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Warhammer 40K: Rogue Trader

Dargonus Colony Unlock and Project Choices - Rogue Trader

By
Matt Chard

A colony you can unlock in Rogue Trader is Dargonus. You’ll end up here for the story around the halfway mark of Chapter 2, and once you complete the story related to it, you’ll get the chance to upgrade the colony and acquire rewards for your efforts. You can upgrade your colonies by completing projects inside the Colony Management screen or by visiting the colony itself. Due to projects locking you out of other projects, you’ll need to pick each one carefully to obtain the reward you’re looking for as you can lock yourself out of it, and currently, there is no way to cancel a project once it’s started. Read on to find out what each project rewards, and what requirements are needed to execute them.

You can add a project by selecting the plus icon.

How to Unlock the Dargonus Colony - Rogue Trader

Like most colonies outside Foulstone, you can unlock Dargonus by progressing the story, more specifically the Spiders in a Jar quest. Once that’s completed, Dargonus will be free for you to upgrade by completing projects. You can find Dargonus in the Mortius Acies system, which is situated in the north of the Koronus Expanse. When you reach the system, enter it, and you’ll find Dargonus in the southwest. We recommend making the route safe by using your Navigator Points, as you’ll be back here a lot.

(1 of 2) Dargonus is in the Mortus Acies system, in the north of the Koronus Expanse.

Dargonus is in the Mortus Acies system, in the north of the Koronus Expanse. (left), The planet will be in the southwest of the system. (right)

Dargonus Colony Projects, Requirements, and Rewards

Here you’ll find every project you can unlock in Dargonus including what projects restrict you from others, and what features, items, and equipment you can get from them.

Rank 1

Project Reward Requirements
"Restoration" iconRestoration Profit Factor -2, Efficiency for all colonies +1, Complacency for all colonies +1, Security for all colonies +1, People +3 "Provisions" iconProvisions +1, Blocks project: "Ecstasiums for the Nobility" iconEcstasiums for the Nobility, Blocks project: "Emporium" iconEmporium
"Ecstasiums for the Nobility" iconEcstasiums for the Nobility Nobility is Perfection Feat, Profit Factor +2, Complacency +2 Blocks project: "Restoration" iconRestoration, Blocks project: "Emporium" iconEmporium
"Emporium" iconEmporium Route Cost -1, Profit Factor +1, Security -1, "Chemicals" iconChemicals +1 "Weapons" iconWeapons +1, Efficiency +1, "Mechanisms" iconMechanisms +1 Blocks project: "Restoration" iconRestoration, Blocks project: "Ecstasiums for the Nobility" iconEcstasiums for the Nobility

Rank 2

Project Reward Requirements
"Genetic Mercy" iconGenetic Mercy People +4 N/A
"Decree on Diligence" iconDecree on Diligence Complacency -2, Efficiency +2, "Provisions" iconProvisions +3 People +3
"Doctrine of Rationality" iconDoctrine of Rationality Efficiency +3 People +2
"Sordid Goods" iconSordid Goods Zealot, Profit Factor +2, Fellowship of the Void +3500 RP, "Weapons" iconWeapons +3 Reputation with Fellowship of the Void >= 27250, People +4, Blocks project: "Kasballican Auction" iconKasballican Auction
"Kasballican Auction" iconKasballican Auction "The Ashen Breath" iconThe Ashen Breath, Profit Factor +3, Kasballican Mission +3500 RP Reputation with Kasballican Mission >= 29390, "Xenotech" iconXenotech +3, Blocks project: "Sordid Goods" iconSordid Goods
"Shield of the Emperor (Project)" iconShield of the Emperor (Project) Pirates’ Bane Feat, Escort Ship, Imperial Navy +5000 RP, Security for all colonies +1, "Weapons" iconWeapons +4 "Promethium" iconPromethium +2, "Plasteel" iconPlasteel +3, Blocks project: "Filth of the Expanse" iconFilth of the Expanse
"Filth of the Expanse" iconFilth of the Expanse Master Raider Feat, Escort Ship, Profit Factor +3, Fellowship of the Void +1000 RP, "Xenotech" iconXenotech +2, "Adamantine" iconAdamantine +2, "Flogiston" iconFlogiston +2, Security -3 "Provisions" iconProvisions +4, Blocks project: "Shield of the Emperor" iconShield of the Emperor (project)

