Icon | Title/Description | Category | Subcategory |
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Icon | Title | Description | Talents Prerequisites | Weapon Prerequisites | Armor Prerequisites | Accessories Prerequisites | Archtype (Talents) | Must not have Features | Related Talent | Companion | Homeworld - Features | Homeworld | Origin | Screenshots | Project | Short Form |
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Attention | After an ally takes an extra turn provided by the character,… |
A |
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Cataclysm | All damage dealt by the character is increased by +3% until the… |
C |
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Contagion | Whenever you apply blinded, slowed, fatigued, perplexed, or disturbed… |
C |
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Critical Velocity | The character’s critical hit chance and critical damage are increased… |
CV |
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Crushing Assault | The character’s first melee attack each round deals an additional… |
CA |
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Deadly Aim | If the character’s dodge reduction is higher than the enemy’s… |
DA |
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Deathdealer | Every round, after the character kills the first enemy, the character… |
D |
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Degraded Defence | Whenever the character deals damage to an enemy, that enemy suffers… |
DD |
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Destroyer | Every character’s melee attack reduces the target’s armour by… |
D |
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Eager for Battle | During the first turn of combat, the character has +2 additional… |
EB |
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Extermination | Any damage the character deals is increased by +1. for every… |
E |
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Firebrand | If an extra turn given by the character’s abilities or talents… |
F |
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Flagbearer | Allies within 2 cells around the character deal +(3 + character’s… |
FB |
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Flesh Wounds | At the start of the character’s turn, they restore 10% of their… |
FW |
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Full Attention | Targets that consider the character a priority target deal -40%… |
FA |
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Grievous Wounds | Enemies that have 0 deflection or 0% armour against the character’s… |
GW |
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Lethal Threat | Enemies hit by the character with a melee attack must pass a… |
LT |
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Martyrdom | Whenever the character deals damage to an enemy, that enemy suffers… |
M |
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Masterful Precision | Deadeye shot deals an additional +(3 x PER bonus)% damage. The… |
MP |
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Puncture | If the character’s armour penetration is higher than the enemy’s… |
P |
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Relentless | Whenever the character is healed, they regain +(5 x character’s… |
R |
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Revenge | Whenever the character loses wounds, their next melee attack… |
R |
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Steel Shell | The character’s deflection is doubled against single-target attacks.… |
SS |
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Tough as Steel | The character gains an additional 12 wounds. Those wounds are… |
TS |
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Tricky Defence | As long as the character wears light armour, their dodge is increased… |
TD |
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Unbreakable Will | The character gains a bonus to all resistance tests equal to… |
UW |
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Unstoppable | The character becomes immune to all effects that reduce their… |
U |