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Final Fantasy VIII

Quetzalcoatl

By
Nathan Garvin

Quetzalcoatl is your basic thunder GF, which you’ll acquire by examining the computer console in your classroom near the start of the game. It’s attack, Thunder Storm, deals thunder damage (base power 44) to all enemies.

Quetzalcoatl Stats

Level HP Attack
1 300 275
100 5,650 3,542

Quetzalcoatl Base Compatibility

Squall Quistis Zell Selphie Rinoa Irvine
580 620 600 580 640 640

Quetzalcoatl Compatibility Factors

Compatibility Factor Source
Opposed GF Leviathan
Compatibility Items Dynamo Stone
Favored Magic Aero, Thunder, Thundara, Thundaga, Tornado
Opposed Magic Water

Quetzalcoatl Abilities

A basic GF, Quetzalcoatl starts with Mag-J and the basic battle commands, including Magic, GF, Draw and Item. Quetzalcoatl can natively learn HP-J and Vit-J, as well as the customary Elem-Atk-J, Elem-Def-J and Elem-Def-Jx2. Quetzalcoatl’s unique abilities include Card, which turns enemies (once sufficiently weakened) into cards, a very useful ability at this will earn you AP without earning XP. T Mag-RF allows you to refine thunder and air magic out of items, including Tornado, which is a potent junction and easily acquired, even at low levels. Mid Mag-RF upgrades low level magic into mid-tier magic (Thunder into Thundara, for example). Finally, and most importantly, Quetzalcoatl has Card Mod, which refines Triple Triad Cards into items - a must have ability that makes your party more powerful from the beginning of the game to the very end.

Ability AP
HP-J 50
Vit-J 50
Mag-J --
Elem-Atk-J 160
Elem-Def-J 100
Elem-Def-Jx2 130
Magic --
GF --
Draw --
Item --
Card 40
Mag+20% 60
Mag+40% 120
SumMag+10% 40
SumMag+20% 70
SumMag+30% 140
GFHP+10% 40
GFHP+20% 70
Boost 10
T Mag-RF 30
Mid Mag-RF 60
Card Mod 80
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS1, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    15 March 2019
  • Last Updated
    4 June 2022
    Version History
  • Guide Author

Share this free guide:

Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

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