Icon | Title/Description | Category | Subcategory |
---|
Icon | Title | Description | Methods of Application | Opposing Effect | Effects | Interactions | Protection | Duration | Notes |
---|---|---|---|---|---|---|---|---|---|
|
Auto-Life | Characters with the Auto-Life effect are revived from incapacitation… |
|
Auto-Life will save a character from effects like Instant Death.… |
Revives a character without needing to use any other spells… |
If Revival Earrings are equipped, effect will be active at the… |
|
|
If you’re getting ready to fight a boss or enemy that’s a much… |
|
Barrier | Barrier provides substantial protection by halving the physical… |
Barrier status can be applied through various means, including:… |
|
Halves physical damage taken by the affected character. |
Stackable with other defensive buffs. Vulnerable to dispelling… |
|
|
Barrier serves as a cornerstone defensive status effect, offering… |
|
Berserk | Berserk induces a state of heightened aggression in the affected… |
Certain enemy abilities or environmental effects. The Fury Ring… |
|
Increases damage dealt by 30%. Increases damage taken by 30%.… |
Does not affect the bonus damage added by Elemental Materia.… |
|
|
Berserk represents a high-risk, high-reward status effect, amplifying… |
|
Bravery | When active, the Bravery status effect increases physical attack… |
Equip the Empowerment Materia |
The Debrave effect reduces physical attack damage, and cannot… |
|
|
|
|
The Bravery status effect works best when applied to a character… |
|
Critical Hit Rate Up | Increases the chances of attacks being Critical Hits, thereby… |
|
Effects that prevent a character from attacking (like Stun and… |
|
|
|
|
The Critical Hit Rate Up effect can be useful for characters… |
|
Darkness | Makes it harder for enemies to hit the character with this effect… |
|
|
|
|
|
|
One of the more niche status effects in Final Fantasy 7 Rebirth,… |
|
Debrave | The Debrave status effect reduces physical attack power. |
|
|
Reduces the damage potential of physical attacks. |
Dispelled by Esuna Dispelled by Remedy |
|
|
The Debrave effect can be safely ignored when applied to a character… |
|
Decree of Exile | The Decree of Exile effect prevents a KO’d character from being… |
Have a KO’d character be the target of the Tonberry King’s Decree… |
The Auto-Life effect can revive a character instantly, but must… |
Prevents a KO’d character from being revived. |
|
The only surefire way to avoid this effect is to revive a downed… |
|
The Decree of Exile is an incredibly rare, yet incredibly dangerous… |
|
Defaith | The Defaith status effect reduces magic attack power. |
|
|
Reduces the damage potential of Magic attacks. |
Dispelled by Esuna Dispelled by Remedy |
|
|
The Defaith effect can be safely ignored when applied to a character… |
|
Deprotect | The Deprotect status effect decreases physical defense. |
|
Deprotect is opposed by Protect. A character cannot have both… |
Increases the damage taken from physical attacks by lowering… |
Dispelled by Esuna Dispelled by Remedy |
|
|
Just like Deshell, Deprotect is great when dealing when enemies… |
|
Deshell | The Deshell status effect decreases magic defense. |
|
Deshell is opposed by Shell. A character cannot have both effects… |
Increases the damage taken from magic attacks by lowering the… |
Dispelled by Esuna Dispelled by Remedy |
|
|
In combat, Deshell is very helpful when dealing with enemies… |
|
Faith | When active, the Faith status effect increases the power of magical… |
Equip the Empowerment Materia at its maximum level. |
The Defaith and Faith status effects both impact magical attack… |
|
|
|
|
The Faith status effect works best when applied to a character… |
|
Fury | Fury speeds up a character’s limit break gauge buildup, letting… |
Triggered by certain enemies’ Irate attack |
Fury is opposed by Sedate. A character cannot have both effects… |
Increases limit break gauge buildup. Increases damage taken… |
Overwrites an existing Sedate effect Dispelled by Sedative Dispelled… |
