A few missions into the game, you will level up and earn a Skill Point, which can be applied to one of three different skill trees. These trees will help Spider-Man do his heroic duties with a greater ease, whether it’s increasing his combat capabilities or just quickening his traversal of the city. It is possible to get all of the skills, although you will need a total of 49 skill points to do so, which basically means leveling Spider-Man up to level 50, the maximum in the game.
Innovator Skill Tree¶
Web Throw | 1 | Hold Triangle to grab and throw webbed and electrified enemies. They can be tossed into other enemies or walls. |
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1 | Requires Web Throw. Web Throw knocks enemies down during the wind up, clearing the immediate area. | |
1 | Requires Hazard Zone. When throwing an enemy, rapidly press Triangle during the throw to continue spinning enemies. | |
1 | Requires Spin Cycle. Brute enemies can be grabbed and thrown when webbed, affecting enemies over a wide area. | |
2 | Requires Wrecking Ball. Thrown objects damage all nearby enemies. | |
1 | Requires Web Throw. Increases Perch Takedown range. | |
1 | Requires Extended Perch Takedown. Stealth Takedowns generate much more Focus. | |
2 | Requires Scare Tactics. Upgrades Web Strike Takedown move so that nearby enemies are knocked back. | |
1 | Requires Web Throw. Hold Triangle to yank small arms like pistols and batons right out of enemies’ hands. | |
2 | Requires Pistol and Baton Yank. Hold Triangle to yank heavy arms like rifles, launchers, and shields away from enemies. | |
2 | Requires Rifle, Shield, and Launcher Yank. Hold Triangle to hurl yanked weapons back at enemies with concussive force. | |
2 | Requires Yank and Throw. Press L1 + R1 to throw rockets back at enemies. |
Defender Skill Tree¶
Perfect Dodge | 1 | Press Circle just as your Spider Sense turns blue to counter enemies with a Web Shot to the face. Generates bonus Focus. |
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1 | Requires Perfect Dodge. Press Square just as an attack lands to generate bonus Focus. | |
1 | Requires Perfect Hit. Improves focus gained at high combo counts. | |
1 | Requires Combo Booster. When below half health, attacks generate Focus faster. | |
1 | Requires Perfect Dodge. Increases the timing window for Perfect Dodge and Web Shot Counter, making it easier to accomplish. | |
2 | Requires Dodge Window. Slows time just before you take a fatal hit, giving you one last chance to dodge. Can only be used once per combat encounter. | |
3 | Requires Last Stand. Press Triangle after Perfect Dodging rifle and pistol enemies for an instant takedown. | |
3 | Requires Payback. Immediately perform a second Finisher on basic enemies. | |
1 | Requires Perfect Dodge. Press Square, then hold Triangle to grab and throw an enemy in any direction. | |
2 | Requires Throw. After leaping off an enemy or from air combat press Square + X to smash the ground with explosive force. | |
2 | Requires Ground Strike. Ground Strike has a larger blast that can knock enemies down when used from higher elevations. |
Webslinger Skill Tree¶
Swing Kick | 1 | Hold Square while in the air to Swing Kick enemies and send them flying. |
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1 | Requires Swing Kick. Web Zip a second time without losing altitude. | |
1 | Requires Quick Zip. Press X on contact with point to massively boost Point Launch distance. | |
1 | Requires Point Launch Boost. Increases damage and range of Web Strike. | |
1 | Requires Swing Kick. Air attacks deal additional damage and generate more Focus. | |
2 | Requires Air Marshal. Hold Triangle while in the air to yank enemies upwards and enable air combat moves. | |
2 | Requires Air Yank. Swing Kick will now knock over shield enemies. | |
2 | Requires Bunker Buster. Air Launch attacks knock back nearby enemies. Has a short recharge time between uses. | |
1 | Requires Swing Kick. Hold Triangle + Circle and press Left Analog in a direction to perform aerial tricks to earn extra Focus and XP. | |
1 | Requires Air Tricks. Press X during a roll after landing to launch back into the air. | |
1 | Requires Quick Recovery. Hold R2 + X while running or standing to build up charge, then release X for a huge leap. |
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