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Metal Gear Solid V: The Phantom Pain

Staff Skills

By
Jarrod Garripoli

As you Fulton enemies and prisoners to send them back to Mother Base, you will sometimes see that they have skills. When you begin the game, you can’t tell what their stats are when you scan them, which also includes whether they have a skill or not. As you upgrade your binoculars, you will be able to see that they have a skill, but won’t know which one it is until you extract them. It isn’t until the final upgrade that you will finally be able to see the exact skill.

Skills can be divided into two separate groups, those that only work whenever you deploy them in place of Big Boss, and those that work whenever you set them to the right unit back at Mother Base. Sometimes, you will be able to find a particular skill during a mission, with the information being presented in the upper right corner of the screen when you go to select a mission (Obtainable Skills/Blueprints). These particular skills are usually tied to either the main target, an optional objective (prisoner) or someone who is moving with the target.

Combat Skills

Skill Description
Athlete Faster sprinting speed when you deploy as a Combat Unit staff member
Boaster Disguises abilities (rank) when scanned with an analyzer
Botanist Increased medical plant harvest when you deplot as a Combat Unit staff member
Climber Faster crawling and climbing speed when you deploy as a Combat Unit staff member
Fortunate Fewer serious injuries when you deploy as a Combat Unit staff member
Gunman Longer Reflex Mode time when you deploy as a Combat Unit staff member
Skill Description
Quick Draw Faster weapon aiming when you deploy as a Combat Unit staff member
Quick Reload Faster weapon reload speed when you deploy as a Combat Unit staff member
Rescuer Higher Fulton recovery success rate when you deploy as a Combat Unit staff member
Savage When deployed as a Combat Unit staff member, press the CQC button while sprinting to unleash a devastating punch
Tough Guy Higher damage resistance when you deploy as a Combat Unit staff member
Vanguard Sharpshooter Sniper who can pick off targets from long range and carry out covert scouting missions ( **Quiet only** )