|
|
A character with high defense and / or particularly devastating… |
|
Haste | Haste accelerates the pace at which the Active Time Battle (ATB)… |
The Haste spell from Time Materia. |
|
Increases the rate at which the ATB gauge fills by 30%. |
Overwrites existing Slow and Stop statuses, and vice versa.… |
|
Haste typically lasts around 100 seconds |
|
|
Instant Death | Characters with the Instant Death debuff are instantly killed.… |
Triggered by the Chef’s Knife attack used by Tonberry. Triggered… |
Instant Death is effectively negated by Auto-Life, as the latter… |
Kills the afflicted character immediately. |
|
Characters with a Safety Bit equipped are immune to Instant… |
Characters will remain dead until revived through any means.… |
When going up against enemies like Tonberries, make sure you’ve… |
|
Karma | Karma is a rare status effect used by some bosses (like Alexander)… |
Be caught in the Light Pillars attack used by Alexander |
|
|
Dispelled by Esuna |
|
|
Karma appears as part of the Alexander boss fight. Karma will… |
|
Manaward | Reduces the damage that a character takes from magical attacks.… |
Equip a Barrier Materia that is at least Level 2. |
|
Halves magical damage taken by the affected character. |
|
|
|
Just like Barrier, Manaward is an important status effect for… |
|
Morphable Items | Using Morph on an enemy will transform them into various items,… |
Enemies that are immune to Morphing are given this effect by… |
|
Makes the enemy immune to Morph. |
Effectively makes Morph Materia useless. |
|
|
Despite appearances, this ‘status effect’ is only seen when an… |
|
Petrify | Characters with the Petrify effect will slowly turn to Stone,… |
Enemies that can apply the Petrify effect with special attacks… |
Characters with the Resist effect active cannot also have Petrify… |
Slowly turn to stone, with the petrification getting faster… |
Dispelled by Remedy Dispelled by Esuna Dispelled by Gold Needle… |
|
|
With the threat of instant death via the Stone effect looming… |
|
Poison | Poison inflicts a gradual drain on the afflicted character’s… |
Spells from the Poison Materia. Certain enemy abilities or environmental… |
|
Gradually saps the affected character’s HP over time. |
Can be cured using items such as Antidote, Remedy, Poisona,… |
Poison status can be guarded against with Resist, Star Pendant,… |
|
Poison presents a persistent threat in battle, gradually wearing… |
|
Protect | Makes a character harder to kill by increasing their defense… |
Equipping the Fortification Materia at any level |
Protect and Deprotect both impact a character’s physical defense,… |
|
|
|
|
The Protect status effect is as straightforward as they come.… |
|
Reflect | Reflect creates a barrier around the affected character that… |
Enemy abilities with the Reflect effect. |
|
Causes magic spells targeting the affected character to be reflected… |
Provides immunity to direct magic damage from enemies. Can be… |
Reflect typically remains active until dispelled or until its… |
Reflect is a potent defensive status effect that can neutralize… |
|
|
Regen | Regen bestows a gradual healing effect upon the affected character,… |
The Regen spell from the Healing Materia. Yuffie’s Precision… |
|
Restores HP at a rate of 1% of the character’s maximum HP every… |
Overwrites existing Poison status, and vice versa. Provides… |
|
When applied through the Regen spell, it typically lasts for… |
Regen serves as a reliable source of healing over time, complementing… |
|
Reprieve | Damage that would normally knock out a character will leave them… |
Equip certain weapons Unlocked in some characters’ Folio trees… |
|
|
|
|
|
Reprieve is the perfect status effect for last-minute victories;… |
|
Resist | Resist fortifies the affected character against the infliction… |
The Resist spell from the Cleansing Materia. |
|
Prevents the affected character from being inflicted with negative… |
Renders the character immune to status ailments for a duration… |
|
