Pitch Grenade¶
Coats the target location with pitch, which remains for 60 seconds, slowing any enemies that enter it.
Increase Duration I
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Increases duration by 30 seconds.
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Requires: 16 Blood Lotus, 1 Crystal Grace, 1 Blood Lotus
Increase Duration II
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Increases duration by 30 seconds.
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Requires: 9 Rashvine, 9 Deathroot, 1 Ghoul’s Beard, Increase Duration I
Debilitate I
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Enemies caught in the pitch suffer 25% extra damage from all sources and inflict 25% less damage.
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Requires: 16 Blood Lotus, 1 Crystal Grace, 1 Blood Lotus
Debilitate II
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Increase the damage bonus against enemies by 25% and the damage penalty of enemies by 25%.
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Requires: 9 Rashvine, 9 Deathroot, 1 Ghoul’s Beard, Debilitate I
Immobilize
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Targets at the initial explosion location are stunned for 10 seconds.
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Requires: 8 Deathroot, 16 Vandal Aria, 2 Felandaris Increase Duration II OR Debilitate II
Confusion Grenade¶
Increase Duration I
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Increases duration by 10 seconds.
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Requires: 27 Blood Lotus, 1 Black Lotus, 1 Witherstalk
Increase Duration II
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Increases duration by 10 seconds.
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Requires: 16 Embrium, 16 Deathroot, 2 Ghoul’s Beard, Increase Duration I
Rage I
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Confused targets now cause 25% extra damage.
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Requires: 27 Blood Lotus, 1 Black Lotus, 1 Witherstalk
Rage II
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The damage bonus while confused is increased by 25%.
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Requires: 16 Embrium, 16 Deathroot, 2 Ghoul’s Beard, Rage I
Mind Wreck
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All targets suffer 635 spirit damage when the effect wears off.
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Requires: 14 Arbor Blessing, 14 Vandal Aria, 3 Felandaris, Increase Duration II or Rage II
Antivan Fire¶
Increase Damage I
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Increases damage by 42 per second.
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Requires: 22 Blood Lotus, 1 Dawn Lotus, 1 Dragonthorn
Increase Damage II
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Increases damage by 76 per second.
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Requires: 13 Rashvine, 13 Deep Mushroom, 1 Ghoul’s Beard, Increase Damage I
Increase Duration I
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Increases duration by 30 seconds.
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Requires: 22 Blood Lotus, 1 Dawn Lotus, 1 Dragonthorn
Increase Duration II
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Increases duration by 30 seconds.
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Requires: 13 Rashvine, 13 Deep Mushroom, 1 Ghoul’s Beard, Increase Duration I
Shockwave
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Targets at the initial explosion location are stunned for 5 seconds.
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Requires: 11 Rashvine, 22 Vandal Aria, 2 Felandaris Increase Damage II OR Increase Duration II
Healing Mist¶
Increase Healing I
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Increases Healing Amount by 38.
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Requires: 20 Spindleweed, 1 Royal Elfroot, 1 Dawn Lotus
Increase Healing II
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Increases Healing Amount by 50.
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Requires: 10 Rashvine, 10 Embrium, 2 Prophet’s Laurel, Increase Healing I
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Healing Mist can restore unconscious party members as well as healing them.
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Requires: 10 Embrium, 20 Vandal Aria, 2 Felandaris, Increase Healing II
Jars of Bees¶
Summons a swarm of bees at the target location for 30 seconds. The swarm attacks the first enemy that comes near it, for 163 damage per second for 15 seconds. A target affected by the swarm has a 10% chance every second to become panicked.
Increase Panic Chance I
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Increase panic chance by 10%.
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Requires: 25 Blood Lotus, 1 Dragonthorn
Increase Panic Chance II
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Increase panic chance by 10%.
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Requires: 15 Embrium, 15 Deep Mushroom, 2 Ghoul’s Beard, Increase Panic Chance I
Increase Duration I
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Increases the swarm’s attack duration by 5 seconds
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Requires: 25 Blood Lotus, 1 Witherstalk
Increase Duration II
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Increase the swarm’s attack duration by 5 seconds
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Requires: 30 Blood Lotus, 1 Witherstalk, 1 Dragonthorn, Increase Duration I
And Some Wasps
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The swarm of bees splits off to attack the first enemy that comes near the original target, and both targets suffer the full effect of the swarm.
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Requires: 13 Deep Mushroom, 25 Vandal Aria, 3 Felandaris Increase Panic Chance II OR Increase Duration II
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