**Skill Name** |
**Skill Effect** |
Acid Breath |
Decreases all enemies’ defense, accuracy, and evasion |
Agi |
Weak Fire-elemental attack to one enemy |
Agidyne |
Heavy Fire-elemental attack to one enemy |
Agilao |
Moderate Fire-elemental attack to one enemy |
Ally Counter |
The wielder may counterattack if an ally is hit with a Physical or Gun attack |
Ally Retaliate |
It is very likely the wielder will counter if an ally is hit with a Physical/Gun attack |
Amrita |
Cures all status ailments on the target except for KO |
Antichthon |
Severe damage to all (Almighty-elemental); also lowers enemy stats |
**Skill Name** |
**Skill Effect** |
Attack Knowhow |
Enables the wielder to use attack items (i.e. elemental Stones) |
Axel Claw |
1 to 3 moderate Physical attacks on one or more enemies |
Beastly Reaction |
Automatically boosts the wielder’s accuracy and evasion by one level |
Berserker God |
Heavy Physical Attack to an enemy |
Bind Voice |
May Bind all enemies |
Binding Claw |
Moderate Physical attack to an enemy that may Bind it |
Blast Arrow |
Moderate Gun attack to all enemies |
Blight |
Weak Physical attack to all enemies that may Poison them |
Blood Ritual |
Increases the user’s attack, defense, accuracy, and evasion, but reduces HP to 1; best used with Endure |
Bouncing Claw |
1 to 3 weak Physical attacks on an enemy |
Bufu |
Weak Ice-elemental attack to one enemy |
Bufudyne |
Heavy Ice-elemental attack to one enemy |
Bufula |
Moderate Ice-elemental attack to one enemy |
**Skill Name** |
**Skill Effect** |
Charge |
Increases the power of the user’s next Physical/Gun attack to at least double |
Charming Bolt |
Heavy Electric-elemental attack to all enemies that may inflict Panic |
Cold World |
Heavy Ice-elemental attack to all enemies; may instantly kill |
Concentrate |
Increases the power of the next magic attack by more than double |
Cough |
May make one enemy Sick |
Counter |
The wielder may counterattack if hit with a Physical or Gun attack |
Critical Wave |
Weak Physical attack to all enemies; high critical-hit rate, but low accuracy |
Damascus Claw |
1 to 3 moderate Physical attacks on an enemy |
Deadly Wind |
Severe Force-elemental attack to one enemy |
Death’s Door |
Weak damage to all enemies (Almighty-elemental); those Sick go to 1 HP |
Debilitate |
Decreases all enemies’ attack, defense, evasion, and accuracy |
Dekaja |
Removes all status increases from the enemy party |
Dekunda |
Removes all status decreases from your party |
**Skill Name** |
**Skill Effect** |
Dia |
Heals 70 HP to one ally |
Diarahan |
Fully heals one ally’s HP |
Diarama |
Heals 300 HP to one ally |
Die for Me! |
Dark-elemental instant kill against all enemies; very likely to work |
Doping |
Increases max HP by ~20% during battle for all allies; wears off at battle’s end |
Dormina |
May put one enemy to Sleep |
Draconic Reaction |
Automatically boosts the wielder’s accuracy and evasion by two levels |
Dream Fist |
Weak Physical attack to an enemy that may put them to Sleep |
Dream Needle |
Weak Gun attack to an enemy that may put an enemy to Sleep |
Elec Pleroma |
Strengthens Electric-elemental attacks used by the wielder |
Endure |
Once per battle, the wielder survives KO with 1 HP |
Enduring Soul |
Once per battle, the wielder can be KO’ed and then be revived at full HP |
Energy Drain |
Very weak HP/MP damage to an enemy that heals the user’s HP/MP (Almighty element) |
**Skill Name** |
**Skill Effect** |
Estoma Sword |
Use this in the field to strike and kill enemies in the field without battling, if they’re low-level |
Fang Breaker |
Weak Physical attack to an enemy that may lower their attack |
Fatal Sword |
Moderate Physical attack to an enemy |
Fire Breath |
1 to 4 weak Fire-elemental attacks to one or more enemies |
Fire Pleroma |
Strengthens Fire-elemental attacks used by the wielder |
Floral Gust |
1 to 4 moderate Force-elemental attacks to one or more enemies |
Force Pleroma |
Strengthens Force-elemental attacks used by the wielder |
Glacial Blast |
1 to 4 moderate Ice-elemental attacks to one or more enemies |
Gram Slice |
Weak Physical attack to an enemy |
Grand Tack |
Heavy Gun attack to one enemy |
Great Logos |
Severe damage to all enemies (Almighty elemental) |
Gun Pleroma |
Strengthens Gun attacks used by the wielder |
**Skill Name** |
**Skill Effect** |
Hades Blast |
Heavy Physical attack to all enemies |
Hama |
Light-elemental instant kill to one enemy |
Hamaon |
Light-elemental instant kill to one enemy; highly successful |
Haste Lesson |
Ups Agility on the wielder by 20 points |
Hard Worker |
