Resident Evil 6 has four difficulties available from the start: Amateur, Normal, Veteran and Professional. Completing a campaign on Professional unlocks a fifth difficulty for that campaign called ‘No Hope’. There are various statistics tweaked depending on the difficulty:
- Amateur difficulty performs quick time events (QTE's) for you automatically.
On higher difficulties, enemies will be stronger in the following aspects:
- Enemies attack more frequently.
- Enemies move faster.
- Enemies stand up faster after being floored.
- Enemies hit more often during multi-hit attacks.
- The chance that a J'avo mutates increases.
- Stunning/Dazing enemies is harder; chance for this decreases.
- The interval between enemy fire is shorter. In other words, enemies wait less long before shooting again.
- Duration of a stun/daze is shorter for both gunshots and flash grenades.
- Enemies have better accuracy and will hit you more frequently as a result.
- Grapple attacks are greatly sped up and thus have a higher chance of actually grabbing you.
- You incur more hits and damage during grapple attacks.
- Rasklapanjes recover more quickly after their temporary death.