Rank 3

Project Reward Requirements
"Profits for Water" iconProfits for Water "Frag Grenade Mk XVI" iconFrag Grenade Mk XVI +5, "Frag Grenade Mk XVI" iconFrag Grenade Mk XVI +5 Replenishing, Efficiency +3, "Mechanisms" iconMechanisms +6 Complete either "Shield of the Emperor" iconShield of the Emperor (project) or "Filth of the Expanse" iconFilth of the Expanse, "Promethium" iconPromethium +3, "Plasteel" iconPlasteel +3, Blocks project: "Adeptus Arbites" iconAdeptus Arbites, Blocks project: "The Season of Wars" iconThe Season of Wars
"Adeptus Arbites" iconAdeptus Arbites "Boots of Victory" iconBoots of Victory, Imperial Navy +5000 RP, Security +3 Complete project: "Shield of the Emperor" iconShield of the Emperor (project), "Weapons" iconWeapons +3, "Adamantine" iconAdamantine +3. Blocks project: "Profits for Water" iconProfits for Water, Blocks project: "The Season of Wars" iconThe Season of Wars
"The Season of Wars" iconThe Season of Wars Bloody Underhive Leader Feat, People +9, Security -3, Fellowship of the Void +2000 RP Complete project: "Filth of the Expanse" iconFilth of the Expanse, "Weapons" iconWeapons +3, Blocks project: "Profits for Water" iconProfits for Water, Blocks project: "Adeptus Arbites" iconAdeptus Arbites

(1 of 3) Rank 5 has three good rewards. The Loyalist Garb is from the Schola Progenium project.

Rank 4

Project Reward Requirements
"Holy Profit" iconHoly Profit Profit Factor +4, People +6 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars
"Praising the Muses" iconPraising the Muses Profit Factor +5 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars, "Plasteel" iconPlasteel +6, "Adamantine" iconAdamantine +3
"Pleasing the Tired" iconPleasing the Tired Complacency +4, Efficiency +4 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars, "Promethium" iconPromethium +2, "Provisions" iconProvisions +2, "Adamantine" iconAdamantine +2, "Flogiston" iconFlogiston +2
"Call to Arms" iconCall to Arms Security for all colonies +3 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars, "Weapons" iconWeapons +6
"Militia Navy" iconMilitia Navy Triumph Over the Expanse Feat, Imperial Navy +6000 RP, Security for all colonies +2 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars, Reputation with Imperial Navy >= 37000, "Promethium" iconPromethium +4, "Weapons" iconWeapons +3, People +6
"Bastion" iconBastion Battle Mastery Feat, Profit Factor -5, "Provisions" iconProvisions +7, People +12, "Mechanisms" iconMechanisms +7 Complete one of the following projects: "Profits for Water" iconProfits for Water, "Adeptus Arbites" iconAdeptus Arbites, or "The Season of Wars" iconThe Season of Wars, Complete project: "Missionaries" iconMissionaries (protectorate), Security >=7 Complacency >=7, Efficiency >=7

Rank 5

Project Reward Requirements
"Schola Progenium" iconSchola Progenium "Loyalist Garb" iconLoyalist Garb, Profit Factor -5, Efficiency for all colonies +3, Security for all colonies +3, People +21 Complete the following projects: "Bastion" iconBastion, "Pure Blood" iconPure Blood (protectorate project), "Provisions" iconProvisions +6, "Weapons" iconWeapons +6. Blocks project: "Librarium" iconLibrarium, Blocks project: "Society of Cartographers" iconSociety of Cartographers
"Librarium" iconLibrarium "Transonic Emitter" iconTransonic Emitter, Profit Factor +4, Kasballica Mission +20000 RP Complete the project: "Secret Lair" iconSecret Lair (protectorate project), "Xenotech" iconXenotech +3. Blocks project: "Schola Progenium" iconSchola Progenium, Blocks project: "Society of Cartographers" iconSociety of Cartographers
"Society of Cartographers" iconSociety of Cartographers "Woebringer" iconWoebringer, Profit Factor -3, Imperial Navy +12000 RP, "Xenotech" iconXenotech +12, "Adamantine" iconAdamantine +12, "Flogiston" iconFlogiston +12 Complete the following project: "Bastion" iconBastion, "Promethium" iconPromethium +6, "Mechanisms" iconMechanisms +6, Blocks project: "Schola Progenium" iconSchola Progenium, Blocks project: "Librarium" iconLibrarium

There you have it, every Dargonus project from rank one to rank five, including their rewards and requirements. Some of these projects will only appear after you’ve progressed the game (next chapter), you’ve completed another project, or you’ve completed a colony event.

Rogue Trader Guides

If you’re looking for information on where you can find some resources required for the projects, check out the guides below.

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Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    8 March 2024
    Version History
  • Guide Author

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In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

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