A jack of all trades with an emphasis on damage and a slight lack of durability the most utility of the Rogue archetype.
Raised in secret in Nevarra by a Mortalitasi mage, Sidony was brought up to revel in her magical abilities. She feels no kinship with mages who do not share her pride and has little but disdain for most other people. Sidony’s only goal is to uncover her full potential as a mage, so she hungers for magical knowledge. When news of the Breach reached her, she headed directly to see it for herself, hoping that whatever secrets it held would be the key to her own advancement.
Attribute |
Our Rating |
Damage (AoE) |
3/5 |
Damage (Single Target) |
3/5 |
Durability |
2/5 |
Buffs & Debuffs |
5/5 |
Taunts / Aggro |
1/5 |
Fun Factor |
3/5 |
Crafting Requirements |
Rq Total |
Rq #1 |
Rq #2 |
Rq #3 |
Rq #4 |
Necromancer’s Raiment |
24 |
9 Cloth |
5 Leather |
5 Metal |
5 Cloth |
Unlock order¶
Unlock Fade Step and Ice Armor first(level 4), then beeline to Walking Bomb/Death Siphon (level 10), then Blizzard(level 13). Upgrade all your abilities (Walking Bomb, Fade Step, Winters Grasp then Blizzard). You will have 2 points left over, which you can put into whatever you prefer.
Strategy¶
For groups of enemies, lead with Blizzard, follow up immediately with Walking Bomb while you still have a good amount of mana (blizzard is active until mana is empty). Fade Step or run into the middle of the Blizzard to activate your ice armor, Detonate Walking Bomb then use winters grasp/walking bomb until everything is dead. Death Siphon enables you to keep alive and keep Blizzard up.
Fade step to safety if needs be. For single targets, alternate between walking bomb and winters grasp depending on the need. Remember to incapacitate ranged units because they are very strong on higher difficulties. Use Blizzard for DR if possible.
Recommended Abilities |
Description |
Winters Grasp |
Freezes a single target. 200% weapon damage, 4s duration, 8s chill, 16s cooldown. Cost: 65 Mana, upgrade grants 3m AoE chill effect |
Fade Step |
Evade ability. 2s Duration, 12s cooldown. Upgrade grants 300% weapon damage and 8s chill when passing through enemiesEvade ability. 2s Duration, 12s cooldown. Upgrade grants 300% weapon damage and 8s chill when passing through enemies |
Blizzard |
AoE cast which can be toggled on and off. 150% weapon damage per second. 8s chill. 8m AoE. 24s Cooldown. Cost: 5 mana per second active. Upgrade grants 75% bonus damage and progressively chills enemies in radius till frozen |
Walking Bomb |
200% weapon damage per second. 10s duration. When detonated (remotely or when 10s has expired, explosion deals 600% weapon damage. 5m radius. 20s Cooldown. Cost: 65 mana. Upgrade enables walking bomb to spread to nearby targets if it kills the first enemy for more explosions |
Mandatory Passives |
Description |
Blinding Terror |
15% damage vs panicked enemies. +3 magic |
Conductive Current |
5% damage for every 10% mana missing |
Hastened Demise |
2% damage for each 10% missing enemy health |
Simulacrum |
When downed, you become a spirit for 10s. Casting costs no mana. Needs reviving when spirit disappears. +3 willpower |
Death Siphon |
20 mana and 10% health restored when an enemy is killed near you. +3 constitution |
Gathering Storm |
0.5s cooldown reduction per attack. +3 willpower |
Clean Burn |
1s cooldown reduction per spell cast. +3 willpower |
Ice Armor |
50% damage reduction when near a frozen enemy or in Blizzard radius. +3 willpower |
Tricks of the Trade |
10% damage and duration to all team status effects. +3 willpower |
Frost Mastery |
25% freeze and chill duration. +3 magic |
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