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Icon | Title | In-game Description | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Backgrounds | Skill Rank | Media Gallery | Required For | Tier | Skill Category | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier
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Armor Penetration | By identifying gaps or weak points in body armor, an attacker… |
Ignore 15% of target’s armor |
Ignore 30% of target’s armor |
Ignore 50% of target’s armor |
Decrease enemy armor by 25% for 6s after crit |
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Ballistics | Centuries of conflict have proven that when it comes to threat… |
Ballistic weapons do 10% more damage. |
Ballistic weapons do 20% more damage. |
Ballistic weapons do 30% more damage. |
Ballistic weapons range is increased by 30%. |
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Crippling | Specifically targeting the pressure points and nerves of various… |
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+30% chance to down humans |
+50% chance humans don’t recover from down |
Humans enter downed state earlier |
100% more damage to downed enemies |
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Demolitions | With the proper adjustment of chemical mixtures, coupled with… |
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+25% explosion radius, trajectory arc |
+25% explosion damage |
-25% damage taken from explosions |
Double previous bonuses |
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Dueling | Considered by many to be a lost art, close attacks with a melee… |
Melee weapons do 25% more damage. Take 10% less damage while… |
Melee kills make you run 20% faster for 10 seconds. |
Melee weapons do 50% more damage. Take 15% less damage while… |
Melee kills heal you for 10% of your health. |
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Heavy Weapons Cert. | Oversized weapons may prove cumbersome to wield, but their excessive… |
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+10% heavy weapon damage |
+20% heavy weapon damage |
+30% heavy weapon damage |
+25% Physical resistance while aiming |
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Incapacitation | EM weapons are generally employed to damage robots, but can also… |
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+5% EM weapon damage |
+10% EM weapon damage |
+15% EM weapon damage |
15% chance to do 300% EM damage |
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Lasers | Personal laser weapons are in widespread use across the Settled… |
Laser weapons do 10% more damage. |
Laser weapons do 20% more damage. |
Laser weapons do 30% more damage. |
Laser weapons have a 5% chance to set a target on fire. |
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Marksmanship | Perhaps no combat scenario is more frightening, or lethal, as… |
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+3% crit chance non-auto ranged weapons |
+8% crit chance non-auto ranged weapons |
+15% crit chance non-auto ranged weapons |
Double damage and knock down enemies on crit |
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Particle Beams | While considered by some to be exotic, particle weapons can be… |
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+10% particle beam damage |
+20% particle beam damage |
+30% particle beam damage |
+5% critical chance |
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Pistol Certification | Considering the popularity of the personal sidearm in the Settled… |
Pistols do 10% more damage. |
Pistols do 25% more damage. |
Pistols do 50% more damage. |
Pistol kills grant +25% critical hit chance for 5 seconds. |
Combat Medic
Backgrounds
Space Scoundrel
Backgrounds
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Rapid Reloading | In the chaos of combat, the seconds needed to reload your weapon… |
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+30% reload speed ballistic weapons |
+30% reload speed Energy and EM weapons |
+30% reload speed Particle Beams, 50% interrupt chance |
+50% reload speed for all weapons for 15s |
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Rifle Certification | Whether used for combat, hunting, or some other deadly purpose,… |
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+10% rifle damage |
+20% rifle damage |
+30% rifle damage |
30% faster reload while standing still |
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Sharpshooting | For those who specialize in precise targeting that maximizes… |
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+50% headshot crit damage |
+50% leg crit damage |
+50% all crit damage |
+25% crit chance for 20s after ranged crit kill |
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Shotgun Certification | The cornerstone of close quarters combat, or CQC, the shotgun… |
Shotguns do 10% more damage. |
Shotguns do 20% more damage. |
Shotguns do 30% more damage. |
Shotgun kills grant a small chance to stun additional targets… |
Gangster
Backgrounds
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Sniper Certification | Only a trained sniper truly understands all the elements necessary… |
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Reduced weapon sway |
Longer breath hold |
+25% crit chance for headshots with scope |
+50% damage using scope |
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Targeting | While careful aiming is generally preferred in combat, “shooting… |
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Marks 1 enemy within 25m |
Marks 2 enemies within 50m |
Marks 3 enemies within 75m |
10% chance to disarm, marks 4 enemies within 100m |
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Combat |