Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Final Fantasy VIII

Selphie

By
Nathan Garvin

A spunky, upbeat girl who recently transferred from Trabia Garden to Balamb Garden. She’s unorthodox and headstrong - and perhaps a bit clumsy - but competent enough with her nunchakus. She’s very passionate about the Garden Festival.

Level HP Str Vit Mag Spr Spd Luck
Lv 8 482 6 5 10 7 17 19
Lv 100 3,680 45 28 49 38 37 26

Limit Break: Slots

Selphie’s limit break, Slots, will allow her to cast a random spell a random number of times. when you select her limit you’ll see exactly what spell is available and how many times it can be cast, and you can select the “Do Over” option as much as you wish to try to get something more suitable for the situation, although the enemy can still act while you’re selecting, so messing around too much might not be advisable. Most spells available to the player can show up during Selphie’s slots limit, whether it be a buff, debuff, healing or damaging spell.

If the right spell(s) show up at the right time in the right quantity, this can be a very good limit. But as the Lacedaemonians replied to Philip of Macedon when he sent a message saying “If I invade Laconia you will be destroyed, never to rise again.”: If. Most of the outcomes Selphie will get are no better than Quistis’s limit breaks, provided she’s learned a diverse array of Blue Magic, but unlike Selphie, Quistis can quickly choose exactly what magic she wants to use.

That said, Selphie does have some unique - albeit very rare - Slots options worth discussing:

Full Cure: Fully heals the entire party and cures all debuffs.

Rapture: Removes most non-boss foes from battle, similar to Quistis’s Degenerator ability. It’s one of the few Eject abilities in the game.

The End: Destroys almost every enemy in the game, including bosses. Doesn’t work on undead (Gerogero, Abadon) and if the battle has multiple phases or the boss has multiple forms it will simply advance the fight to the next phase/form. Still, it’s an ability that can one-shot the game’s superbosses… although it’s very, very rare.

Wall: Casts Protect and Shell on the party.

Weapon: Nunchakus

Sephie falls into the tradition four weapon model, with her final weapon having a standard Strength modifier of 25. That said, her ultimate weapon has a whopping 255 Hit%, making her the only character besides Squall who will have a perfect hit rate. Very useful for hunting Cactuars and it negates the need for Hit-J entirely.

Weapon Materials Cost Str Hit%
Flail M-Stone Piece x2, Bomb Fragment x1 100G 12 98%
Morning Star Steel Orb x2, Sharp Spike x2 200G 15 99%
Crescent Wish Inferno Fang x1, Life Ring x1, Sharp Spike x4 400G 20 100%
Strange Vision Adamantine x1, Curse Spike x2, Star Fragment x3 800G 25 255%

How to Obtain Strange Vision: Another day, another hunk of Adamantine. You can refine the Minotaur Card into 10x Adamantine, which you can earn in the Tomb of the Forgotten King. The Curse Spike can be obtain from a variety of sources, but early on the easiest way to get it is by refining Tri-Face Cards. Star Fragments can be obtained from various monsters, but most notably high level T-Rexaurs (you can potentially encounter these in disc 1) which drop them in high quantities, and Iron Giants, which can drop them at all levels, but can typically only be encountered late in the game. You can also refine 3x Iron Giant Cards into a Star Fragment, and if you were willing to gather 20x Elnoyle Cards to get Squall’s ultimate weapon, you can probably stand to get 9x Iron Giant Cards for Selphie’s.

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS1, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    15 March 2019
  • Last Updated
    4 June 2022
    Version History
  • Guide Author

Share this free guide:

Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress.

This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following:

  • Complete walkthrough of the main questline.
  • All side quests and optional content.
  • How to defeat both of the game’s superbosses.
  • Information on how to acquire each GF and a discussion of their abilities, including where to assign them.
  • Information on Triple Triad, including the location of every card in the game and how to best use them.
  • Low-level run information.
  • Information on min-maxing stats.
  • A mini-guide for Chocobo World.
  • Information on all characters, including stats and how to acquire all their weapons and limits.
  • Triple Triad guide.

Get a Gamer Guides Premium account:

Quick sign up

Already have an account?

Quick log in

Forgot?

Don’t have an account?