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Optional Objectives:

  • Three headshots
  • Four cover kills

You begin the memory on a rooftop just outside the restricted zone. Turn right and jump diagonally across the rooftops to the southwest and then cross the rope to the south. Follow the edge of the blue roof to the right and hop to the brown roofed building and enter the first window, crossing the room and taking cover.

Wait for the sniper outside to cross from the opposite window and get an easy cover kill before backtracking outside the window. Climb the roof and follow it around to the next roof with another sniper and sneak up to assassinate him and then Phantom Blade the sniper on the watchtower.

Cross the rooftops to enter the brown roofed building and kill the sniper. You can clearly see the other sniper in the background that you need to sneak up on next (right).

Drop to the ground, outside the restricted zone, and take cover by the doorway to the building and wait for the patrol inside to come over for a cover kill. Enter the building and kill the Brute and then exit out the other side and blend with the crowd. Walk left and enter the building, immediately taking cover by the door, and when the patrol comes by kill him.

Exit and blend with the crowd again and walk north toward the (!), making sure that the patrol is on the far side before you interact with the cloth to draw over the crowd. Backtrack through the crowd and into the first house you entered with the Brute to reach the south side of the restricted zone.

Drop to the ground and kill the guard when he walks to the doorway (left). Cross through the crowd and enter the opposite building to kill another guard (right).

Head east on the street and enter the first open building to carefully sneak around the barrels to kill the Brute. Quickly take cover by the doorway and wait for the patrol to enter for a quick cover kill. Exit, turn left, and take cover on the barrels nearby so you can headshot the sniper on the building behind you, don’t worry if he spots you, and then headshot the patrol that walks from the cage to the fence.

Head east between the two buildings and take cover by the door of the building with the patrol inside to kill him when he exits. Climb up the building, enter the attic, and exit out the window to the right to headshot the nearby sniper in the watchtower. With the snipers all gone you can backtrack through the windows and head back to the barrels by the cage before approaching the cage for a scene.

After killing the Brute, exit and snipe the patrol by the cage (left). Climb the building behind the cage and cross through it to headshot the sniper on the watchtower (right).

The key is in the building nearby on the second floor, so climb the building and enter through the window to kill the guard and steal the key. Now backtrack to the cage and release Victor and Hugo.

After the scene, walk with the Defenders toward the guillotine and take the stairs. You will only have a short period of time before La Touche recognizes you, so stab him quickly for a scene.

Kill the target to steal the key and pretend to be a prisoner to reach La Touche.

When you have control, toss down a Smoke Bomb and turn left to rush out of the plaza and lose the men to complete the mission.

Trophy/Achievement Icon

Down But Not Out

Complete Memory Sequence 11.

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Guide Information
  • Publisher
    Ubisoft
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action Adventure, Stealth
  • Guide Release
    4 January 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Stephanie Barnes

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The story continues with Arno Dorian, a French nobleman raised by the Templar Grand Master, Francois De La Serre. After the death of his father, an Assassin, De La Serre adopts Arno and raises him as his own son, alongside his daughter Elise. Thirteen years later, on the eve of Elies’s induction into the Templar Order, De La Serre is murdered and Arno is jailed in the Bastille as the culprit. Vowing to track down the killer of the man who raised him, Arno finds himself joining the Assassin Brotherhood and following a trail of corruption that goes much deeper than every imagined.

Join us as we scour every aspect of this massive game including the following:

  • A detailed main walkthrough with optional objective coverage for 100% synchronization.
  • All Nostradamius Ensigmas & Paris Stories.
  • Full coverage of Cafe Theatre Missions, Murder Mysteries and Social Club Missions.
  • A full trophy/achievement guide and much more!

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