [-72] - When asked by Walter of Monastery’s quest, claim it to be unseemly
  • [-71] - In Kasumigaseki’s briefing room, disagree with Jonathan about the relics
  • [-66] - When meeting Hikaru, do not admit where you’re from
  • [-65] - Kill Dullahan during “Corpse Disposal”
  • [-55] - Tell the old woman in the eastern Ikebukuro underground that you are a demon
  • [-54] - When talking with the Black Samurai, say you could never live in Tokyo
  • [-53] - In Ginza, tell the Ring of Gaea member you’re here to kill Yuriko
  • [-42] - In Tsukiji’s question maze, always go left
  • [-41] - When speaking with Fujiwara, claim Mikado and Tokyo can coexist
  • [-40] - When fighting Tenkai, say you’ll reform Tokyo
  • [-39] - When Walter mentions that humans and demons are alike, agree
  • [-29] - Side with Walter in Mikado
  • [-28] - After Camp Ichigaya, tell The White that you’ve thought of why humans are born
  • [-26] - In Blasted Shinjuku, opt to kill the group
  • [-25] - When captured in Blasted Shinjuku, don’t show the voice the Gauntlet’s abilities
  • [-24] - When fighting Pluto, agree with Walter about not overthinking the boss’s claims
  • [-23] - In Infernal Tokyo, after “Shinjuku is Mine”, say you’re comfortable in Infernal Tokyo
  • [-22] - In Infernal Tokyo’s Camp Ichigaya, claim the idea of equality to be strange
  • [-12] - When meeting with The White again, don’t destroy the world, but do destroy the status quo

Nothing Ending

This ending is the simplest to get. After the events of Infernal Tokyo, you are given the choice by The White to become the true Messiah by returning the world to nothing.

No matter your alignment, this will be a guaranteed possibility - all you have to do is choose to do so. You’ll quickly go into a boss you can beat with Auto-Battle/Auto-Pinpoint, and then the game is won.

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Guide Information
  • Publisher
    Atlus
  • Platforms,
    3DS
  • Genre
    RPG
  • Guide Release
    5 July 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Daniel Chaviers

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The Eastern Kingdom of Mikado is a peaceful land whose inhabitants are rigidly divided into two castes: the common Casualry and the elite Luxurors. Normally, it is impossible to transcend the class you were born into; that is, unless you are chosen at the age of eighteen by “the Gauntlet Rite” to become a Samurai, one of the sworn protectors of Mikado. You are chosen to become a Samurai, and learn a truth kept hidden from the general population: that beneath Mikado lies Naruku, a realm of demons which the Samurai are tasked with suppressing.

Inside Our Detailed Strategy Guide:

  • Every story branch and ending covered: Law, Chaos and Neutral.
  • Explanations of all the choices that affect alignment; ideal for getting your desired ending.
  • More than a hundred high quality screenshots to enhance your reading experience.
  • The best ways to tackle those challenging… Challenge Quests.
  • Extensive weapon, item and shop listings so won’t miss a thing.
  • A massive Demon Compendium, with all the Demon Skills and Fusion Combinations.

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