The wielder will gain more EXP. than usual after battle |
Heal Pleroma |
Strengthens curative (i.e. Dia) spells used by the wielder |
Healing Knowhow |
Enables the wielder to use healing items (e.g. Medicine, Detox Solution) |
Heat Wave |
Weak Physical attack to all enemies |
Heaven’s Bow |
Heavy Gun attack to all enemies |
High Elec Pleroma |
Greatly strengthens Electric-elemental attacks used by the wielder |
High Fire Pleroma |
Greatly strengthens Fire-elemental attacks used by the wielder |
High Force Pleroma |
Greatly strengthens Force-elemental attacks used by the wielder |
High Gun Pleroma |
Greatly strengthens Gun attacks used by the wielder |
**Skill Name** |
**Skill Effect** |
High Heal Pleroma |
Greatly strengthens curative (i.e. Dia) spells used by the wielder |
High Ice Pleroma |
Greatly strengthens Ice-elemental attacks used by the wielder |
High Phys Pleroma |
Greatly strengthens Physical attacks used by the wielder |
Holy Wrath |
Damage to all enemies (Almighty elemental); Chaos Alignments take more damage |
Ice Breath |
1 to 4 weak Ice-elemental attacks to one or more enemies |
Ice Pleroma |
Strengthens Ice-elemental attacks used by the wielder |
Invitation |
Summons an ally demon into the party and revives them from KO |
Iron Judgement |
Moderate Physical attack to one enemy |
Javelin Rain |
Moderate Physical attack to all enemies |
Judgement |
Damage to all enemies (Almighty elemental); Chaos Alignments take more damage? |
Judgement Light |
Light-elemental instant kill to all enemies; **very highly** successful |
**Skill Name** |
**Skill Effect** |
Life Bonus |
Boosts the wielder’s maxmimum HP by ~10% |
Life Drain |
Very weak damage to one enemy that heals the user (Almighty element) |
Life Gain |
Boosts the wielder’s maxmimum HP by ~20% |
Life Aid |
The wielder recovers some HP after battle |
Light Life Aid |
The wielder recovers a little HP after battle |
Light Mana Aid |
The wielder recovers a little MP after battle |
Lullaby |
May put all enemies to Sleep |
Lunge |
Weak Physical attack to an enemy; high critical-hit rate, but low accuracy |
Luster Candy |
Increases all allies’ attack, defense, accuracy, and evasion |
Mabufu |
Weak Ice-elemental attack to all enemies |
Mabufudyne |
Heavy Ice-elemental attack to all enemies |
Mabufula |
Moderate Ice-elemental attack to all enemies |
Madness Nails |
1 to 3 heavy Physical attacks on one or more enemies |
Madness Needle |
Weak Gun attack to an enemy that may make it Panic |
**Skill Name** |
**Skill Effect** |
Mahamaon |
Light-elemental instant kill to all enemies; highly successful |
Makarakarn |
Repels all non-ailment magical attacks used against your party for one turn |
Mamudoon |
Dark-elemental instant kill to all enemies; highly successful |
Mana Aid |
The wielder gains some MP after battle |
Mana Bonus |
Boosts the wielder’s maxmimum MP by ~10% |
Mana Gain |
Boosts the wielder’s maxmimum MP by ~20% |
Maragi |
Weak Fire-elemental attack to all enemies |
Maragidyne |
Heavy Fire-elemental attack to all enemies |
Maragion |
Moderate Fire-elemental attack to all enemies |
Mazan |
Weak Force-elemental attack to all enemies |
Mazandyne |
Heavy Force-elemental attack to all enemies |
Mazanma |
Moderate Force-elemental attack to all enemies |
Mazio |
Weak Electric-elemental attack to all enemies |
Maziodyne |
Heavy Electric-elemental attack to all enemies |
Mazionga |
Moderate Electric-elemental attack to all enemies |
**Skill Name** |
**Skill Effect** |
Me Patra |
Heals Sleep, Panic, and/or Bind from all allies during battle |
Media |
Heals 70 HP to all allies |
Mediarahan |
Fully heals all allies’ HP |
Mediarama |
Heals 300 HP to all allies |
Megaton Press |
Moderate Physical attack to all enemies; high critical-hit rate, but low accuracy |
Megidola |
Moderate damage to all enemies (Almighty elemental) |
Megidolaon |
Heavy damage to all enemies (Almighty elemental) |
Megido |
Weak damage to all enemies (Almighty elemental) |
Mortal Jihad |
Heavy Physical attack to an enemy; high critical-hit rate, but low accuracy |
Mudo |
Dark-elemental instant kill to one enemy |
Mudoon |
Dark-elemental instant kill to one enemy; highly successful |
Myriad Arrows |
2 to 4 weak Gun attacks to one or more enemies |
Needle Shot |
Weak Gun attack to one enemy |
Nihil Claw |
1 to 3 heavy Physical attacks on an enemy |
**Skill Name** |
**Skill Effect** |
Null Dark |
Prevents any Dark-elemental attacks from hitting the wielder |
Null Light |
Prevents any Light-elemental attacks from hitting the wielder |
Null Mind |
Prevents the Sleep and Panic status ailments on the wielder |
Null Nerve |