Other Skills

Skill Description
Anesthesia Specialist Assign to R&D Team to enable tranquilizer round conversion for handguns ( **Malak in Mission 10** )
Bionics Specialist Assign to R&D Team to enable development of prosthetic arms ( **Target in Mission 5** )
Bipedal Weapons Developer Assign to R&D Team to enable development of D-Walker and other equipment ( **Emmerich** )
Counselor Assign to Medical Team to hasten recovery of PTSD of those in sickbay
Cybernetics Specialist Assign to R&D Team to enable development of + MEDICAL 1 prosthesis ( **The prisoner being chased by four enemies in Mission 9** )
Diplomat Lessens instances of trouble within unit
Drug Developer Assign to R&D Team to enable development of Noctocyanin and Acceleramin ( **Prisoner in Wakh Sind in Mission 9** )
Electromagnetic Net Specialist Assign to R&D Team to enable development of EMN-Mine ( **Prisoner at Shago Village in Mission 32** )
Electrospinning Specialist Assign to R&D Team to enable development of Sneaking (Knife) D-Dog equipment and other equipment ( **Prisoner in four-wheel drive in Mission 9** )
Skill Description
Gunsmith (Assault Rifles) Assign to R&D Team to relax assault rifle developmen atnd usage requirements, and enable development of derivative models
Gunsmith (Grenade Launchers) Assign to R&D Team to relax grenade launcher development and usage requirements, and enable development of derivative models
Gunsmith (Handguns) Assign to R&D Team to relax handgun development and usage requirements, and enable development of derivative models
Gunsmith (Machine Guns) Assign to R&D Team to relax machine gun development and usage requirements, and enable development of derivative models
Gunsmith (Missile Launchers) Assign to R&D Team to relax missile launcher development and usage requirements, and enable development of derivative models
Gunsmith (Shotguns) Assign to R&D Team to relax shotgun development and usage requirements, and enable development of derivative models
Gunsmith (Sniper Rifles) Assign to R&D Team to relax sniper rifle development and usage requirements, and enable development of derivative models
Gunsmith (Submachine Guns) Assign to R&D Team to relax submachine gun development and usage requirements, and enable development of derivative models
Interpreter (Afrikaans) Assign to Support Team to enable simultaneous interpretation of Afrikaans ( **Interpreter in Mission 14 or target in Side Op 3** )
Skill Description
Interpreter (Kikongo) Assign to Support Team to enable simultaneous interpretation of Kikongo ( **Target in Side Op 4** )
Interpreter (Pashto) Assign to Support Team to enable simultaneous interpretation of Pashto ( **Target in Side Op 2** )
Interpreter (Russian) Assign to Support Team to enable simultaneous interpretation of Russian ( **Target in Side Op 1** )
Master Gunsmith Assign to R&D Team to enable weapon customization ( **Target in Side Op 110** )
Materials Engineer Assign to R&D Team to enable development of BATTLE DRESS uniform and other equipment ( **One of the prisoners in Mission 14** )
Mechatronics Specialist Assign to R&D Team to enable development of + PRECISION 1 prosthesis and other equipment ( **One of the prisoners in Yakho Oboo in Mission 10** )
Metamaterials Specialist Assign to R&D Team to enable development of STEALTH CAMO PP item and other equipment ( **Prisoner at Kiziba Camp in Mission 17** )
Missile Guidance Specialist Assign to R&D Team to enable development of KILLER BEE missile launcher and other equipment ( **Prisoner at Munoko Station NE Guardpost in Mission 19** )
Mother Base XO Facilitates increased morale among staff in unit ( **Miller** )
Skill Description
Noise Suppression Specialist Assign to R&D to enable built-in suppression conversion for handguns ( **Prisoner at Spugmay Keep E Guardpost in Mission 38** )
Parasitologist Assign to Medical Team to enable development of PARASITE SUIT uniform and other equipment ( **Code Talker** )
Physician Assign to Medical Team to hasten recovery of illnesses of those in sickbay
Radar Specialist Assign to R&D Team to enable development of + ACTIVE SONAR prothesis and other equipment ( **One of the soldiers escorting commander from Wakh Sind in Mission 7** )
Rocket Control Specialist Assign to R&D Team to enable the development of the Rocket prosthetic arms ( **Prisoner at Lamar Khaate in Mission 32** )
Sleeping Gas Specialist Assign to R&D Team to enable the development of LLG-Mine and Sleep Grenade ( **Escaped prisoner in Mission 25** )
Surgeon Assign to Medical Team to hasten recovery of injuries of those in sickbay
Tactical Instructor Lessens drops in morale among staff in unit ( **Ocelot** )
Transportation Specialist Assign to R&D Team to enable development of + CARGO 2 tool and other equipment ( **One of the two prisoners inside Lamar Khaate in Mission 10; One of prisoners in Ditadi Abandoned Village in Mission 15** )
Skill Description
Trap Specialist Assign to R&D Team to enable development of E-STUN DECOY support weapon ( **One of prisoners in Ditadi Abandoned Village in Mission 15** )
Troublemaker (Harassment) Causes trouble within unit, giving staff PTSD
Troublemaker (Unsanitary) Causes trouble within unit, making staff sick
Troublemaker (Violence) Causes trouble within unit, injuring staff
Video Surveillance Specialist Assign to R&D Team to enable development of SURVEILLANCE CAM security device and other equipment ( **Prisoner in Ditadi Abandoned Village in Mission 26** )
Zoologist Assign to R&D Team to enable development of BAIT BOTTLE support weapon ( **Prisoner in Kiziba Camp in Mission 14** )
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Guide Information
  • Publisher
    Konami
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    Action Adventure, Stealth
  • Guide Release
    1 October 2015
  • Last Updated
    7 December 2020
  • Guide Author

Share this free guide:

Big Boss wakes up from a coma after nine years to find himself in a world that has moved on completely. But war never changes. And old enemies from the past are still searching for him, to put an end to his legacy once and for all. You are the legendary soldier, Big Boss, codenamed “Venom Snake”. Fight past demons and confront new ones in Hideo Kojima’s swansong for the Metal Gear series. Let us guide you on your journey for Hideo Kojima’s final Metal Gear Game: Metal Gear Solid V: The Phantom Pain.

Version 1.1

  • The ultimate guide to 100% completion: Every mission and side-ops, all secrets and collectibles at your fingertips.
  • Hi-resolution screenshots and videos to S-Rank every single mission.
  • Information on the Mother Base management meta-game.
  • Carefully designed to avoid unnecessary story spoilers.
  • A full trophy/achievement guide.
  • Locations of all of the collectibles, such as Blueprints, Wild Animals and more.
  • A detailed list of every Key Dispatch Mission.
  • An analysis of every single Side Ops.

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