Resist typically lasts for a duration of two minutes, providing… |
Resist serves as a valuable defensive tool, safeguarding characters… |
|
Sedate | Sedate reduces a character’s limit gauge buildup, diminishing… |
|
Sedate opposes Fury, meaning if Sedate is applied, it will overwrite… |
Reduces limit gauge buildup. Decreases damage taken by 10%.… |
Overwrites existing Fury status. Can be dispelled by items,… |
|
|
Sedate alters the combat dynamics, emphasizing a more defensive… |
|
Shell | Increases the character’s defense against magical attacks. Some… |
Equip Fortification Materia at maximum level |
Cannot be active at the same time as Deshell, an effect that… |
|
|
|
|
If you’re preparing for battle against a powerful magic-wielding… |
|
Shield | Shield erects a formidable barrier around the affected character,… |
Shield status can be applied through: Aerith’s level 2 limit… |
|
Nullifies physical damage entirely for the duration of the effect.… |
Provides complete immunity to physical attacks. Does not affect… |
|
Shield typically lasts for 80 seconds, offering a prolonged… |
Shield represents a potent defensive asset, allowing the affected… |
|
Silence | Silence renders the afflicted character incapable of casting… |
The Silence spell from the Binding Materia. Certain enemy abilities… |
|
Prevents the affected character from casting spells. |
Can be cured using items such as Echo Mist, Remedy, or Esuna.… |
Silence status can be protected against with Resist, Warding… |
|
Silence is a potent status effect that can disrupt the flow of… |
|
Sleep | Sleep induces a state of unconsciousness in the affected character,… |
Equip Binding Materia at any level to unlock the Sleep spell.… |
|
Renders the affected character unable to act until awoken. Disables… |
Can be cured using items such as Remedy or Esuna, or by being… |
|
|
Sleep is a debilitating status effect that incapacitates the… |
|
Slow | Slow impedes the rate at which the affected character’s Active… |
Slow status can be applied through: The Slow spell from the… |
|
Decreases the rate at which the affected character’s ATB gauge… |
Opposes Haste status, and the two overwrite each other. Slows… |
|
|
Slow represents a hindrance to the affected character’s combat… |
|
Stone | A fully petrified character turns to Stone, KO’ing them instantly.… |
Take damage several times while under the effect of Petrify.… |
Characters with the Resist effect active cannot also have Petrify… |
Instantly K.O’s the impacted character. |
|
Cure the Petrify effect with Remedy, Esuna or Gold Needle before… |
|
The Stone effect is directly tied to the Petrify effect. If the… |
|
Stop | Stop incapacitates the affected character, rendering them unable… |
Stop status can be applied through: Stop spell unlocked by equipping… |
|
Renders the affected character unable to act for the duration… |
Opposes Haste status, and the two overwrite each other. Completely… |
Stop status can be protected against with equipment such as… |
|
Stop is a potent status effect that immobilizes the affected… |
|
Stun | The Stun effect makes characters unable to act. |
Enemies that can apply stun with special attacks include but… |
|
Prevents characters from acting (using items, attacking, dodging,… |
Dispelled by Esuna Dispelled by Remedy |
|
|
The Stun effect is particularly annoying, and should be avoided… |
|
Toad | The Toad status effect turns characters into relatively harmless… |
Wearing an Enfeeblement Ring Get caught in the Toadfrog Tune… |
|
Greatly lowers battle capabilities Unlocks the Leapfrog and… |
Dispelled by Maiden’s Kiss Dispelled by Esuna Dispelled by Remedy… |
Wear the White Cape accessory for total immunity Dodge the Toad-inflicting… |
|
The Toad effect is effectively a joke. You can still use items… |
|
Venom | Almost identical to Poison, Venom gradually saps characters’… |
|
Characters with the Resist effect active are immune to Venom.… |
|
Cured by Remedy Cured by Esuna Cured by Antidote |
|
|
Venom is a dangerous status effect to ignore. To keep a character… |