Prevents the Poison, Sick, and Bind status ailments on the wielder |
Oni-Kagura |
Moderate Physical attack to an enemy; high critical-hit rate, but low accuracy |
Pandemic Bomb |
May make all enemies Sick |
Panic Caster |
Makes magic from the user more effective for a few turns, but causes them to Panic |
Panic Voice |
May make all enemies Panic |
Patra |
Heals Sleep, Panic, and/or Bind from one ally during battle |
Phys Pleroma |
Strengthens Physical attacks used by the wielder |
Poison Breath |
May Poison all enemies |
Poison Claw |
Moderate Physical attack to an enemy that may Poison it |
Posumudi |
Heals Poison and/or Sick from an ally |
Pulinpa |
May make one enemy Panic |
**Skill Name** |
**Skill Effect** |
Purple Smoke |
1 to 3 moderate Physical attacks to one or more enemies, which also may make them Panic |
Rakukaja |
Increases all allies’ defense |
Rakunda |
Decreases all enemies’ defense |
Rapid Needle |
Weak Gun attack to all enemies |
Retaliate |
If the user is hit with a Physical/Gun attack, a counterattack is very likely |
Recarm |
Revives an ally from KO with 50% of their HP |
Recarmdra |
Revives and heals all allies while killing the user |
Repel Elec |
Repels all Electric-elemental attacks against the user |
Repel Fire |
Repels all Fire-elemental attacks against the user |
Repel Force |
Repels all Force-elemental attacks against the user |
Repel Gun |
Repels all Gun-elemental attacks against the user |
Repel Ice |
Repels all Ice-elemental attacks against the user |
Repel Phys |
Repels all Physical-elemental attacks against the user |
Resist Elec |
Lowers Electric-elemental damage to the wielder by ~10% |
**Skill Name** |
**Skill Effect** |
Resist Fire |
Lowers Fire-elemental damage to the wielder by ~10% |
Resist Force |
Lowers Force-elemental damage to the wielder by ~10% |
Resist Gun |
Lowers Gun-elemental damage to the wielder by ~10% |
Resist Ice |
Lowers Ice-elemental damage to the wielder by ~10% |
Resist Phys |
Lowers Physical-elemental damage to the wielder by ~10% |
Riot Gun |
Severe Gun-elemental damage to a single enemy |
Sabbatma |
Summons an ally demon into the party; useless on Flynn |
Salvation |
Fully heals all allies’ HP and their status ailments (except KO) |
Samarecarm |
Revives an ally from KO with 100% of their HP |
Scratch Dance |
1 to 3 weak Physical attacks on one or more enemies |
Sea of Chaos |
Damage to all enemies (Almighty elemental); Law Alignments take more damage |
Shibaboo |
May Bind one enemy |
Shock |
1 to 4 weak Electric-elemental attacks to all enemies |
Silent Prayer |
Removes all status boosts and lowerings on all, returning all stats to normal |
**Skill Name** |
**Skill Effect** |
Spirit Drain |
Very weak MP damage to one enemy that heals the user’s MP (Almighty element) |
Spring of Life |
If the demon is in the active party, it will recover HP while you walk |
Stun Needle |
Weak Gun attack to an enemy that may Bind it |
Stun Needles |
1 to 3 moderate Gun attacks to one or more enemies that may Bind them |
Sukukaja |
Increases all allies’ accuracy and evasion |
Sukunda |
Decreases all enemies’ accuracy and evasion |
Tarukaja |
Increases all allies’ attack |
Tarunda |
Decreases all enemies’ attack |
Tathlum Shot |
Moderate Gun attack to one enemy |
Taunt |
Increases all enemies’ attack, but lowers their defense |
Tetanus Cut |
Weak Physical attack to an enemy that may make them Sick |
Tetraja |
Nullifies one Light- or Dark-elemental instant kill against all allies |
Tetrakarn |
Repels all Physical and Gun attacks thrown against your party for one turn |
**Skill Name** |
**Skill Effect** |
Thunder Reign |
Severe Electric-elemental attack to all enemies |
Titanomachia |
Heavy Physical attack to all enemies; high critical-hit rate, but low accuracy |
Toxic Sting |
Weak Gun attack to an enemy that may Poison an enemy |
Trafuri |
Guarantees escape from battle (if possible) |
Trisagion |
Severe Fire-elemental attack to one enemy |
Victory Cry |
The wielder’s HP and MP are fully healed after a battle |
War Cry |
Decreases all enemies’ attack and defense |
Wind Breath |
1 to 4 weak Force-elemental attacks to all enemies |
Workaholic |
Increases the EXP. earned from battles more than “Hard Worker” |
Zan |
Weak Force-elemental attack to one enemy |
Zandyne |
Heavy Force-elemental attack to one enemy |
Zanma |
Moderate Force-elemental attack to one enemy |
Zio |
Weak Electric-elemental attack to one enemy |
Ziodyne |
Heavy Electric-elemental attack to one enemy |
Zionga |
Moderate Electric-elemental attack to one enemy |
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