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Dragon Age: Inquisition

Wildlife (E-H)

By
Claire Farnworth
&
Scott Peers

Fennec

Fennec’s have the appearance of a fox, with very long ears and a light brown body. Fennecs prefer mountainous regions, and can often be found in Orlais and Ferelden. Their diet appears to consist of rodents such as voles.

Info Description
Location: Crestwood, Forbidden Oasis, Hissing Wastes, The Hinterlands, Western Approach
Level Range: 1-15
Health Modifer: 0.15
Armor: Very Low
Resistances: None
Vulnerabilities: None
Immunities: None
Crafting Material: "Fennec Fur" iconFennec Fur

Giants

They tower over most living creatures in Thedas at tall heights, and are described as being very much like a “Troll”.

Giants are said to be the most common in northern Thedas, more specifically in the Tevinter Imperium, but can be often seen in southern areas such as Orlais and Ferelden. Waterways are a preferred location for these creatures. They are described as being “destructive beasts”, with the hunt for food as being their primary motivation. Giants are omnivorous creatures, as they can be found eating foods ranging from meat, grain, and leaves, but do not seem to be picky when it comes to what they eat as it is noted they will eat nearly anything digestible, no matter the texture or taste.

Info Description
Location: "Emerald" iconEmerald Graves, Emprise du Lion, Forbidden Oasis, Storm Coast, Western Approach
Level Range: 8-19
Health Modifer: 3
Armor: Very High
Resistances: None
Vulnerabilities: Electricity
Immunities: Physical Effects/Fear/Paralyze/Freeze/Sleep/Weakness/Snare

Giant Spider

Giant spiders typically appear in small numbers, but have been known to gather into larger groups for ambushes. Their primary ability allows them to throw their webbing, causing the victim to become encased and immobilized unless they pass a resistance check. Spiders can also use the Overwhelm ability, wherewith the spider tackles its victim, repeatedly inflicting physical damage and stunning the target for the remainder of the attack.

The party members should support each other whenever spiders arrive. If you end up apart, a spider’s web or Overwhelm attack can incapacitate a lone companion. When webbed, the companions who aren’t trapped should defend their comrade. Against an Overwhelm attack, everyone else should immediately focus on the charging spider to kill it before it kills your companion. Both their Web and Overwhelm abilities are quite hard to resist, particularly the latter which keeps the target knocked down and taking serious damage for a few seconds (while additionally vulnerable to damage from other sources). Although Spiders use their abilities relatively rarely and chaotically, they sometimes happen to spontaneously chain them in a nasty way. Two inconspicuous Spiders chaining two Overwhelms in a row with a Web in between can even kill a lower-level warrior in the lower levels, whilst not giving him a split second to do anything at all. Quicksave your game before going against these creepy-crawlies.

Info Description
Location: Crestwood, "Emerald" iconEmerald Graves, Forbidden Oasis, Hissing Wastes,The Hinterlands, Revenant Church, Storm Coast, Western Approach
Level Range: 8-19
Health Modifer: 1
Armor: Very Low
Resistances: Electricity
Vulnerabilities: None
Immunities: None
Crafting Material: "Giant Spider Glands" iconGiant Spider Glands

Giant Bear

The Orlesian great bear is so named because it is very large. Very large, indeed. Other names for it include the colorful “Old Man of the Forest” and the less-charming, but more clearly descriptive “Woodsman’s Death.” I am told that they are only found in remote parts of the Dales and that not even the nobility is willing to hunt for them, which makes them unique among the rare, giant, deadly, exotic fauna of Thedas: the only thing the Orlesians are truly afraid of.

Info Description
Location: "Emerald" iconEmerald Graves, Emprise du Lion
Level Range: 11-19
Health Modifer: 3
Armor: High
Resistances: Cold
Vulnerabilities: Fire
Immunities: Physical Effects/Paralyze/Freeze
Crafting Material: Great bear Hide

Gurgut

“I have seen the gurgut basking in a slanted shaft of sunlight in the penumbral canyon, its putrescent tongue scenting the rancid air of the nameless and unnameable swamp, swishing the uncaring grass of the plains with its passage. It is some cousin of the wyvern, but bereft of the savage ferocity for which the latter is praised and hunted by Orlesian nobles. Its thick-lidded eyes stare witlessly, and its jaw hangs agape; it is not befuddled or frustrated by its want of reason, but perfectly content, a drooling idiot. Its pallid belly stretches and distends, disdaining all reason, when it gorges itself upon its prey. I have seen such a lowly beast swallow a chevalier whole, the great and shining warrior taken by surprise in the tall grass, his silverite armor gleaming as the gurgut unhinged its jaw to draw the chevalier in. Across its belly, I saw the kicks and struggles grow frenzied and then still, and the idiot beast settled into a happy torpor. The ruined armor of the noble chevalier lay among the gurgut’s spoor several days later.”

— An excerpt from An Anatomie of Various Terrible Beasts, by Baron Havard-Pierre d’Amortisan

Gurguts can appear in numbers.

Info Description
Location: Exalted Plains
Level Range: 12-15
Health Modifer: 3
Armor: Low
Resistances: Fire
Vulnerabilities: Electricity
Immunities: Physical Effects
Crafting Material: "Craggy Skin" iconCraggy Skin

Gurn

We woke to a herd from nowhere, just standing around the camp. And it wasn’t the first time. Getting water at an oasis, humming to myself, poof, there’s one behind me. Talk to another rider for a few minutes, and there’s two, just staring. I think they think talking is weird. Harmless, so long as you don’t treat them like cattle. Maybe farm-raised, but not wild. One time, we figured we’d saddle one. Maybe break it like a horse? Because that hump would bounce arrows real nice. Bad idea. Did not end well for Five-Toe. We used to call him Six-Toe, but not because of his feet. He got the horn something fierce.

— Excerpts on the Gurn, Voices of Working Caravans, collected by Philliam, a bard

Info Description
Location: The Exalted Plains
Level Range: 8-19
Health Modifer: 0.20.25
Armor: Very Low
Resistances: None
Vulnerabilities: None
Immunities: None
Crafting Material: "Halla Leather" iconHalla Leather

Halla

“The first thing you must understand about the halla is that they are not our servants. They are not our pets. They are our brothers and sisters. Remember that Ghilan’nain, the first halla and mother of them all, was once a huntress of the people. Without the halla, there would be no Dalish. The second thing you must understand about the halla is that you cannot force a halla to do something against her will. I have heard tales of shemlen who come across herds and attempt to capture the halla, using ropes and bridles. Many shemlen have died impaled on horns as a result of this foolishness. Never forget that the halla once bore our knights into battle. The fierce blood of a warrior still runs through her veins and she would sooner fight to the death than demean herself. Like the Dalish, the halla are proud. A halla knows who she is, and will tolerate no being that tells her that she is less.”

— Adara, halla-tender of the Ralaferin clan, to her apprentice

Info Description
Location: The Exalted Plains
Level Range: 8-19
Health Modifer: 0.25
Armor: Very Low
Resistances: None
Vulnerabilities: None
Immunities: None
Crafting Material: "Halla Leather" iconHalla Leather

High Dragon

There are a total of 10 High Dragons to be hunted down and defeated for masterwork crafting materials as well as rare weapons and armor. There is a quest for defeating 10 High Dragons, and you will find information on them in the locations where they have taken residence. The Main Quest Dragons do not drop any crafting materials or rare equipment.

Trophy/Achievement Icon

Wyrmslayer

Kill a high dragon in single-player mode.

Trophy icon
15
Info Description
Location: Crestwood, "Emerald" iconEmerald Graves, Emprise du Lion, Hissing Wastes, The Hinterlands, Storm Coast, Western Approach
Level Range: 13-25
Health Modifer: 36
Armor: Average
Resistances: Varies
Vulnerabilities: Varies
Immunities: Physical Effects/Fear/Paralyze/Freeze/Sleep/Snare/Confuse
Crafting Material: "Intense Dragon Blood" iconIntense Dragon Blood, "Dragon's Tooth" iconDragon’s Tooth, "Dragon Webbing" iconDragon Webbing, "Dragon Scales" iconDragon Scales, "Dragon Bone" iconDragon Bone
Dragon Location Abilities
Ancient Dragon Arbor Wilds Fire
Ferelden Frostback The Hinterlands Matriarch, Fire
Gamoran Stormrider The Exalted Plains Electricity
Greater Mistral "Emerald" iconEmerald Graves Armored, Cold
Highland Ravager Emprise du Lion Armored, Berserk, Matriarch Fire
Hivernal Emprise du Lion Berserk, Cold
Kaltenzahn Emprise du Lion Armored, Cold, Matriarch
Northern Hunter Crestwood Berserk, Electricity
"Red Lyrium" iconRed Lyrium Dragon Finale Armored, "Red Lyrium" iconRed Lyrium
Sandy Howler Hissing Wastes Armored, Matriarch, Fire
The Abyssal High Dragon Western Approach Armored, Fire
Vinsomer Storm Coast Armored, Berserk, Electricity

Hyena

“The common hyena is a remarkable predator, flourishing in the harshest of conditions. Packs working in concert have sometimes taken down prey as formidable as a great bear. It’s an incredible sight, but you should keep your distance because one of those beauties took down my bronto in under a minute.”

— From The Wilds of Thedas: Volume Two, by Stephan d’Eroin

Info Description
Location: Forbidden Oasis, Western Approach
Level Range: 8-11
Health Modifer: 2
Armor: Low
Resistances: Cold
Vulnerabilities: Fire
Immunities: None
Crafting Material: "Canine Leather" iconCanine Leather
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Guide Information
  • Publisher
    Electronic Arts
  • Platforms,
    PC, PS3, PS4, Steam, XB 360, XB One
  • Genre
    RPG
  • Guide Release
    18 December 2014
  • Last Updated
    24 January 2021
    Version History
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

Share this free guide:

This guide for Dragon Age: Inquisition offers a detailed walkthrough of the main story and all side quests associated with each region, detailing easily missed features and hidden lore secrets along the way. The guide also covers all three main DLC: Jaws of Hakkon, The Descent, and Trespasser, and all dialogue choices throughout the game.

Inside this guide you will find:

  • Coming Soon! A detailed Character Builds section with coverage of all classes, skill trees, recommended armor, weapons, consumables, and much more!

  • A Walkthrough for all main story quests, detailing the consequences of your choices along the way.

  • Walkthrough for all DLC content, covering Jaws of Hakkon, The Descent, and Trespasser.

  • Exploration sections for each region, including side quests, requisitions, collections and companion quests.

  • Comprehensive section on Dialogue Choices, covering both approval and romance options for companions.

  • Breakdown of Specialization Trainers, including where to find them and how to complete their missions.

  • Crafting section covering key locations for potions, tonics, grenades, and other materials.

  • An Equipment section, detailing where to find some of the best weapons and armor.

  • A Mounts section with descriptions of how to acquire them and when they become available.

  • Overview of Multiplayer including basic starting tips, coverage of characters, challenges, and loot.

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